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Shipyard repairs??? - 1/24/2021 12:55:43 AM   
ScottyG

 

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Ok, have watched quite a few videos on youtube, did a good search here on the forums and am still baffled about the ship repair thing. I dont know what i'm missing but i have all the major shipping docks up with many different tenders in all of them but when i place a damaged vessel in any of the better ports (pearl, san diego, los angeles, san fran, seatle) nothing happens? Now i dont know what i'm missing as it definately seems i'm missing something as none of the ships even begin to show any clues of repair? Once i'm in port & docked i don't quitw know where to go from there? Help an 'ole squabby out plz.
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RE: Shipyard repairs??? - 1/24/2021 12:59:08 AM   
Nomad


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You should go to the manual section 14.2 and read it. It will tell you how to repair ships.

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RE: Shipyard repairs??? - 1/24/2021 1:00:26 AM   
Ian R

 

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You need to read the ship repairs 101 guide document prepared by Alfred.

Edit - I'll see if I can find a copy and post it for you.

Short answer - is you put the ships pierside, or in the repair yard, to get repairs going.

< Message edited by Ian R -- 1/24/2021 1:02:25 AM >


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RE: Shipyard repairs??? - 1/24/2021 1:01:05 AM   
Knavey

 

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Use the Manage Ships Under Repair button

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RE: Shipyard repairs??? - 1/24/2021 1:02:57 AM   
Nomad


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ship repair guide link https://www.matrixgames.com/forums/tm.asp?m=2990845&mpage=1&key=ship%2Crepair�

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RE: Shipyard repairs??? - 1/24/2021 1:08:34 AM   
Ian R

 

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Alfred's guide is here:

https://www.matrixgames.com/forums/tm.asp?m=2990845&mpage=1&key=

Nomad beat me to it.

< Message edited by Ian R -- 1/24/2021 1:09:41 AM >


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RE: Shipyard repairs??? - 1/24/2021 5:20:14 PM   
Randy Stead


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quote:

ORIGINAL: Ian R

You need to read the ship repairs 101 guide document prepared by Alfred.

Edit - I'll see if I can find a copy and post it for you.

Short answer - is you put the ships pierside, or in the repair yard, to get repairs going.


As a new player the concept of repair appears overwhelmingly complex. After reading that guide it makes more sense. It is still a complex subject, but keep the guide to hand when you get something damaged. Consult it while your ships are at sea, as the particular repair require may necessitate sending your cripples somewhere other than home port. Look at the class of damaged ship, consult the guide for port size necessary to repair that type of damage, as well as the particular vessels that can assist that repair. You may not have to send it to a distant shipyard if you have the correct repair assets closer to hand.

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RE: Shipyard repairs??? - 1/24/2021 5:33:30 PM   
ScottyG

 

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quote:

ORIGINAL: Ian R

Alfred's guide is here:

https://www.matrixgames.com/forums/tm.asp?m=2990845&mpage=1&key=

Nomad beat me to it.


See i have memory loss (and i'm not kiddin) and i have already looked at the 101 guide and i cant honestly remember all that. I do not see any mention anywhere for repairs, wheter it be syndy, pearl harbour, los angelas, san diego, san fran or seattle. I tried to follow this fella's guid (https://youtu.be/eoWMI_FdNtMstarting at 19:30 mark. At the 19:31 mark where it shows bottom left corner it shows "view shipyard usage" now that does not show on my screen when i try to follow his path? Is it possible that this is a different version patchwise? as i have seen in reading differnt patch methods yield different reuslts

< Message edited by ScottyG -- 1/24/2021 5:41:23 PM >

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RE: Shipyard repairs??? - 1/24/2021 6:20:01 PM   
Ian R

 

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Open the port screen.

Click on "manage ships under repair".

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RE: Shipyard repairs??? - 1/24/2021 10:32:33 PM   
ScottyG

 

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quote:

ORIGINAL: Ian R

Open the port screen.

Click on "manage ships under repair".


(manage ships under repair) does not show anywhere?

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RE: Shipyard repairs??? - 1/24/2021 11:08:01 PM   
Nomad


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quote:

ORIGINAL: ScottyG


quote:

ORIGINAL: Ian R

Open the port screen.

