Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Distant Worlds 2 Christmas Sneak Peek!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Coming Soon] >> Distant Worlds 2 >> RE: Distant Worlds 2 Christmas Sneak Peek! Page: <<   < prev  11 12 13 14 [15]
Login
Message << Older Topic   Newer Topic >>
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/7/2020 8:29:50 PM   
swappan

 

Posts: 14
Joined: 11/12/2019
Status: offline
I vote galaxy map

(in reply to Wryle)
Post #: 421
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/8/2020 1:46:59 AM   
martok


Posts: 837
Joined: 8/30/2004
Status: offline
I vote either galaxy map or star system map.


_____________________________

"Evil is easy, and has infinite forms." -- Pascal


(in reply to swappan)
Post #: 422
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/8/2020 4:22:55 AM   
OnePercent

 

Posts: 73
Joined: 12/12/2019
From: Australia
Status: offline
Send your energy to the Galaxy map Martok! we already got a system map image



< Message edited by OnePercent -- 12/8/2020 4:23:25 AM >

(in reply to martok)
Post #: 423
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/8/2020 6:52:41 AM   
Retreat1970


Posts: 948
Joined: 11/6/2013
From: Wisconsin
Status: offline
Flashbacks to SE5.

(in reply to OnePercent)
Post #: 424
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/9/2020 11:02:31 AM   
kilerkg


Posts: 2
Joined: 4/29/2015
Status: offline
I vote galaxy map

(in reply to Retreat1970)
Post #: 425
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/15/2020 11:05:41 AM   
Kingah


Posts: 98
Joined: 8/17/2013
From: Teeka
Status: offline

quote:

ORIGINAL: OnePercent

Send your energy to the Galaxy map Martok! we already got a system map image



Wondering if the system scale will be moddable. Always been a pet peeve of mine that moon planetary orbits cross other planets solar orbits. Like if the moon did a sling around Mars every time we passed it before returning back to continue loop around earth.

Probably not though, as the systems are a integrated part of the galaxy, and changing system-scale would mess up the star system distance spacing. Still, one can hope. :P

_____________________________


(in reply to OnePercent)
Post #: 426
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/17/2020 8:35:06 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Ok, the galaxy map zoom in to local scale seems to have won the vote. I'll be posting something up for you all tomorrow.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Kingah)
Post #: 427
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/17/2020 10:27:58 PM   
rollhax

 

Posts: 39
Joined: 12/19/2019
Status: offline

quote:

ORIGINAL: Erik Rutins

Ok, the galaxy map zoom in to local scale seems to have won the vote. I'll be posting something up for you all tomorrow.


Wait a minute...

quote:

CEO, Matrix Games LLC


When did this happen? Could have sworn it said something else recently.

Also, random question. Has anything been announced with respect to Linux support for DW2?

(in reply to Erik Rutins)
Post #: 428
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/18/2020 12:51:49 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: rollhax
Wait a minute...

quote:

CEO, Matrix Games LLC


When did this happen? Could have sworn it said something else recently.


I recently remembered to update my sig.

quote:

Also, random question. Has anything been announced with respect to Linux support for DW2?


DW2 is only planned as a Windows release, unfortunately. The engine does not have the ability to run natively on Linux. I don't know how well it will run in emulation on Linux or Mac, but we'll find out before release and testers who have both Windows and Linux/Mac systems to give that a try during beta would be appreciated.


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to rollhax)
Post #: 429
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/18/2020 3:35:21 AM   
rollhax

 

Posts: 39
Joined: 12/19/2019
Status: offline
Late congrats on the promotion (unsure when it was, but your linkedin could use some updating too, lol).

quote:

DW2 is only planned as a Windows release, unfortunately. The engine does not have the ability to run natively on Linux. I don't know how well it will run in emulation on Linux or Mac, but we'll find out before release and testers who have both Windows and Linux/Mac systems to give that a try during beta would be appreciated.


I'd be happy to help test out a few scenarios if any additional help is needed, under either Mac or Linux (via wine or hardware passthrough). I ran a windows gaming VM under linux for years.

< Message edited by rollhax -- 12/18/2020 3:36:59 AM >

(in reply to Erik Rutins)
Post #: 430
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/20/2020 9:32:49 AM   
MaysaChan

 

Posts: 9
Joined: 12/20/2020
From: Thailand
Status: offline
I watch a planetary zoom video and it's really amazing, can't wait for beta testing

But one thing I didn't see from the video is a civilian ship and this made me concern about the destiny of the civilian ship or even the existence of civilian ship at all, I wish it's still as dense as the first game cuz I honestly love to see it in 3D environment.

