Fred98
Posts: 4430
Joined: 1/5/2001 From: Wollondilly, Sydney Status: offline
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My first wargame was the classic board game: Rise and Decline of the Third Reich ("3R"). The axis player would defeat Poland, the Bennelux countries, Denmark, Norway and France as quickly as possible and then turn and carry out it's strategy. The Allies had to respond to threats, actual or imagined. In Sept 1996, it was released for computer. I found 2 things we were doing incorrectly - as the computer would not allow an illegal move. Still: The axis player would defeat Poland, the Bennelux countries, Denmark, Norway and France as quickly as possible and then turn and carry out it's strategy. The Allies had to respond to threats, actual or imagined. Many years later, I got: Commander Europe at War. Good game, had just 2 or 3 flaws but otherwise was enjoyable to play. The axis player would defeat Poland, the Bennelux countries, Denmark, Norway and France as quickly as possible and then turn and carry out it's strategy. The Allies had to respond to threats, actual or imagined. Some time after that I got: Computer War in Europe 11. Great wargame! Fabulous! Its a shame it only had a small audience and then the company closed the game forum so everybody disappeared. Still: The axis player would defeat Poland, the Bennelux countries, Denmark, Norway and France as quickly as possible and then turn and carry out it's strategy. The Allies had to respond to threats, actual or imagined. Recently, Warplan was released. it looks like a proper wargame. I really hate that isometric look and the toy soldier look af many recent games erronously calling themselves "wargames"! Still, I figured that: The axis player would defeat Poland, the Bennelux countries, Denmark, Norway and France as quickly as possible and then turn and carry out it's strategy. The Allies had to respond to threats, actual or imagined. As a result I did not get Warplan I have now learnt that there will be a Warplan for the Pacific. This means I now have to get Warplan to learn the game mechanics in readyness for the Pacific version. Will there be any changes to the game mechanics in the Pacific version? Is it intended to join the two into one game? How to solve the problem of scale? .
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