Click on "manage ships under repair".



(manage ships under repair) does not show anywhere?


Then there must not be any damaged ships in port.

< Message edited by Nomad -- 1/24/2021 11:10:09 PM >


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RE: Shipyard repairs??? - 1/24/2021 11:45:55 PM   
ScottyG

 

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quote:

ORIGINAL: Nomad

quote:

ORIGINAL: ScottyG


quote:

ORIGINAL: Ian R

Open the port screen.

Click on "manage ships under repair".



(manage ships under repair) does not show anywhere?


Then there must not be any damaged ships in port.



Trust me i wish there wasn't, example, i have the colorado in seaqttle and there is no mention of repair anywhere as i'v checked several screens by following the fellas video i posted about?

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RE: Shipyard repairs??? - 1/25/2021 12:05:43 AM   
Randy Stead


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Are you actually clicking on the damaged ship itself to give it repair orders? That's what I do. Then from the base menu I can click on manage ships under repair. I'm a rookie at this game but I have no trouble getting ships to repair. I feel your frustration and hope the community can help you get it solved.

I've got major flotation and system damage on Pennsylvania. Right now I'm limping her to Sydney to put her into the shipyard there. Guadalcanal scenario.

I was foolishly brave and did a port and airfield attack on Rabaul. I got a lot of planes damaged, a very small number shot down, but for my trouble I bagged some enemy aircraft and sank a patrol boat and a light cruiser. Earlier, my carriers sank an entire small convoy trying to resupply Buna. After my carriers left the area he sneaked in a DD, I guess doing a fast transport run. I had some Wirraways and Airacrobras on naval attack but nothing happened. I'll be talking about that in a new thread.

Good luck, and do not give up.

< Message edited by Randy Stead -- 1/25/2021 12:06:16 AM >

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RE: Shipyard repairs??? - 1/25/2021 1:07:49 AM   
Ian R

 

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quote:

I've got major flotation and system damage on Pennsylvania. Right now I'm limping her to Sydney to put her into the shipyard there.


The dry dock at Sydney has been bumped to 50,000 tons capacity in the Guad. scenario. Normally it's 30,000, and Pennsylvania at 33k & change tons doesn't fit.

The odd thing is that USS Pennsylvania is not active in the version of the Guad. scenario I have.



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RE: Shipyard repairs??? - 1/25/2021 1:19:48 AM   
Alfred

 

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quote:

ORIGINAL: ScottyG


Trust me i wish there wasn't, example, i have the colorado in seaqttle and there is no mention of repair anywhere as i'v checked several screens by following the fellas video i posted about?


No one trusts you. You have zero credibility. Since your first posts, which significantly were the same question asked in 3 different forums which were answered by 3 different people on the same lines but as you didn't like their answers, you proceeded to again ask the same question again. Why, do you think people are that dumb that eventually some schmuck will give you the answer you want?

No one in this thread has provided you with a video which explains how ship repairs operates. Yet you have the gall to say that the video doesn't provide the answer. A very clear demonstration of the total lack of respect you afford the various individuals who have taken the time and effort to provide you with the answer.

I don't care what the video says. I neither know nor care who made the video, whether or not they are competent in AE game mechanics, nor what the explanation focus of the video is. The definitive answer is provided in the repair guide which two, not one, responders provided to you. The guide only requires an IQ of 100 (perhaps even less) to be understood. But true to form, you can't be bothered reading it and learning.

Nor, as per your usual praxis, bother to provide any screenshots. Screenshots would quickly establish that you pay no attention to the information provided to you.

I have no doubt. Playing AE is several paygrades above your abilities. You lack the attention to detail, the patience, the willingness to do your own homework, to name just a few of the qualities needed to successfully get on top of this game. Do yourself, and the AE community, a favour and find a different game to play. Spoiler alert, played by two competent players, noughts and crosses will always end in a draw.

Alfred

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RE: Shipyard repairs??? - 1/25/2021 1:31:47 AM   
RangerJoe


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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: ScottyG


Trust me i wish there wasn't, example, i have the colorado in seaqttle and there is no mention of repair anywhere as i'v checked several screens by following the fellas video i posted about?