< Message edited by MaysaChan -- 12/20/2020 11:28:37 AM >

(in reply to rollhax)
Post #: 431
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/20/2020 1:40:41 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
There were civilian ships in there, fear not. The private economy is still very much part of DW2. The civilian ships have those small circle symbols.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to MaysaChan)
Post #: 432
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/20/2020 2:08:25 PM   
LordMM


Posts: 574
Joined: 5/29/2016
Status: offline

(in reply to Erik Rutins)
Post #: 433
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/20/2020 2:59:35 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
Will the bigger reveal be near the beginning or near the end of Jan?

(in reply to LordMM)
Post #: 434
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/20/2020 5:04:07 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Exact date remains to be determine, but it will be somewhere in the second half.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Webbco)
Post #: 435
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/20/2020 6:10:46 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
Thank you, Erik.

Would you say there are many new features from DW1 or mainly updated existing ones?

(in reply to Erik Rutins)
Post #: 436
RE: Distant Worlds 2 Christmas Sneak Peek! - 12/20/2020 9:43:01 PM   
Drumline2

 

Posts: 66
Joined: 12/10/2018
Status: offline
Loving all the new information Erik, we really appreciate it.

I was wondering a few things.

1) Since ships can now effectively "dock" inside stations visually, will certain sized stations only be able to make up to certain class sizes of ships? For instance a Small Station not having the space to build something as large as a Battleship?

2) Since the engine is in 3d now and we can see the weapon modules on ships, was wondering how large in comparison to the ships the graphic art for those weapons are. Beams, bolts, missiles ,ect. In DWU they were pretty large comparable to the ships, would the size of weapons fire also be something that's tweak-able like the sizes of planets in relation to the ships?

3) I wont ask specifics unless you're open to answering about other topics, but im super curious about what changes if any have been made to colonies, planet management and troops/planetary combat. Even DWU's system for invasions, while simple to understand, was one of the best implementations to simulate planetary invasion that I've seen in a 4x game.

Thanks again for all the new information Erik! Looking forward to January and cant wait to sign up for Beta!

(in reply to Erik Rutins)
Post #: 437
RE: Distant Worlds 2 Christmas Sneak Peek! - 1/6/2021 6:40:25 AM   
battleground

 

Posts: 104
Joined: 4/26/2009
Status: offline
I am hopeful that parts and especially weapons for the player can be renamed by the player. The names used are 'space'-like but I would like to
rename weapons for torpedoes, missiles, beam weapons etc for weapons from Star Wars, Star Trek, Starfire, etc.

_____________________________


(in reply to Erik Rutins)
Post #: 438
RE: Distant Worlds 2 Christmas Sneak Peek! - 1/11/2021 3:06:14 PM   
Drumline2

 

Posts: 66
Joined: 12/10/2018
Status: offline
Still checking the forums like twice a day for the beta info

(in reply to battleground)
Post #: 439
RE: Distant Worlds 2 Christmas Sneak Peek! - 1/11/2021 3:22:45 PM   
Miletkir


Posts: 589
Joined: 7/7/2020
From: Eastern Nebula
Status: offline
The sadistic part is that Erik said there'd be different beta phases with a limited number of testers for each. Not everybody who wants it might make it to the first beta round in January. But if there's loud protest and risk of planetwise rebellion they might tweak that policy.

(in reply to Drumline2)
Post #: 440
RE: Distant Worlds 2 Christmas Sneak Peek! - 1/11/2021 5:35:11 PM   
Sahok1

 

Posts: 1
Joined: 1/11/2021
Status: offline
Hello! What about interface stile? in the screenshots, we can see an interface that is very similar to DW1. But the DW1 interface is very outdated and does not fit into the canons of the modern UI. In addition, the interface in this style creates a certain sense of hopelessness. Color scheme, font, symbols, icons, sliders, sprites. All this suggests that everything is bad in the empires. Even in colonies with the highest happiness, sullen creatures walk the streets, in cities overflowing with garbage and yellow tones, in the style of old films about space travel, produced by different countries.

