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RE: [Mod] Pymous Shadow Stratagems Artpack Project

 
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RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/22/2021 3:16:20 PM   
Pymous


Posts: 133
Joined: 4/1/2010
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Ok, important commissions finished, I am back to this project


(in reply to Viranto)
Post #: 31
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/23/2021 12:03:27 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
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quote:

I am back to this project




(in reply to Pymous)
Post #: 32
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/23/2021 5:20:57 PM   
Pymous


Posts: 133
Joined: 4/1/2010
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(in reply to mroyer)
Post #: 33
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/24/2021 3:51:11 PM   
Tchey


Posts: 82
Joined: 6/17/2020
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Really nice, again.

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(in reply to Pymous)
Post #: 34
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/25/2021 2:32:55 PM   
Pymous


Posts: 133
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Thanks,
I think we are closer and closer to a first release


(in reply to Tchey)
Post #: 35
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/29/2021 8:28:30 PM   
spacht

 

Posts: 7
Joined: 12/6/2011
Status: offline
Really nice work.

When Vic recently mentioned on the Explorminate interview that there is an art update in the works which he can't yet talk about, my first thought was he saw your mod and hired you on the spot.

(in reply to Pymous)
Post #: 36
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/30/2021 9:09:51 AM   
Pymous


Posts: 133
Joined: 4/1/2010
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Thanks spacht!
It would have been great :p


(in reply to spacht)
Post #: 37
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 1/30/2021 2:08:02 PM   
Tchey


Posts: 82
Joined: 6/17/2020
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I really am sensible to your art style, from Dominions to anything you’ve done i’m aware of.

/fanboy

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* Jeux1d100 ? Le blog Jeux1d100.net sur les jeux indécents et Linux, et la chaîne YouTube *

(in reply to Pymous)
Post #: 38
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/1/2021 5:02:44 PM   
Pymous


Posts: 133
Joined: 4/1/2010
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Thanks Tchey! :)
By the way, I am also updating my first cards who were too rough/sketches.


< Message edited by Pymous -- 2/1/2021 5:03:03 PM >

(in reply to Tchey)
Post #: 39
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/1/2021 7:37:57 PM   
Daza99

 

Posts: 285
Joined: 8/1/2017
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Good to hear your back on the project, I'm looking forward to your first release!

(in reply to Pymous)
Post #: 40
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/1/2021 7:39:22 PM   
Daza99

 

Posts: 285
Joined: 8/1/2017
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quote:

ORIGINAL: spacht

Really nice work.

When Vic recently mentioned on the Explorminate interview that there is an art update in the works which he can't yet talk about, my first thought was he saw your mod and hired you on the spot.


That is interesting, i wonder if that is overhaul of all the art work or just stratagem cards?

(in reply to spacht)
Post #: 41
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/4/2021 8:28:42 PM   
Pymous


Posts: 133
Joined: 4/1/2010
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< Message edited by Pymous -- 2/4/2021 8:30:00 PM >

(in reply to Daza99)
Post #: 42
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/8/2021 3:48:52 PM   
FarAway Sooner

 

Posts: 34
Joined: 6/30/2014
Status: offline
This mods looks awesome! I hope Vic incorporates it into the full-fledged game. Part of the difficulty I have sorting through my overloaded Stratagem hands late in the game has to do with the similarities of art work as I page back and forth between all the different cards I might play.

The portraits work looks promising as well. Something about the portraits in the original game kind of shatters the immersion factor for me--I have no idea what it is, and I absolutely don't believe it's the most important part of the game, but it does rear its head for me. I think the lack of clear age differentiation is one thing I get hung up on. But, as others have suggested upthread, the similarity of facial types (e.g., all look like they're soldiers in the US army) makes 'em all blur together in my mind a little.

In a post-apocalyptic world, I think there'd be more types of hair cuts and even some tattoos, etc.! It's NOT a core part of the game, but it is a nice touch-up to the game play experience.

(in reply to Pymous)
Post #: 43
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/11/2021 6:05:00 PM   
Pymous


Posts: 133
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Thanks a lot for your support @FarAway Sooner!


(in reply to FarAway Sooner)
Post #: 44
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/21/2021 10:35:36 AM   
masc


Posts: 5
Joined: 2/19/2021
Status: offline
Looks great!

(in reply to Pymous)
Post #: 45
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/22/2021 4:28:33 PM   
Pymous


Posts: 133
Joined: 4/1/2010
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Thanks Masc!