No one trusts you. You have zero credibility. Since your first posts, which significantly were the same question asked in 3 different forums which were answered by 3 different people on the same lines but as you didn't like their answers, you proceeded to again ask the same question again. Why, do you think people are that dumb that eventually some schmuck will give you the answer you want?

No one in this thread has provided you with a video which explains how ship repairs operates. Yet you have the gall to say that the video doesn't provide the answer. A very clear demonstration of the total lack of respect you afford the various individuals who have taken the time and effort to provide you with the answer.

I don't care what the video says. I neither know nor care who made the video, whether or not they are competent in AE game mechanics, nor what the explanation focus of the video is. The definitive answer is provided in the repair guide which two, not one, responders provided to you. The guide only requires an IQ of 100 (perhaps even less) to be understood. But true to form, you can't be bothered reading it and learning.

Nor, as per your usual praxis, bother to provide any screenshots. Screenshots would quickly establish that you pay no attention to the information provided to you.

I have no doubt. Playing AE is several paygrades above your abilities. You lack the attention to detail, the patience, the willingness to do your own homework, to name just a few of the qualities needed to successfully get on top of this game. Do yourself, and the AE community, a favour and find a different game to play. Spoiler alert, played by two competent players, noughts and crosses will always end in a draw.

Alfred


+1

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RE: Shipyard repairs??? - 1/25/2021 2:48:13 AM   
Randy Stead


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From: Ontario, Canada
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quote:

ORIGINAL: Ian R

quote:

I've got major flotation and system damage on Pennsylvania. Right now I'm limping her to Sydney to put her into the shipyard there.


The dry dock at Sydney has been bumped to 50,000 tons capacity in the Guad. scenario. Normally it's 30,000, and Pennsylvania at 33k & change tons doesn't fit.

The odd thing is that USS Pennsylvania is not active in the version of the Guad. scenario I have.




Sorry, Ian, I am an idiot. The BB in question is North Carolina, at 38,849 tons.

Whomever designed the scenario, I am thankful he provided a large enough repair facility. I was a bit miffed at the lack of repair in the Coral Sea scenario, but then it was pointed out that for a two weeks or so campaign it's not all that important; the scenario would be over long before any heavily damaged ships could be repaired. The object of that scenario is not to teach ship repair, but carrier handling and a bit of land combat. Even logistics are not relevant in that two week scenario.

In the Guadalcanal scenario, each player is given large, valuable ships and the duration of the scenario necessitates that players be able to repair their assets. I am not sure if the IJN player has enough repair capacity on map for his large units, and if not, that's a damned shame. I've not played it as IJN and I'm only in the second week of this scenario.

Notwithstanding, this scenario is for me a very useful teaching tool. I am learning concepts of the game that I must master if I am to get any enjoyment out of the full game and to be able to play it competently. Already I am bumping into logistics limitations. My LCUs at Lunga and Tulagi are low on supply and I am being forced to think on my feet so that I may get them supply, but also keep my fleet armed, fueled and in action. For example, I am thinking of hauling tons of supply from Australia to Noumea so that my AKEs can turn them into ammo for the big hungry guns of North Carolina and the growing number of surface units. I don't know if other players do the same, but the fact that the scenario is forcing me to come up with creative thinking is a good thing. It will teach me in the larger campaign that slow and steady will win the race, and not be profligate with fuel, supply and ammo. My eyes exploded when I got my carriers back to port at Noumea and rolled up to the pumps; those flat tops sucked that base dry in no time. Lesson learned: keep an eye on the fuel gauge and plan your fleet movements accordingly. Now I realize why so much emphasis was placed on the Japanese neglect of the fuel farm at Pearl Harbor.

My only regret to date is that I did not see this game when it came out years ago, only having recently discovered it in the Matrix sales bin in December, 2020. All those years when I could have been playing this game... I could've been an admiral now, instead of the lowly swabbie that I am.

