tracer -> RE: RE: (2/12/2004 4:01:57 AM)
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That depends: are you referring to the unit icons (IconXXX.shp) or the terrain icons (TerXXXzz.shp)? Adding your own unit icons is trickier...you need to overwrite an existing icon since the game engine won't recognize any 'added' shp's. If you look in your SHP folder you'll see some text files (if you have v8.0, they're in the 'text notes' folder) named Icon Data List: these will tell you where the various unit icons are located within the shp's. Here's an example (attached image is Icon0251.shp): {25100,25101}, //884.Stuart VI The first number is for the vehicle's hull: Icon0251.shp, icon 00 The second is for its turret: Icon0251.shp, icon 01 (P_ERROR means it has no turret) The number after the '//' is the one you enter in the OOB editor to have this icon display for the vehicle you're editing. There are some 'tricky' aspects too: -if you open the SHP file I used in my example, you'll discover there's an 'old' SP3 icon (one of the green 'generic' tanks) in the icon-00 slot. SPWAW ignores this icon when 'counting', and sees the second icon as '00'. -SPWAW considers the first icon in an SHP file as '00', but when you open one using ShpEd it 'starts' at one. [image]local://upfiles/1863/Vt563160688.jpg[/image]
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