Jazon
Posts: 121
Joined: 8/18/2020 Status: offline
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Hi, at first let me thank you all who are following this project and support it. Making a scenario is sometimes very hard for an amateur like me. Without hints and advises from you guys it would be impossible to go on. I will write in points to make clear what is going on right now: 1. I've changed USSR flag to Russian Soviet Federated Socialist Republic (RSFSR) in sprites. Its maybe a detail, but details is what makes game juicy. I did as Bill Runcare suggested, made a "Bitmaps" folder and put in in My Documents/My Games/Strategic Command WWI/Campaigns folder. But it didn't replace the USSR flag. I must have done something wrong. So all my work is a scenario not a MOD, so maybe I should establish a MOD? To be honest Its a little blur for me how to establish it in Editor. I would rather avoid that - because I am afraid I will get lost in data again. Question is where I should put the modified sprites ( altogether 5 files)? 2. Does anybody created your own unit? I am thinking to use "cavalry corps" slot to create special cavlary Unit for Poles - Uhlans* (greater soft attack and demoralization effect than ordinary Cavalry) and Tachanka** for Soviets [I would like to make it as artillery Unit that can move and shoot at the same turn, but don't know if it would be possible, if artillery unit are not hard coded, that they can't shoot if they already moved]. I know how to edit data for unit - but if I do so will it change it only for this scenario or also for my original game? I've seen that I can put Bitmaps for those units, just like Designers did in Race to Paris scenario. I would try to do it this way. I already did prototype for Tachanka - wasn't that hard and looks good. I just took the photo of tachanka, removed the background and colored it. Next I shrink it, and it looks quite nice. 3. I need also check manual for changing names from infantry division to infantry regiment,and maybe some other names as well. 4. I need to check this hint with increasing resource level above ten to get more supply value. Especially in East Poland low infrastructure with lots of units to supply can make game unplayable - units quickly lost morale to 1%. This variant need to be tested in game play. 5. Old Crow Balthazar - first beta games will be with human players - because I will need feedback to improve the scenario and remove remaining bugs. I am also willing to play it so much with experienced player! 6. Stockwellpete - I need to disappoint you - in campaign of 1920 Red Air force was scarce. Most of the equipment was destroyed or lost during Revolution and turmoil period. According to sources I got Soviets had less than 100 planes in this campaign, and they were used as recon planes. Soviets have two reconnaissance planes, with staring strength 5. I also need to write strategic advice for both sides. For Poles main advantages were “hi-tech" ones ( hi tech as we talk about 1920 ) - radio intelligence, based on cadres from Polish mathematicians who broke soviet code, and provided precious info about location of Soviet troops - Poland starts with Intelligence developed at 4th chit. Later in the battle, in August 1920 Poles used to disturb soviets radio comm by constantly broadcasting The Holy Bible, chapter by chapter using Morse Code - what a better metaphor in fighting against Communists - I got to admit they had sense of humor those days. - Tanks - Poland had 4th in Europe Tank Army in 1920 - 120 french tanks wich came together with Haller's Blue Army from France in 1919. I would like to change them a bit, in a way that they can't move far from railroad ( In those days tanks were having many techical faults and needed to be bring by trains for longer distances - basically they could do 20-30 km a day and needed technical check) - airforce - again provided mostly by French, also captured during Poznan Uprising German planes, Poles had hundreds of them formed in 7 Squadrons. They played key role in reconnaissance and slowing Budionny's advance by bombing The Reds. Exeptional unit were international "American" Kosciuszko Squadron formed from experienced american pilots - including future "King Kong" director - Merian C. Cooper. Poland have 1 bomber unit, 4 recon and 1 fighter - foreign supply aid - French, British and Hungarian - in game convoys for Poland through Romania and Danzig/Gdansk - Volunteer Army - I mentioned there is decision for it - by changing government from conservative to more left-winged and promise of social and agrarian reforms,Poland convinced its peasants folk to join the ranks *[cavalry equipped with Lances - by 1920 in West nobody charged with cavalry anymore, however in vast spaces in the east, where front line wasn't so densely covered cavalry charges was still an option in combat. Uhlans in polish army in 1920 where mostly recruited from the gentry, new recruits were obligated to bring their own horse and equipment. Those units will have slightly more action points due to better horses than ordinary cavalary. Service in Uhlans was also seen as very prestigious in polish society. ] ** [mobile machine guns Unit - Soviets in Kuybyshev confiscated local taxi wagons and put MG on it, it turned out to be a simple and great fighting tool, in this way those mobile machine guns could quickly and rapidly suppress enemy infantry and cover advancing cavalry units. In many memoirs of polish combatants, they mention tachankas as a total surprise for them.]
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