Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Another noob AAR vs JAP AI

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Another noob AAR vs JAP AI Page: <<   < prev  1 [2] 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Another noob AAR vs JAP AI - 3/12/2021 6:36:45 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Yeah looks like contesting those Midway raids with carriers wasnt a good tradeoff, since they werent that damaging on the base itself. Lesson for the future. Actions in Coral sea were justified I think, with raid on Milne Bay amph TF.

On a note of training, every squadron that isnt on CAP in crucial places like PM, Rangoon, Midway or doing ASW/search is training, with restricted squadrons serving as permanent training groups. I train my fighter pilots to 70 air + 70 def + 50 exp, dive bombers and two-engine bombers in naval attack+naval search, four-engine bombers in ground attack.

< Message edited by Axe1999 -- 3/12/2021 6:37:56 PM >

(in reply to RangerJoe)
Post #: 31
RE: Another noob AAR vs JAP AI - 4/7/2021 10:06:01 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
So Im looking for some feedback, I restarted last campaign from this AAR and went with DBB scenario 29, but I figured I may as well dump it here.

So date is April 2nd, and strategic situation is in attachments. Since Im still very much a noob at the game, can I have some feedback on how am I doing? As you can see I still hold PHI triangle of Manila, Clark Field and Bataan, all of the important bases in Java and Sumatra, Rangoon, Port Moresby and Milne Bay. I think the most important ships that Ive lost were 5 12k endurance tankers and 2 APs convertable to APAs.




Attachment (1)

(in reply to Axe1999)
Post #: 32
RE: Another noob AAR vs JAP AI - 4/7/2021 10:06:31 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
.




Attachment (1)

(in reply to Axe1999)
Post #: 33
RE: Another noob AAR vs JAP AI - 4/8/2021 2:21:56 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
The AI needs to get to historic expansion to be able to give you a continuing good game in 1943 onwards. You are holding lots of bases within the historic Japanese expansion so you are doing very well.

You have preserved your major warships but have you kept them at sea to gain experience? The IJN probably is still mostly intact too, so you will need to start hurting it soon. It should be easier than at game start because after the initial deployment the strong IJN TFs get broken up for upgrades, repairs and various other missions to cover.

The tankers and xAPs you lost may have been worth the most points but DDs are exceedingly precious in 1942. I hope you have not lost many of them.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Axe1999)
Post #: 34
RE: Another noob AAR vs JAP AI - 4/8/2021 7:13:41 AM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline

quote:

ORIGINAL: BBfanboy

The AI needs to get to historic expansion to be able to give you a continuing good game in 1943 onwards. You are holding lots of bases within the historic Japanese expansion so you are doing very well.

You have preserved your major warships but have you kept them at sea to gain experience? The IJN probably is still mostly intact too, so you will need to start hurting it soon. It should be easier than at game start because after the initial deployment the strong IJN TFs get broken up for upgrades, repairs and various other missions to cover.

The tankers and xAPs you lost may have been worth the most points but DDs are exceedingly precious in 1942. I hope you have not lost many of them.


Thanks for the feedback! Im aware that holding some areas for too long could break the AI, so I plan on abandoning Rangoon in a week or two if they cant take it. Port Moresby I planned on keeping. I have no idea how PHI are still holding considering they havent been resupplied since the war started, and none of the bases that are supposed to fall recieved any reinforcement aside from 2 Indian Bgds in Rangoon. Im playing on hard btw.

Carriers have been raiding shipping and fighting some IJN raiders on my supply lines. Lexington and Yorktown are in Sydney refiting/repairing and Hornet is currently holding guard in SWPAC. Im probably been using SCTFs more than average Allied player, my raiders accounted for about 60-70 ships in last few weeks, so I would be very surprised if Solomons are not at least yellow on supply. With DBB scenario and actually working AAA on ships Im not that afraid of venturing closer to Rabaul with my raiders, I went as far north as Milne Bay.

As far as destroyers, I havent lost much, 6, but 3 of them were 2500 endurance ones, I think Dutch? I killed a couple of surface raiding groups, 3 CAs, 2CLs and 10 DDs.

(in reply to BBfanboy)
Post #: 35
RE: Another noob AAR vs JAP AI - 4/8/2021 1:36:13 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
I don't know if DBB 29 modified the scripts for the Japanese expansion or not. If they did, the Philippines could have been taken off the priority list so the AI did not send a lot there.

Sinking IJN CAs this early is golden - especially the big ones. Again, the AI has some scripted raiding behaviour but it cannot take into account what you have available so it will often send a weak SCTF into waters where you have already shown your carriers operating. A human would not do that.

But the game is about enjoyment so if you want to start out reaping some victories early on that is fine. You can restrain your own raiding next time if you want more challenge. Right now it is about learning how to manipulate all the factors you control to get success, so have fun!

