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minor bug on possible movement paths

 
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minor bug on possible movement paths - 3/28/2021 7:24:01 PM   
shapelord


Posts: 47
Joined: 10/10/2017
From: Italy
Status: offline
Clicking on a counter does not always update the possible movement paths: as soon as i move the cursor on another hex (keeping the counter selected), the gui is updated and the correct area is shown.
In the image, 46th gds can move, but no allowed hex is highligthed






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RE: minor bug on possible movement paths - 3/28/2021 10:15:13 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Can you upload a save where this is happening. Thanks.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

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RE: minor bug on possible movement paths - 3/29/2021 5:04:28 AM   
shapelord


Posts: 47
Joined: 10/10/2017
From: Italy
Status: offline
Save attached, thank you!

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RE: minor bug on possible movement paths - 3/29/2021 6:03:01 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Was able to reproduce this. We'll see if we can improve it. Thanks for the report and save. BTW, I'm pretty sure this has to do with hexes with stacks. Solo units in a hex have the allowed area lighting up immediately, but not units in a stack.

< Message edited by Joel Billings -- 3/29/2021 6:11:05 PM >


_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to shapelord)
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