What do you think about this and will there be a change in the interface? I understand that HD icons will probably be added, but the style itself will remain the same as shown in the screenshots? And will there be additional graphical improvements? I believe that in terms of ship design, we will see a truly revolutionary system that continues the idea of DW1, combining ideas from other projects + completely new solutions. Do you think that the graphics component should be improved or you are completely satisfied with it?

I'm not in any way saying that the interface is bad or the graphics are bad. With the features that are supposed to be in the game, this appearance is really great

(in reply to Miletkir)
Post #: 441
RE: Distant Worlds 2 Christmas Sneak Peek! - 10/3/2021 6:38:41 PM   
deMangler


Posts: 227
Joined: 7/13/2013
Status: offline
quote:

ORIGINAL: Erik Rutins
DW2 is only planned as a Windows release, unfortunately. The engine does not have the ability to run natively on Linux. I don't know how well it will run in emulation on Linux or Mac, but we'll find out before release and testers who have both Windows and Linux/Mac systems to give that a try during beta would be appreciated.



*edit* - Never mind. Sorry I was half asleep and didn't notice the necro...





< Message edited by deMangler -- 10/4/2021 9:25:27 AM >


_____________________________


(in reply to Erik Rutins)
Post #: 442
RE: Distant Worlds 2 Christmas Sneak Peek! - 10/4/2021 12:13:12 PM   
Rising-Sun


Posts: 2082
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
Heh looking at these screenshots, looking forward to see or help making Babylon 5 Mod and also love Star Trek Series too.

_____________________________


(in reply to deMangler)
Post #: 443
RE: Distant Worlds 2 Christmas Sneak Peek! - 1/29/2022 10:29:49 AM   
xan2622


Posts: 70
Joined: 6/12/2011
Status: offline
quote:

ORIGINAL: xan2622

About the star field shown on the screenshots: there are way too many stars. I hope you'll lower the number of stars to make the background more realistic.
It currently makes your background image look like it has "grain" on it. You should also make some stars more bright (a few of them).

Hi. Quoting my own previous comment because after watching videos (Youtube and Twitch streams) of the Distant Worlds 2 preview, I am still a bit disappointed.
I think there are still way too many stars in the background star field. Please consider reducing their amount to make the space scenery more realistic. Remove half (or more) of them but also consider to make some of these stars slighly bigger and more bright, to add variety.


Source: https://www.youtube.com/watch?v=XFBwOMQm14o (1080p)

As you can see, there are so many that it made me think the texture used was grainy, like a low quality jpeg: http://www.matrixgames.com/forums/fb.asp?m=4922178


--------------------------------------------


quote:

ORIGINAL: xan2622

Examples of nebulas that I would NOT like to see:
https://www.google.com/search?q=nebulas&sxsrf=ACYBGNQaxzOZQPO2m8Xgl2W5nmPMtz_xkw:1576940671942&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjUydTkgcfmAhWk4YUKHbSnCVEQ_AUoAXoECA0QAw&biw=2128&bih=1303

Examples of star fields and nebulas that I like:

From Celestial Command:
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7217616/21bc2d0342e7a59b2d30958d4c6c74a40a286046.jpg
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7217616/eaddf5c7d19dc7456860bfd1c4fb0e285eb1b35b.png
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7217616/854ee0d0fa09bb87e64c606dd419e0f26222d17d.png

From Stellaris:
https://www.wargamer.com/assets/BlogPosts/_resampled/ScaleWidthWzExNDBd/FillWzExNDAsNjAwXQ/screenshot3-f95d51a1fb530163ae99ff5b1a8dd526.jpg
https://i.redd.it/6gcrbofw18ly.jpg
https://i.redd.it/1l4cuwyisy541.jpg


About nebulas, my other previous message is still valid. IMO, it would be cool if nebulas had be more gradients, more vivid colors.
Current ones are a bit "dull": https://www.matrixgames.com/forums/tm.asp?m=5084829


--------------------------------------------


One of your promotion/teasing screenshots was interesting: https://www.matrixgames.com/forums/tm.asp?m=4945556
This is what I have been expecting from your upcoming game.

Please, make your game more beautiful, like this:






< Message edited by xan2622 -- 1/29/2022 10:37:38 AM >

(in reply to xan2622)
Post #: 444
Page:   <<   < prev  11 12 13 14 [15]
All Forums >> [Coming Soon] >> Distant Worlds 2 >> RE: Distant Worlds 2 Christmas Sneak Peek! Page: <<   < prev  11 12 13 14 [15]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.031