Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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quote:
ORIGINAL: frankycl Ok, I've read and gathered all info I could find about this game, but for me there's still something important missing: For me the most important thing in any kind of 4X-scifi-space-strategy game is how well a game like this can convey the feeling of reaching out in unknown space and meeting (and interacting with) different alien species. Therefore I would like to ask, if DW2 (unlike DW1 or DWU in vanilla settings) has any more to offer in this regard, beyond the graphical and technological differences of the various factions/races? (which aren't bad at all - except that I don't know (but hope) if there are also graphical differences between the troops that can be used in ground-battles, etc.(?)) For instance, are there also some cultural differences between those alien races (noticeable even with AI-controlled factions)? Or can the different races also be distinguished in their "character", like e.g. through different use of language (and a different behavior) in the diplomatic (or combat-) interactions? If this would be the case, too - or could be easily modded (additionally to all the other great things you already developed, explained or have planned for your game), I would certainly buy DW2 right from the start. There are significant differences between all the alien races and their AIs also have different "personalities" and priorities to help reinforce their playstyle. There is a first contact system that can result in widely varying initial relations when you first meet an alien faction. There is also diplomatic research which, if you invest in it, can improve your diplomatic "baseline" with them over time through a better understanding of their language, culture, history and traditions. There are a wide variety of modifiers and definitions, all moddable, that define what a particular faction or government type is best at or where it is weak.
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