< Message edited by Randy Stead -- 1/25/2021 3:06:15 AM >

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RE: Shipyard repairs??? - 1/25/2021 3:05:08 AM   
Randy Stead


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Strategy Gaming Dojo is the author of the video series mentioned in this thread. He is a member of this forum under the name "cbrandonellis." I've seen the entire series and recommend it for beginners. The part referred to by
ScottyG, above, shows the repair screen in the Allied 12-8-1941 turn. It shows the ships under repair at Pearl Harbor. This is the screen I see once I have issued my ships orders. I'm wondering if ScottyG has the expectation that the game will automatically put ships into the repair manager and if this is a valid expectation.

In my limited time with this game I go through the ships list at a base and issue orders to the individual ships needing repair as they enter port. I've not had an attack where a pile of ships got hit at base like at Pearl. Only later do I consult the management screen. Does the game automatically put multiple damaged ships into the repair manager on its own? My experience with ship repair is rather limited and I've never played a game where you have a stack of damaged ships at a base. I'll watch closely to see what the game does when the North Carolina gets to Sydney, to see if the game automatically puts it into the repair queue.

< Message edited by Randy Stead -- 1/25/2021 3:11:13 AM >

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RE: Shipyard repairs??? - 1/25/2021 3:09:25 AM   
ScottyG

 

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quote:

ORIGINAL: Alfred


quote:

ORIGINAL: ScottyG


Trust me i wish there wasn't, example, i have the colorado in seaqttle and there is no mention of repair anywhere as i'v checked several screens by following the fellas video i posted about?


No one trusts you. You have zero credibility. Since your first posts, which significantly were the same question asked in 3 different forums which were answered by 3 different people on the same lines but as you didn't like their answers, you proceeded to again ask the same question again. Why, do you think people are that dumb that eventually some schmuck will give you the answer you want?

No one in this thread has provided you with a video which explains how ship repairs operates. Yet you have the gall to say that the video doesn't provide the answer. A very clear demonstration of the total lack of respect you afford the various individuals who have taken the time and effort to provide you with the answer.

I don't care what the video says. I neither know nor care who made the video, whether or not they are competent in AE game mechanics, nor what the explanation focus of the video is. The definitive answer is provided in the repair guide which two, not one, responders provided to you. The guide only requires an IQ of 100 (perhaps even less) to be understood. But true to form, you can't be bothered reading it and learning.

Nor, as per your usual praxis, bother to provide any screenshots. Screenshots would quickly establish that you pay no attention to the information provided to you.

I have no doubt. Playing AE is several paygrades above your abilities. You lack the attention to detail, the patience, the willingness to do your own homework, to name just a few of the qualities needed to successfully get on top of this game. Do yourself, and the AE community, a favour and find a different game to play. Spoiler alert, played by two competent players, noughts and crosses will always end in a draw.

Alfred



Have a nice day ya jackass, call your doc and have him prescribe you something ok?

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RE: Shipyard repairs??? - 1/25/2021 3:09:26 AM   
Randy Stead


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Editing error. Disregard.

< Message edited by Randy Stead -- 1/25/2021 3:10:16 AM >

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RE: Shipyard repairs??? - 1/25/2021 3:19:01 AM   
ScottyG

 

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quote:

ORIGINAL: Randy Stead

Editing error. Disregard.


Thanks bud, i'll try actually clicking on the ship to see if it works, hell its worth a try as at this point???

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RE: Shipyard repairs??? - 1/25/2021 3:37:53 AM   
Randy Stead


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I was trying to edit my post for spelling mistakes and hit the quote button which sits right next to the edit button.

My practice, and I've only been playing the game a few weeks since this past December, is to look at each TF at sea and examine it for damage. Some occurs simply due to operational issues, from speed and the like. Minor stuff like a point or two to system, for example. My understanding is that "mission speed" has the ship travel one 12 hour pulse and cruise speed, the other 12 hour pulse at high [full?] speed. It seems to be these faster spurts that wear down and break things. Next I check all my bases with ships in them and click on the "anchor" button to look at all ships in the base. If I see any with damage points, I click on the ship and give it a repair order. The minor stuff you can usually order to be repaired in readiness state and pierside. Experiment by clicking the various buttons lower right corner in the individual ship's display panel and it will tell you long the repair may take. This minor stuff is usually repaired in 1-3 days. If you can avoid "stood down" repairs you avoid the delays induced by the ship's crew shutting down the systems for repair, then bringing everything back on line again.