P.S. - on Hard setting, the IJ troops stranded on islands get a small amount of supply each turn, so they will not completely starve.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Axe1999)
Post #: 36
RE: Another noob AAR vs JAP AI - 4/8/2021 4:50:15 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline

quote:

ORIGINAL: BBfanboy
P.S. - on Hard setting, the IJ troops stranded on islands get a small amount of supply each turn, so they will not completely starve.

Thats what Im banking on, I would do very hard but I read that it makes isolating bases you dont want to commit to, like Truk or Rabaul impossible since they get supply even if isolated...

Any advice/opinion on amphibious assaults in '42? Im planning on some limited offensive in Solomons and Im mostly wondering will APs and AKs do decently good job unloading or is waiting for APAs a must?

(in reply to BBfanboy)
Post #: 37
RE: Another noob AAR vs JAP AI - 4/8/2021 6:37:12 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Axe1999


quote:

ORIGINAL: BBfanboy
P.S. - on Hard setting, the IJ troops stranded on islands get a small amount of supply each turn, so they will not completely starve.

Thats what Im banking on, I would do very hard but I read that it makes isolating bases you dont want to commit to, like Truk or Rabaul impossible since they get supply even if isolated...

Any advice/opinion on amphibious assaults in '42? Im planning on some limited offensive in Solomons and Im mostly wondering will APs and AKs do decently good job unloading or is waiting for APAs a must?

You can unload for a week if you control the seas and the skies in the area of your invasion. Usually invasion means poking into the enemy perimeter where there are air bases and naval bases that can send opposition to your invasion. You need to do some scouting/raiding to find out what kind of reaction you can expect and gauge your unloading accordingly.

The best policy is to use enough ships that all the essential stuff can unload on the first day and only the supply and maybe some motorized support are left to unload on day two. Of course some ships should be amphib loaded with cargo only to ensure some gets ashore on day 1. This also makes use of the numerous xAPs the Allied side has available and the loss of which is less painful.

In fact most players quarantine the APs that can upgrade to APAs by sending them off-map to haul stuff between EC USA and Cape Town. Same for AKs that can become AKAs (the 16 knot ones).

Pick an isolated point on the enemy perimeter for your first invasions - Tarawa comes to mind. Pay attention to stacking limits, always include at least a battalion of tanks - firepower counts for more than raw AV and tanks do not use up much of the stacking limit. Recon, sweep, bomb and bombard for a week or two prior to invasion. Your carriers should cover the invasion against air and naval interference but not waste sorties on bombing the island itself unless they are about to depart next turn.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Axe1999)
Post #: 38
RE: Another noob AAR vs JAP AI - 4/8/2021 7:11:47 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline

quote:

ORIGINAL: BBfanboy
You can unload for a week if you control the seas and the skies in the area of your invasion. Usually invasion means poking into the enemy perimeter where there are air bases and naval bases that can send opposition to your invasion. You need to do some scouting/raiding to find out what kind of reaction you can expect and gauge your unloading accordingly.

The best policy is to use enough ships that all the essential stuff can unload on the first day and only the supply and maybe some motorized support are left to unload on day two. Of course some ships should be amphib loaded with cargo only to ensure some gets ashore on day 1. This also makes use of the numerous xAPs the Allied side has available and the loss of which is less painful.

In fact most players quarantine the APs that can upgrade to APAs by sending them off-map to haul stuff between EC USA and Cape Town. Same for AKs that can become AKAs (the 16 knot ones).

Pick an isolated point on the enemy perimeter for your first invasions - Tarawa comes to mind. Pay attention to stacking limits, always include at least a battalion of tanks - firepower counts for more than raw AV and tanks do not use up much of the stacking limit. Recon, sweep, bomb and bombard for a week or two prior to invasion. Your carriers should cover the invasion against air and naval interference but not waste sorties on bombing the island itself unless they are about to depart next turn.


Initial plans are summer invasion of southern part of Solomons, Lunga, Tulagi and Auki, I planned on dedicating full USMC division with some tanks, arty and combat engineers to Lunga, 600AV in total, but that may be an overkill, even though I have sealift capacity for everything. All based on present recon of course, situation will almost for sure change in few months. Should supply TF landing on first day be AKs or xAPs? I have a bit of trouble figuring out exactly the speeds of unloading of various ships with over the beach unloading...

(in reply to BBfanboy)
Post #: 39
RE: Another noob AAR vs JAP AI - 4/9/2021 8:00:13 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
xAPs are primarily for people. Any supply on them will unload last. The dedicated supply ships can be any xAK, xAKL or even AK if they are not needed for tanks and artillery. Just remember to have the supply ships in an amphib TF before they start loading. They will unload much faster over the beach that way.

