Mr.Frag
Posts: 13410
Joined: 12/18/2002 From: Purgatory Status: offline
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[QUOTE]So the game actually keeps track of pilots even if they are not assigned to a Squadron[/QUOTE] Not quite that simple. There are random pilots, and there are specifically assigned hardcoded pilots. As to what happens with these different types of pilots, I have never actually tested as you pretty much have to disband them after taking careful notes, then run the game for 60+ days, then check on them again and see if any of their stats have increased. Any pilot left sleeping in the bar in Brisbane will eventually train himself to 60% in the same length of time, so unless he gets better trained while back in the rear, I see no purpose. It would be interesting to test the effects, but I'm busy in Airborne Assault lands these days, so UV's on the back burner. If anyone cares to start a head to head game with themselves, disband one B-17 group, withdraw a second B-17 group (right from turn one) after noting all their stats, then run the game until the first group returns then the second group returns and post the results, it might make for some interesting information. I have not checked if the B-17 group use the hardcoded pilots. (quick way to test is to change the squadron average skill in the editor. Any pilot who is not at the new average is a hardcoded pilot that needs to be manually edited) BTW: If you don't have Airborne Assault, I strongly suggest it as a great UV relief tool as it is real time and the AI is quite good, so it fills in the time between UV turns ;)
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