Thanks to MM for his tireless work in the Aars (I don't do anything) and thanks to you Ago1000, with your questions and answers I learn a lot. Your videos are also great! You sure are a great player! I hope to play with you one day.
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Joined: 7/1/2012 From: Oxford, United Kingdom Status: offline
Regarding #6 - does occupation of Tripoli have any affect on Italy's morale break value either before and/or after the USA entry into the war?
Regarding #10 - is the Norway Iron Ore Route considered a safe convoy lane even if the Axis do not control Norway (i.e. it's neutral)? Obviously it's easier for the allies to occupy Norway (or at least Narvik) later in the war if the Axis haven't occupied it first
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Joined: 7/1/2012 From: Oxford, United Kingdom Status: offline
Regarding #5 - does Belgium DoW the Axis only at the start of the next allied turn, or immediately upon an Axis DoW of the Netherlands? If the Axis don't DoW Belgium on the same turn as they DoW the Netherlands during their turn, do Belgian units exert any ZoC into the Netherlands that turn or only in the next?
Also - what about Luxembourg? Shouldn't Belgium Dow the Axis if that is attacked by the Axis and shouldn't Luxembourg also DoW the Axis if the Netherlands is attacked (for what it's worth)?
< Message edited by OxfordGuy3 -- 12/3/2020 12:41:27 PM >
Regarding #6 - does occupation of Tripoli have any affect on Italy's morale break value either before and/or after the USA entry into the war?
Regarding #10 - is the Norway Iron Ore Route considered a safe convoy lane even if the Axis do not control Norway (i.e. it's neutral)? Obviously it's easier for the allies to occupy Norway (or at least Narvik) later in the war if the Axis haven't occupied it first
Italy moral just changes after USA is in the war. But in future patches I might rework the morale for Italy slightly so that taking Tripoli makes it easier to conquer them by one urban location basically.
Doesn't matter if Norway is neutral. The point of creating new dynamics in Norway is to give the Germans a reason to invade it that's fair. Or if they choose not to invade it then they don't have to.
In my current game I invaded it for strategic purposes vs the USSR.
Regarding #5 - does Belgium DoW the Axis only at the start of the next allied turn, or immediately upon an Axis DoW of the Netherlands? If the Axis don't DoW Belgium on the same turn as they DoW the Netherlands during their turn, do Belgian units exert any ZoC into the Netherlands that turn or only in the next?
Also - what about Luxembourg? Shouldn't Belgium Dow the Axis if that is attacked by the Axis and shouldn't Luxembourg also DoW the Axis if the Netherlands is attacked (for what it's worth)?
I quite forgot about Luxembourg. The 1.00.09 official patch is in the process so it will have to wait for 1.00.10.
I have to research it.
As for Belgium itself. When the Allies go Belgium will be an Allied nation already at war with Germany. But their ZoC doesn't impact the Germans on the initial turn. Basically the paper I found said that Belgium was prepared to allow Allied troops through their territory to help Netherlands. The Dutch were also very positive by the diplomatic exchanges that Belgium would come to their aid if Germany invaded.
Realize the opposite is not true as Netherlands was Neutral during WW1 and they expected to stay out of it in WW2.
< Message edited by AlvaroSousa -- 12/3/2020 1:16:26 PM >
Regarding #4 - what sort of air unit and what strength and when does this arrive for deployment in the UK?
It will be a fighter full strength. It basically discourages doing cheese tactics.... and if the Germans take that long to kill Poland then yea their airforce had time to escape.
Little known fact.... Germany lost 500 a/c over Poland in Sept 1939. They learned a great deal from their invasion of Poland that impacted their invasion of France. One important concept was tank formations. They realized grouping 300 tanks together wasn't as effective as smaller force groups mixed with infantry. Also the amount of supplies they consumed.
