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- 8/23/2003 11:31:37 PM   
BryanMelvin

 

Posts: 1555
Joined: 7/28/2000
From: Colorado, USA
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[QUOTE=KG Manstein]Thought I would reply to this thread since I came across a bug some months ago regarding the OOB rarity factors. The AI buys units based partly off of the rarity number found in the radio code. A 0 is supposed to be common, 1 is less common, 2 is rare and 3 is a special case. I believe that the opposite is actually true, that a 0 is rare and 2 is common.....I discovered this a few months back when I set up a battle between the US and German forces in June 44. The German AI seemed to like to pick will help in ironing out any AI purchase problems.[/QUOTE]

You are correct, these findings are consistant with mine. However, The coding issue may need to be cleaned up in the Mech exe. If I change the radio rarity code then more problems will begin to happen. I'll play around with rarity code and see what happens nevertheless ;)

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