Diplomacy with minors:

(in reply to masc)
Post #: 46
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/22/2021 6:14:55 PM   
Tchey


Posts: 82
Joined: 6/17/2020
Status: offline
Pymous, do you have a better idea these days, when it will be playable ?
Are you able to say in a few "days, weeks, months, years..." ?

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(in reply to Pymous)
Post #: 47
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/22/2021 6:23:20 PM   
eddieballgame

 

Posts: 676
Joined: 6/29/2011
Status: offline
Wow...these are excellent, thank you for sharing.

(in reply to Tchey)
Post #: 48
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/23/2021 1:49:00 AM   
Sieppo


Posts: 933
Joined: 12/15/2012
From: Helsinki, Finland
Status: offline
These are awesome!

_____________________________

> What is the hardest thing in the universe?
> A diamond?
> No. 500 machine gun men on a mountain.

(in reply to eddieballgame)
Post #: 49
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/23/2021 3:51:00 PM   
Pymous


Posts: 133
Joined: 4/1/2010
Status: offline
Thanks guys!
@Tchey: I hope very soon... max mid-march for the first release (around 140 cards).


(in reply to Sieppo)
Post #: 50
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/26/2021 8:33:48 PM   
Pymous


Posts: 133
Joined: 4/1/2010
Status: offline
Hello guys,

I just released the first version of the Stratagems artpack
See the first post for more information
Direct link: https://ko-fi.com/s/61e0be8c4d

Hope you'll enjoy!
(and more to come of course in next weeks, the adventure continue!)

(in reply to Pymous)
Post #: 51
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/26/2021 8:47:50 PM   
Daza99

 

Posts: 285
Joined: 8/1/2017
Status: offline
Awesome! thanks for the release, looks good in game. I wasn't able to donate anything this time round, but will do so in the future.

(in reply to Pymous)
Post #: 52
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/26/2021 8:54:16 PM   
hadberz


Posts: 1629
Joined: 5/11/2000
From: Moncks Corner, SC
Status: offline
Very nice work!

(in reply to Daza99)
Post #: 53
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/26/2021 9:15:01 PM   
zuekamo

 

Posts: 48
Joined: 6/21/2020
Status: offline
so good, and some cards give a good vibe, like loss faith in milita.

I made a video showing your cards for my small Spanish audience

https://www.youtube.com/watch?v=38c23SrVsT0


(in reply to hadberz)
Post #: 54
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/27/2021 7:20:22 AM   
Tchey


Posts: 82
Joined: 6/17/2020
Status: offline
Thanks Pymous, so great to see a first release at last.

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(in reply to zuekamo)
Post #: 55
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/27/2021 8:02:38 AM   
Daza99

 

Posts: 285
Joined: 8/1/2017
Status: offline
Typo to report V1 of Mod

Card: "Bank Ally"
'Le me help you' instead of 'Let me help you'

You can actually see this card at the top of the post where you can see 3 rows of card examples in the mod.

(in reply to Viranto)
Post #: 56
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/27/2021 12:56:49 PM   
ObeseMonkey

 

Posts: 91
Joined: 6/5/2020
Status: offline
Sorry if this is a stupid question. But I assume I can use this with an ongoing game?
Love the look of these!

(in reply to Daza99)
Post #: 57
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/27/2021 1:07:14 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline

quote:

ORIGINAL: ObeseMonkey

Sorry if this is a stupid question. But I assume I can use this with an ongoing game?
Love the look of these!


Yes, I did exactly that.
I installed the mod and an ongoing game shows the new card artwork.
-Mark R.

(in reply to ObeseMonkey)
Post #: 58
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/27/2021 9:48:19 PM   
Daza99

 

Posts: 285
Joined: 8/1/2017
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Typo to report V1 of Mod

Card: 'Ouverture' instead of 'Overture' for same titled card

< Message edited by Daza99 -- 2/27/2021 9:49:02 PM >

(in reply to Viranto)
Post #: 59
RE: [Mod] Pymous Shadow Stratagems Artpack Project - 2/28/2021 7:41:12 PM   
Clux


Posts: 411
Joined: 9/16/2018
From: Mexico
Status: offline

quote:

ORIGINAL: Daza99

Typo to report V1 of Mod

Card: "Bank Ally"
'Le me help you' instead of 'Let me help you'

You can actually see this card at the top of the post where you can see 3 rows of card examples in the mod.


The titles and descriptions of the cards are hard codded and only Vic (the dev) can fix them. Pymous isn't the responsible nor he can fix it, so please report it in the bug report subforum

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Amateurs talk about strategy. Professionals talk about logistics!

(in reply to Daza99)
Post #: 60
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