Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Combined WITW and WITE2

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Combined WITW and WITE2 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Combined WITW and WITE2 - 3/29/2021 10:27:29 AM   
Majick

 

Posts: 180
Joined: 1/7/2010
Status: offline
I'm pretty sure back when WITE2 was first mooted, I read that a combined WITW+WITE2 might be a future possibility.

I just wondered, is there still an aspiration to make that a thing?
Post #: 1
RE: Combined WITW and WITE2 - 3/29/2021 11:47:45 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
no one really knows.

The original WiTE2 codebase was WiTW and for a couple of years the 2 were kept in parallel (so WiTW got new .exe etc). Then the decision was made to redesign the combat engine in #2 from the bottom up and the code base was split (as it wasn't feasible to test the results vs WiTW) and that also made it easier to create solutions specifically to model the Soviet-German conflict.

So what we have is 2 different codes, admittedly not as far apart as WiTE1 to 2 but still you couldn't just put them together. There are a whole load of concepts in #2 that are not in WiTW, some would require little more than an OOB overhaul (the AOG concept is implicit in WiTW as an eg), others more profound.

In addition, somehow an AI needs to be built that can handle the entire thing and the concept of a 3 faction war introduced (& I suspect that is a big one given some core parts to the game design). There is a whole load more, such as integrating the VP systems (esp as the VP model is central to both games but keys off very different criteria).

On the other hand, the OOBs exist, as long as it keeps to the current WiTW start date, you can use the naval war abstractions.

There are 2 campaign dates in both games that allow some sort of match, Stal-Berlin to the 1943 GC and the Vistula-Berlin to the 1945 GC (which actually starts with the Ardennes option). It would be feasible to generate a non-AI scenario using the WiTE exe and some sort of fixed units or the Theatre Box release model to bring them together. Feasible is a long way from easy but I think its a doable project. The best place to start would be the 1945 campaigns just to test the process and what happens when you have to treat the Western Allies as a national group within the Soviet Union (the solution to that one lurks in the exe).

So take from that what you will, in the end I don't think its a modder project but you could jury rig up something that might work HtH

_____________________________


(in reply to Majick)
Post #: 2
RE: Combined WITW and WITE2 - 3/29/2021 12:13:20 PM   
Majick

 

Posts: 180
Joined: 1/7/2010
Status: offline
Again Loki, thanks :)

Just planning my retirement....

(in reply to loki100)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Combined WITW and WITE2 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.844