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Airplane launched ammo

 
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Airplane launched ammo - 8/18/2003 5:56:42 PM   
Gavris Narcis

 

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What you're opinion about airplane launch ammo ? Even with a long delay time ? I wondered for this when I play a long scenario and when after 5-6 turns my arty unit finished all ammo and for next almost 30 turns they ''take a breath''.


Leo.
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- 8/18/2003 6:32:51 PM   
Belisarius


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Well, assuming the aircraft exhausts all ammo on the first or second run (which any good pilot would do I guess), it does take time to return to base and make the plane ready for the next sortie. So I'm OK with long reload times.

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reply - 8/18/2003 6:55:02 PM   
Gavris Narcis

 

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> So I'm OK with long reload times.
So, could it be implemented ?

Leo.

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- 8/18/2003 7:00:09 PM   
Belisarius


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Hm...I'm not a scenario maker, so I'm out of my depth here, but here's an idea:

Is it possible to script the aircraft to automatically receive damage? I know it's done for some planes so that they won't return. Then you could assign another identical aircraft as a reinforcement later on.

Have no idea if that works, but I guess a 'workaround' is necessary since I don't think it's possible to adjust reload times directly....

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- 8/18/2003 11:23:19 PM   
VikingNo2


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another work around would be to receive more aircraft at different turns throughout the scenario

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- 8/19/2003 5:25:13 AM   
Toontje

 

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I'm against planes being reloaded in game time. Anyone have actual (historical!) data? Only mg rounds I can imagine being reloaded in 10 minutes or so, loading the bomb bays will take more time. And don't forget time spent in transit, landing and taxi-ing. Refuelling not to be forgotten.

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- 8/19/2003 8:04:26 AM   
odog1999

 

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During the Bulge and D-Day when fighters were doing round-the-clock attacks, they were doing more than 5 missions per day. The 9th Tactical Airforce during the breakout section of the Battle for France offered fighters on-call almost continuously, allowing Patton to attack in 4 different directions at once.

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