Posts: 1041
Joined: 7/1/2012 From: Oxford, United Kingdom Status: offline
quote:
ORIGINAL: AlvaroSousa
quote:
ORIGINAL: OxfordGuy3
Regarding #5 - does Belgium DoW the Axis only at the start of the next allied turn, or immediately upon an Axis DoW of the Netherlands? If the Axis don't DoW Belgium on the same turn as they DoW the Netherlands during their turn, do Belgian units exert any ZoC into the Netherlands that turn or only in the next?
Also - what about Luxembourg? Shouldn't Belgium Dow the Axis if that is attacked by the Axis and shouldn't Luxembourg also DoW the Axis if the Netherlands is attacked (for what it's worth)?
I quite forgot about Luxembourg. The 1.00.09 official patch is in the process so it will have to wait for 1.00.10.
I have to research it.
Thanks, Luxembourg is obviously a minor thing, but think it's still worth thinking about how best to handle it.
quote:
ORIGINAL: AlvaroSousa As for Belgium itself. When the Allies go Belgium will be an Allied nation already at war with Germany. But their ZoC doesn't impact the Germans on the initial turn. Basically the paper I found said that Belgium was prepared to allow Allied troops through their territory to help Netherlands. The Dutch were also very positive by the diplomatic exchanges that Belgium would come to their aid if Germany invaded.
Realize the opposite is not true as Netherlands was Neutral during WW1 and they expected to stay out of it in WW2.
Posts: 1041
Joined: 7/1/2012 From: Oxford, United Kingdom Status: offline
quote:
ORIGINAL: AlvaroSousa
quote:
ORIGINAL: OxfordGuy3
Regarding #4 - what sort of air unit and what strength and when does this arrive for deployment in the UK?
It will be a fighter full strength. It basically discourages doing cheese tactics.... and if the Germans take that long to kill Poland then yea their airforce had time to escape.
Thanks, I'm happy with this change, for the reasons given. Is the unit going to be given a name that reflects it's Polish origins?
One thing that I'm confused about, it didn't look like there was any choice by the moving player whether Pursuit Combat happened or not, once the fleets in question were moved in range and had expended 2 OP, it just seemed to happen automatically (even though the enemy fleet is in raider mode) - this seems a bit odd, what if you just want to move near to the enemy fleet that turn, but not actually attack it? Or have I missed something?
Also, despite what the conditions say, when I tested this just now in the latest beta, it seemed I could combine two fleets and still initiate pursuit combat (I actually did this by accident)
< Message edited by OxfordGuy3 -- 12/3/2020 5:32:20 PM >
Regarding #5 - does Belgium DoW the Axis only at the start of the next allied turn, or immediately upon an Axis DoW of the Netherlands? If the Axis don't DoW Belgium on the same turn as they DoW the Netherlands during their turn, do Belgian units exert any ZoC into the Netherlands that turn or only in the next?
Also - what about Luxembourg? Shouldn't Belgium Dow the Axis if that is attacked by the Axis and shouldn't Luxembourg also DoW the Axis if the Netherlands is attacked (for what it's worth)?
I quite forgot about Luxembourg. The 1.00.09 official patch is in the process so it will have to wait for 1.00.10.
I have to research it.
As for Belgium itself. When the Allies go Belgium will be an Allied nation already at war with Germany. But their ZoC doesn't impact the Germans on the initial turn. Basically the paper I found said that Belgium was prepared to allow Allied troops through their territory to help Netherlands. The Dutch were also very positive by the diplomatic exchanges that Belgium would come to their aid if Germany invaded.
Realize the opposite is not true as Netherlands was Neutral during WW1 and they expected to stay out of it in WW2.
What about Denmark? Is it possible to change the weather so that an invasion in early April 1940 is possible? Same for Norway? With a real battle around Narvik that is not at the same time than Fall Gelb?
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Chancellor Gorkon to Captain James T. Kirk: You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
Posts: 1041
Joined: 7/1/2012 From: Oxford, United Kingdom Status: offline
In regards to: #3 - am I right in thinking that CVs can no longer attack subs directly (at least if they're in raider mode) now? What about land-based air?
