loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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29 August 1942 This update is based on the end of T62 Background SW Front’s offensive in mid-July had the effect of diverting the German pressure on Stalingrad but the cost was SW Front being forced back to its starting lines by the start of August. Up to 15 August, the Stalingrad sector slipped into a relative stalemate as the Germans probed the defensive lines in the city and traded blows with SW Front. At the same time, Western Front renewed its offensive around Orel briefly achieving a breakthrough even as AGC renewed its attempts to recapture Vyazma. Mid-August saw a shift in German tactics as they tried to storm the southern portion of the city [1] T62 The end of August saw the German offensive at Stalingrad simplify into a direct assault on the city and an attempt to force the Volga. SW Front was again driven back and lacked the means to intervene in the battle. Around Orel, Western Front was now engaged in an attempt to reduce the German salient to the west of the city that had been created during their counter-stroke to the mid-August offensive. In the Caucasus, the Germans increase their pressure on the port of Tuapse but their offensive towards Grozny has stalled. Overall, I’d characterise these six turns as a mobile stalemate. The AI made small gains around Vyazma and attacks every 3-4 turns looking to gain more but I am strong enough to fend that off. The sector around Orel sees impressive Soviet gains turn into a quick retreat. Even worse, in the turn when I stripped the flanks to reinforce the breakthrough, the AI simply swatted aside my weakened front and generated a very nasty salient. Stalingrad, as may be clear, has its own pattern. The AI experiments with variants of head on assaults and trying to cross the Volga (it has come close to that a few times). SW Front attacks, is thrown back and then forced to pull out those formations for refit. What is different is I am now winning the refit battle. They are dependent on a single track rail from around Rostov, I have two sources of replacements. SW Front can send battered formations towards Saratov (an NSS). Stalingrad Front remains reliant on either using the National Reserve or merging Rifle Brigades, but I now have a steady flow of units being pulled out and units returning. I also now have a super-depot functioning NE of Stalingrad - which gives me a limited but local source of capacity to refit weakened units. My assumption was now that Stalingrad will hold, so started to think about where to counter-attack when the weather turns or the Germans start to weaken. I’m still paying a high price for this relative stalemate: Especially for the VVS where my losses in pilots far exceeds my ability to train new ones. To explore that in more detail, here is one of the actions around Orel. As with the Stalingrad action above, I pay a high price for any contested action, but Ground Support can be a real battle winner (as we will see later in reverse). So I can’t just let the LW have its way. Few things worth noting in there. If you are used to WiTW, then note that air combat tends to happen at around 9,000’ not the 15,000’+ common in the West. That reflects both sides doctrines and generally the lower concentrations of flak – it also plays to the strength of Soviet fighter design. Both sides drew their fighters from automatic interceptions (Patrol) not direct escorts, since these are fighters looking for tactical advantage they enter the battlefield much higher than the bombing missions. Finally, and this you are stuck with, the German fighter pilots have skill ratings in the 90s, my better ones are in the 60s. The only solution for a Soviet player is to slowly kill off this elite cadre (helped as more and more of the LW is drawn to the West from 1943 onwards). Even though I won the ground action with some ease, the German bombers destroyed 24 elements and disrupted or damaged 61 more, in a closer action that could have made all the difference. Finally, the OOB, I am winning (as you would expect) the build up, even if I am not really weakening the Axis numbers. [1] As mentioned a few times, I find using the Rifle Brigades as SU directly attached to Combat Units by far their best role (when I am not using them as emergency reinforcements). As you can see there from the CV values, they are compensating for my weakened Rifle Corps.
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