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[Answered] Postpone the activation of an event

 
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[Answered] Postpone the activation of an event - 3/15/2021 10:06:03 PM   
Steve04

 

Posts: 79
Joined: 12/1/2020
From: Firenze - Italia
Status: offline
Maybe mine is a stupid question ...
When I create an event (generally composed of a trigger and one or more actions), I have to specify whether it is active or not, through the flag in the appropriate box (normally active at the start, it becomes unactive when the trigger fires).
But is it possible that at the beginning of the scenario the event is inactive and then is activated at a certain time (or upon the occurrence of a certain condition)?
To give a concrete example.
The destruction of a certain type of aircraft (trigger) gives to side A 10 positive points. But I want this to happen not at the start of the scenario, but only at a certain time (or in the presence of a change of posture ...)
How to do ?

< Message edited by Rory Noonan -- 4/6/2021 7:32:13 PM >
Post #: 1
RE: Postpone the activation of an event - 3/16/2021 1:44:29 AM   
boogabooga

 

Posts: 457
Joined: 7/18/2018
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You can do it via Lua with the ScenEdit_SetEvent function.

(in reply to Steve04)
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RE: Postpone the activation of an event - 3/16/2021 12:48:17 PM   
Steve04

 

Posts: 79
Joined: 12/1/2020
From: Firenze - Italia
Status: offline
Unfortunately, as I suspected is not possible via event editor.
I'll ask on LUA Legion to know exactly how to set the function ... Thanks Booga.

(in reply to boogabooga)
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