Sometimes there are types of damage that cannot be repaired in a given mode. Major damage points sometimes require the ship to be stood down, and may be assisted by certain "helper" ships in port that can repair certain types and levels of damage but only to certain vessels. It is very detailed and complex, at least to we beginners. I'm sure with time it will start to become second nature. Alfred's Ship Repair 101 is a great resource I have it printed off and inserted into what I call "the binder'; a [growing] collection of documents I have found in the forum and other places. The game manual is your main resource, but it should not be your only resource. Go through the sticky posts in the "War Room" section. That place is a gold mine. As well, there are plenty of videos on YouTube.

Not exaggerating, I estimate I spent around 75-90 hours or so of reading and video watching before I started to play this game. I tried to start the big campaign, using Kull's turn 1 spreadsheet, but I began to get in over my head. Many years ago I played Gary Grigsby's Pacific War, I think it was a DOS game back then, way back in the cave days. So, I thought my previous experience would give me a running start. Nope. That game was based on each turn being one week, with giant air battles that soon devolved into winner takes all. This game is much more complicated than that. So, heeding the advice of wiser heads here, I began with the Coral Sea scenario and played it many times, both sides, until I felt I had a good enough idea what to do. Now I am learning deeper game concepts by playing the Guadalcanal scenario. Starting to learn this game by beginning with those two scenarios is the best advice this rookie was given in this forum, along with "read the manual."

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RE: Shipyard repairs??? - 1/25/2021 3:52:34 AM   
Randy Stead


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To clarify my first paragraph, above. My routine of checking each TF is to see if they have taken any operational damage. I also go through in fine detail any TF that was involved in combat. That is when you get the serious damage, from bombs, torpedoes, mines, etc. Depending on various factors, you then have to decide if you separate the damaged ship from the TF and send them back, or plod on. Losses are a part of combat, the key is knowing when to abort and when to carry on. For example, in my current game I have North Carolina with some moderate flooding damage. I kept her with the TF for one more turn as I swung back toward Guadalcanal from the New Britain area. I wanted to get her further away from Rabaul before I cut her out with an escort and sent her for repair. If it had been only a few minor points I likely would have kept her with the TF until the whole group returned to base. Being under the umbrella of the carrier air cover was of benefit and she did not have engine damage slowing everyone down. It was important for me to cover the supplies coming into Guadalcanal and Tulagi.

If/when I get her to Sydney I will make sure the TF is disbanded automatically, and if not do it manually. I lost a ship or two when learning Coral Sea because I overlooked this important aspect. The ship was in the base hex, but just sitting out in deep water until it sank. Pay attention to damage ships!!! All ships, of course, but especially the cripples. Once disbanded, I bring up the list of ships at the base and click on each ship showing any damage points and make orders for repair. I have other things to do at the base, but before leaving I have another look before moving on. That's when I will click on the "manage ships under repair" button. If there are any damage points that cannot be repaired in a particular mode or at that base, there will be symbols like "#" that indicate which types of damage points cannot be removed. You then either have to bring in other assets that can help, or you repair down the system and flotation damage points until the ship is relatively seaworthy, then send her off with a good escort to the appropriate repair facility.

In my current game I have one cargo ship that has 1 major damage point that cannot be repaired at Townsville, for whatever reason. Tomorrow [because it is late and I am tired and don't think will when tired] I will read up on what the problem might be. If I cannot come up with a better solution to repair her locally, she will be off down the coast to the shipyard at Sydney.

Hope this helps. Let us know how you get on.

< Message edited by Randy Stead -- 1/25/2021 3:55:19 AM >

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RE: Shipyard repairs??? - 1/25/2021 3:52:58 AM   
Randy Stead


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WTH happened to my post? I fumble-fingered something to get those lines through my post. I certainly did not intend that.

< Message edited by Randy Stead -- 1/25/2021 3:54:17 AM >

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RE: Shipyard repairs??? - 1/25/2021 4:05:48 AM   
Ian R

 

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quote:

i have the colorado in seaqttle [sic] and there is no mention of repair anywhere


- Left click the US flag in the middle of the Seattle hex.



