Sardaukar
Matrix Legion of Merit

Posts: 9847
Joined: 11/28/2001 From: Finland/Israel Status: offline
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quote:
ORIGINAL: Ambassador I don’t argue the consequences are the same, but costly mistakes ARE possible. Crashing the Japanese economy is done by over expanding it, and all advices for new IJ players is « play conservatively » on this front. As long as you don’t expand too much too fast, small mistakes are no more dire than for the US side. Off course, if you double all manufacturing plants and drive the economy on a standstill, this is bad, but not more than trying to invade both Oz and India in June ‘42 and splitting KB... but that’s mostly from players trying to get ahistoric Japanese production by gaming the system. Learning the game, playing against the AI first in a GC, you don’t need to make many expansions of the industry, which means you mostly only have to setup ressource convoys appropriately, and the AI is less efficient with its submarines too. You can also play as the US alone and do nothing until mid ‘44 and still win by blitzing through the Pacific islands, but this doesn’t make for a fun game either. The only thing which is certain is, in the end, the US will win, so it’s not really a good proof of anything. Lastly, playing as the Allies in a first GC can be frustrating during six months, because there’s not much you can do, and you can very easily lose important assets (like US carriers)(or see the AI send their own carriers isolated and wonder what fun there is left after sinking the 6th CV in isolated engagements), which could (and has) lead players to shelve the game. Playing as Japan is more entertaining, as there’s more fun in invading all around (with the amphib bonus) and sinking plenty of Allied shipping. One cannot really make "game breaking" mistakes as Allies. With Japan that is even easy. If you remember to ship fuel to India and Australia, then you are basically set. If one makes mistake with devices, that is annoying but hardly any sort of decisive. Just that some units are sub-optimal, but you will have lot more good units anyway. Even if Allies lose all CVs in 1942, it is still not fatal, there is plenty of those in pipeline. With Japan, making mistakes with R&D/production and fuel/oil/supply can easily be fatal for your war effort. Less so vs. AI but definitely vs. Human in PBEM. Also, losing Kido Butai as Japan is almost "game over" when it comes to naval warfare. US supremacy in CVs will mean doom for all island garrisons in that case. Thus, starting to learn game with Allies is better...unless real masochist. 
< Message edited by Sardaukar -- 12/8/2020 12:19:09 PM >
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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870- 
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