Heya, great interview Alavro - so that is why I love the UI so much - you have studied the topic! Great work and thank you for investing thousounds of your manhours into this, I am not regretting my purchase at all. :)
I am holding on playing the game, waiting for 1.09. Are we days or weeks from it to go on a full release?
Posts: 1041
Joined: 7/1/2012 From: Oxford, United Kingdom Status: offline
quote:
ORIGINAL: AlvaroSousa
CVs follow the same rules as surface fleets for attacking subs.
Planes still can though.
Okay, got it - only land-based air can attack subs directly, although can subs in fleet mode can be interdicted by both CV and Surface fleets within 5 hexes of their ending hex?
CVs follow the same rules as surface fleets for attacking subs.
Planes still can though.
Okay, got it - only land-based air can attack subs directly, although can subs in fleet mode can be interdicted by both CV and Surface fleets within 5 hexes of their ending hex?
Subs can interdict. They can't be interdicted no matter what.
Heya, great interview Alavro - so that is why I love the UI so much - you have studied the topic! Great work and thank you for investing thousounds of your manhours into this, I am not regretting my purchase at all. :)
I am holding on playing the game, waiting for 1.09. Are we days or weeks from it to go on a full release?
It's already passed the sniff test on my end so latest I figure is Monday.
Heya, great interview Alavro - so that is why I love the UI so much - you have studied the topic! Great work and thank you for investing thousounds of your manhours into this, I am not regretting my purchase at all. :)
I am holding on playing the game, waiting for 1.09. Are we days or weeks from it to go on a full release?
It's already passed the sniff test on my end so latest I figure is Monday.
Ah! I only recently bought the game and was planning on having a look at it this weekend, perhaps I should wait now...
Posts: 1041
Joined: 7/1/2012 From: Oxford, United Kingdom Status: offline
quote:
ORIGINAL: Sionnach
quote:
ORIGINAL: AlvaroSousa
quote:
ORIGINAL: Hister_MatrixForum
Heya, great interview Alavro - so that is why I love the UI so much - you have studied the topic! Great work and thank you for investing thousounds of your manhours into this, I am not regretting my purchase at all. :)
I am holding on playing the game, waiting for 1.09. Are we days or weeks from it to go on a full release?
It's already passed the sniff test on my end so latest I figure is Monday.
Ah! I only recently bought the game and was planning on having a look at it this weekend, perhaps I should wait now...
You could still play the beta Vs the AI over the weekend to get to grips with it before the full release
Posts: 1041
Joined: 7/1/2012 From: Oxford, United Kingdom Status: offline
quote:
ORIGINAL: AlvaroSousa
quote:
ORIGINAL: OxfordGuy3
quote:
ORIGINAL: AlvaroSousa
CVs follow the same rules as surface fleets for attacking subs.
Planes still can though.
Okay, got it - only land-based air can attack subs directly, although can subs in fleet mode can be interdicted by both CV and Surface fleets within 5 hexes of their ending hex?
Subs can interdict. They can't be interdicted no matter what.
Okay, got it. Still trying to get my head around all the naval rules, I think I much prefer how they're done in Warplan than in the Strategic Command games, but it's just taking my brain a while to understand how they all work.
This game throws out the standard of what is expected in wargames.
Unlike other games of the genre this is a pure wargame that plays more like a board wargame with all the complex rules but the computer handles most of it so it flows organically with the player.
Posts: 1041
Joined: 7/1/2012 From: Oxford, United Kingdom Status: offline
quote:
ORIGINAL: AlvaroSousa
This game throws out the standard of what is expected in wargames.
Unlike other games of the genre this is a pure wargame that plays more like a board wargame with all the complex rules but the computer handles most of it so it flows organically with the player.
Oh I'm all for that, I used to enjoy playing Totaler Krieg!, World in Flames and Avalon Hill's Third Reich many years ago, I just need to spend some time figuring how things work in Warplan.
Chancellor Gorkon to Captain James T. Kirk: You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.