majpalmer
Posts: 97
Joined: 11/28/2014 Status: offline
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I understand all of this. I know that a human player can compensate for the lethality and maintain a balance, unlike the AI. It was playing solitaire that I started noticing how off things were. For example: Escorts cost 40. Merchant shipping points cost 10 each (in groups of 10 for 100). U-Boat Groups cost (1939 cost) 120. But when an escort point is destroyed, the replacement costs the full 40. When a MSP is lost, a replacement costs a full 10. But when a UB point is lost, the replacement costs you 6, not 24. Allied losses need to be replaced at 100% of the cost; German losses at 20%. The reality is that the escort, the merchant ship, and the U-Boat are all sunk. Moreover, the UB point can be replaced in 14 days. The Escort and MSP take months to re-appear. These factors distort the system. As a result, the Allied cost of waging the BoA is (dis)proportionally higher than that of the Germans. In one solitaire game, the Allies had lost 256 MSP and 30 Escorts by the end of April 1941. That represented 3,760 PP, about 42% of total UK+CN production to that point in the war. That's not counting the cost of the aircraft I had assigned to AS duties, which brought the total to over 4,100 and about 45% of all my expenditure. As the Germans I had been careful with my UBs and had not lost a single group. Individual losses were 52, replaced at about 7 pts per loss, for a total cost of about 364--less than a tenth of what the Allies had lost. I had constructed another six UB groups, for a cost of 720 points. But that still means that the Allies were expending four times what the Germans were spending to keep up. There was no Canadian Army. There was no Bomber Command. I was struggling to keep the 8th Army up to strength. Aid to Russia? Forget that.
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