- Left click the little anchor



- Left click the little arrow button next to where it says "manage ships under repair"



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RE: Shipyard repairs??? - 1/25/2021 4:10:45 AM   
ScottyG

 

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quote:

ORIGINAL: ScottyG


quote:

ORIGINAL: Randy Stead

Editing error. Disregard.


Thanks bud, i'll try actually clicking on the ship to see if it works, hell its worth a try as at this point???


Nope, didnt nothing but take me to the weapons on the ship. But i did notice that i had the USS Colorado in port up in seatly and it was at 20 floation and its now at 16 so somethings working, probably has to do with the tonnage???

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RE: Shipyard repairs??? - 1/25/2021 4:12:50 AM   
RangerJoe


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quote:

ORIGINAL: Randy Stead

To clarify my first paragraph, above. My routine of checking each TF is to see if they have taken any operational damage. I also go through in fine detail any TF that was involved in combat. That is when you get the serious damage, from bombs, torpedoes, mines, etc. Depending on various factors, you then have to decide if you separate the damaged ship from the TF and send them back, or plod on. Losses are a part of combat, the key is knowing when to abort and when to carry on. For example, in my current game I have North Carolina with some moderate flooding damage. I kept her with the TF for one more turn as I swung back toward Guadalcanal from the New Britain area. I wanted to get her further away from Rabaul before I cut her out with an escort and sent her for repair. If it had been only a few minor points I likely would have kept her with the TF until the whole group returned to base. Being under the umbrella of the carrier air cover was of benefit and she did not have engine damage slowing everyone down. It was important for me to cover the supplies coming into Guadalcanal and Tulagi.

If/when I get her to Sydney I will make sure the TF is disbanded automatically, and if not do it manually. I lost a ship or two when learning Coral Sea because I overlooked this important aspect. The ship was in the base hex, but just sitting out in deep water until it sank. Pay attention to damage ships!!! All ships, of course, but especially the cripples. Once disbanded, I bring up the list of ships at the base and click on each ship showing any damage points and make orders for repair. I have other things to do at the base, but before leaving I have another look before moving on. That's when I will click on the "manage ships under repair" button. If there are any damage points that cannot be repaired in a particular mode or at that base, there will be symbols like "#" that indicate which types of damage points cannot be removed. You then either have to bring in other assets that can help, or you repair down the system and flotation damage points until the ship is relatively seaworthy, then send her off with a good escort to the appropriate repair facility.

In my current game I have one cargo ship that has 1 major damage point that cannot be repaired at Townsville, for whatever reason. Tomorrow [because it is late and I am tired and don't think will when tired] I will read up on what the problem might be. If I cannot come up with a better solution to repair her locally, she will be off down the coast to the shipyard at Sydney.

Hope this helps. Let us know how you get on.


You put an s in Brackets [] instead of these things: (s)

I would not worry about 1 major point of damage but if you have an AR handy, that will repair those.

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(in reply to Randy Stead)
Post #: 27
RE: Shipyard repairs??? - 1/25/2021 4:37:59 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline

quote:

ORIGINAL: ScottyG


quote:

ORIGINAL: ScottyG


quote:

ORIGINAL: Randy Stead

Editing error. Disregard.


Thanks bud, i'll try actually clicking on the ship to see if it works, hell its worth a try as at this point???


Nope, didnt nothing but take me to the weapons on the ship. But i did notice that i had the USS Colorado in port up in seatly and it was at 20 floation and its now at 16 so somethings working, probably has to do with the tonnage???





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(in reply to ScottyG)
Post #: 28
RE: Shipyard repairs??? - 1/25/2021 11:10:23 PM   
ScottyG

 

Posts: 129
Joined: 1/10/2007
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quote:

ORIGINAL: Ian R

quote:

i have the colorado in seaqttle [sic] and there is no mention of repair anywhere


- Left click the US flag in the middle of the Seattle hex.



- Left click the little anchor



- Left click the little arrow button next to where it says "manage ships under repair"




That worked thank you.

(in reply to Ian R)
Post #: 29
RE: Shipyard repairs??? - 1/25/2021 11:14:08 PM   
Randy Stead


Posts: 454
Joined: 12/23/2000
From: Ontario, Canada
Status: offline
Hallelujah, at last!

(in reply to ScottyG)
Post #: 30
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