Zovs
Posts: 6668
Joined: 2/23/2009 From: United States Status: offline
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I paid $299 for Total War (Waste) from HMS who took over GRD (was GDW) and 24 years latter I still have not received my copy. The most I paid for a board war game at one time was $325 for a used copy of SPI's CFNA. Sold it for $400. My ASL collection is roughly worth about 4k I think. I have most items from 1985 to 2015. Both official and 3rd Party. Mostly, not all of them. Assault is a pretty complex game, so was Up Front in some ways. But to me the most complex were the air games. Battleline's Airforce, Avalon Hill's Air Force 1980, and SPI's Air War: Tactical Modern Combat were all to complex for me. From Air Force manual: An aircraft which ends the Game-Turn in a non-Level Bank attitude must loose 100 feet of altitude unless it performed a non-banking maneuver during that Game-Turn. This altitude loss is determined during the Status Determination Phase following the plot of the non maneuvering banked aircraft, and affects its next turn's altitude. The Deflection Modifier This modifier is used to figure the effect of deflection. To determine the Deflection Modifier, figure the difference of the clock positions of the opposing aircraft relative to each other. Add the modifier shown for the resulting difference to the total Hit Table Modifiers. Ad one more if the firing aircraft currently meets Advantage Requirements. SPI's Air War [4.5] THE MOVEMENT, THROTTLE, AND ENGERY POINTS TRACK OF THE AIRCRAFT AND MISSLE CONTROL DISPLAY [4.51] The Movement, Throttle, and Engery Points Track carries three aircraft control markers: The Movement Allowance marker; the Throttle Setting marker; and the Engergy Point marker. or [8.55] Fade-Back Deceleration As indicated in the rules for Diving (10.4), an aircraft that pulls out of a dive has its Movement Allowance reduced to its Throttle Setting immediately, and does not undergo "Creep Deceleration" in the same way that aircraft pulling out of climbs undergo Creeping acceleration. However, an aircraft that pulls out of a dive may, on the turn that it enters Level Flight execute fade-back deceleration; this means that, for this Game-Turn only, the aircraft's Movement Allowance is only decreased by one point, rather than to the aircraft's Throttle Setting. On the next Game-Turn, the aircraft must decrease its Movement Allowance to its Throttle Setting; fade-back deceleration may only be executed on the Game-Turn that an aircraft pulls out of a dive.
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Beta Tester for: Flashpoint Campaigns: Sudden Storm War in the East 1 & 2 WarPlan & WarPlan Pacific Valor & Victory DG CWIE 2 SPWW2 & SPMBT scenario creator
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