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Planet generation needs to be inversed (optional)

 
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Planet generation needs to be inversed (optional) - 12/8/2020 2:01:21 PM   
Dampfnudel

 

Posts: 126
Joined: 2/27/2019
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Playing on small planets only, I noticed that I never have planets where propeller aircraft or agriculture are viable.
Sometimes it is, but it takes very many rerolls to achieve it. I also struggle to get a single ice planet or jungle planet.

It would be nice if we could set goals for these parameters, and then a planet would be generated to hit that goal.

Post #: 1
RE: Planet generation needs to be inversed (optional) - 12/8/2020 2:03:22 PM   
Saros

 

Posts: 454
Joined: 12/18/2010
Status: offline
It's because of how planet generation works in a realistic manner. Basically just like irl small moons/planetoids wont have enough gravity to retain a decent atmosphere.

(in reply to Dampfnudel)
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RE: Planet generation needs to be inversed (optional) - 12/8/2020 2:15:21 PM   
Destragon

 

Posts: 475
Joined: 6/8/2020
Status: offline
Dude, you made the same thread as this just some days ago.
https://www.matrixgames.com/forums/tm.asp?m=4919941

I'm just gonna copy and paste what I wrote there:
Planet size actually doesn't matter that much for airplanes. The ratio between gravity and atmospheric pressure is what matters. You can get small planets with low gravity and modest atmosphere and you will have very potent airplanes there.
See this pdf:
http://www.vrdesigns.net/openbeta/analytics_air.pdf

If you generate a planet with low gravity and high atmosphere, you can get starting airplanes with 20 tiles range.
But this is kinda forgetting about the fact that you can improve aircraft through a ton of different technologies and that you don't NEED them to be viable from the getgo.

(in reply to Saros)
Post #: 3
RE: Planet generation needs to be inversed (optional) - 12/9/2020 2:27:53 PM   
Dampfnudel

 

Posts: 126
Joined: 2/27/2019
Status: offline

quote:

ORIGINAL: Destragon

Dude, you made the same thread as this just some days ago.
https://www.matrixgames.com/forums/tm.asp?m=4919941

I'm just gonna copy and paste what I wrote there:
Planet size actually doesn't matter that much for airplanes. The ratio between gravity and atmospheric pressure is what matters. You can get small planets with low gravity and modest atmosphere and you will have very potent airplanes there.
See this pdf:
http://www.vrdesigns.net/openbeta/analytics_air.pdf

If you generate a planet with low gravity and high atmosphere, you can get starting airplanes with 20 tiles range.
But this is kinda forgetting about the fact that you can improve aircraft through a ton of different technologies and that you don't NEED them to be viable from the getgo.


Independent of aircraft I would like to generate a planet of the kind I like.

it is annoying to reroll 40 times to get it right.

(in reply to Destragon)
Post #: 4
RE: Planet generation needs to be inversed (optional) - 12/9/2020 4:21:31 PM   
springel


Posts: 363
Joined: 1/2/2005
From: Groningen, NL
Status: offline

quote:

ORIGINAL: Dampfnudel
it is annoying to reroll 40 times to get it right.


That is just epic, like it was in Baldur's Gate character generation.

(in reply to Dampfnudel)
Post #: 5
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