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How to modify units icons?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Scenarios/Campaigns >> How to modify units icons? Page: [1]
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How to modify units icons? - 8/24/2003 4:51:42 AM   
totola

 

Posts: 24
Joined: 4/27/2003
From: italy
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Hi, can i modify units icon?
Thnks
Bye
Totola
Post #: 1
- 8/28/2003 11:16:25 AM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
It involves several steps but yes, you can. In the SPWAW folder on your START menu, there's a program called ShpED...launch it and read the help file. Be sure to make a back-up copy of your SHP files first (or at least the ones you plan to change).

Good luck

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Jim NSB

(in reply to totola)
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RE: - 2/6/2004 8:16:04 AM   
FlashfyreSP


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Joined: 7/6/2002
From: Combat Information Center
Status: offline
Next question...
What is the relation between the SHP file, the SHP image, and the Icon number?
I want to add some of my own modified SHPs, but I can't figure out which SHP file to use or what Icon number equates to the SHP number.

Anyone out there with an answer??
Anyone??

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RE: RE: - 2/12/2004 4:01:57 AM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
That depends: are you referring to the unit icons (IconXXX.shp) or the terrain icons (TerXXXzz.shp)?
Adding your own unit icons is trickier...you need to overwrite an existing icon since the game engine won't recognize any 'added' shp's. If you look in your
SHP folder you'll see some text files (if you have v8.0, they're in the 'text notes' folder) named Icon Data List: these will tell you where the various unit icons are located within the shp's.

Here's an example (attached image is Icon0251.shp):
{25100,25101}, //884.Stuart VI
The first number is for the vehicle's hull: Icon0251.shp, icon 00
The second is for its turret: Icon0251.shp, icon 01 (P_ERROR means it has no turret)
The number after the '//' is the one you enter in the OOB editor to have this icon display for the vehicle you're editing.

There are some 'tricky' aspects too:
-if you open the SHP file I used in my example, you'll discover there's an 'old' SP3 icon (one of the green 'generic' tanks) in the icon-00 slot. SPWAW ignores this icon when 'counting', and sees the second icon as '00'.
-SPWAW considers the first icon in an SHP file as '00', but when you open one using ShpEd it 'starts' at one.




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Jim NSB

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