The general sequence of unloading is: Combat troops, then light equipment, support troops, heavy equipment, motorized support, supply.

Tulagi has a partly built port but Lunga is the big prize - it has potential for a large airfield.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Axe1999)
Post #: 40
RE: Another noob AAR vs JAP AI - 4/9/2021 8:40:13 AM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline

quote:

ORIGINAL: BBfanboy

xAPs are primarily for people. Any supply on them will unload last. The dedicated supply ships can be any xAK, xAKL or even AK if they are not needed for tanks and artillery. Just remember to have the supply ships in an amphib TF before they start loading. They will unload much faster over the beach that way.

The general sequence of unloading is: Combat troops, then light equipment, support troops, heavy equipment, motorized support, supply.

Tulagi has a partly built port but Lunga is the big prize - it has potential for a large airfield.


Plan was to get inside fighter escort range of Rabaul by early '43 from Bougainville but as things stand that may break AI a bit, right now Im bombing unescorted with B-17s from PM and suppressing airfield there pretty hard, giving me practically free hand in Solomon Sea to do whatever I want.

(in reply to BBfanboy)
Post #: 41
RE: Another noob AAR vs JAP AI - 4/10/2021 3:40:52 PM   
Taxcutter

 

Posts: 389
Joined: 4/4/2016
Status: offline
quote:

ORIGINAL: BBfanboy

In fact most players quarantine the APs that can upgrade to APAs by sending them off-map to haul stuff between EC USA and Cape Town. Same for AKs that can become AKAs (the 16 knot ones).



Taxcutter says:
I do this the very first turn of the war as the Allies. Not only ships that can become APA and AKA, but also AE and AKE and some tenders. Gag the safeties and run like hell for Frisco or Cape Town and convert/upgrade them where the IJN can't get at them. These ships are super-handy later in the war. Also get anything that can be converted to an AV (of any class) will improve your air search later on.

Admiral King was right in 1944. Distance is almost more of an enemy than the IJN and you can never have too much air search once you decide it is time to settle affairs with KB.

(in reply to Axe1999)
Post #: 42
RE: Another noob AAR vs JAP AI - 4/11/2021 4:12:43 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
1st May 1942, very good day for the Allies.

CA Chester and CA Houston based raiding task force sinks multiple transports off the Guadalcanal carrying reinforcements for the garrison there, totaling 5000 casualties.

Also, while my CENTPAC carriers were out raiding strong Japanese surface presence tried to sneak quick bombardment of Pearl Harbor, and in a last ditch effort was intercepted by Pennsylvania, Tennessee and Colorado in a night fight. I was expecting total blunder considering my crews nighgt experience, but they manage to sink BB Fuso and CA Takao for relatively moderate damage to themselves and a loss of a single DD.

(in reply to Axe1999)
Post #: 43
RE: Another noob AAR vs JAP AI - 4/11/2021 8:33:11 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
And another one has fallen. BB Ise has been sunk by Allied carrier aircraft while on the way to bombard Port Moresby, after what must have been 50 bomb hits and few torpedoes (I logged in hotseat just to check if she really sank, I was really curious if she could survive that, with bombs hitting deck armor).

Next problem is KB sortie in Coral sea with what seems like all 6 of their fleet carriers, if isolated in smaller groups, combined force of Lexington, Yorktown and Hornet may have a chance...

< Message edited by Axe1999 -- 4/11/2021 8:37:00 PM >

(in reply to Axe1999)
Post #: 44
RE: Another noob AAR vs JAP AI - 4/11/2021 8:36:30 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
On a side note, what do you guys use CVEs early war? Maybe to train carrier pilots? Ferry aircraft?

(in reply to Axe1999)
Post #: 45
RE: Another noob AAR vs JAP AI - 4/12/2021 9:19:08 AM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Lots of action these days, so lost of updates.

I expected 2-3 CV raid on Sydney but KB came in force with all 6. My carriers were set few hexes off of Sydney under LRCAP and its own CAP, without any strike orders. That resulted in over 250 IJN carrier planes massacred for the price of 60 planes on my own. Pilot loss still hits very hard but I hope it hurts them more. Both of our strike groups in SWPAC will definitely be out of action for a long time. My consolation is that I sank KB replenishment TF, with its 6 oilers that were retreating through Torres strait.

With Rabaul airfield operational again (I toned down bombing being afraid of breaking AI if I neutralize Rabaul too early) raids on Milne Bay and Port Moresby are starting again.

(in reply to Axe1999)
Post #: 46
RE: Another noob AAR vs JAP AI - 4/13/2021 4:16:17 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
Some of the early war CVEs come replacement F4Fs and SBD squadrons already on them so, they are already ferrying aircraft. I use the Long Island to be a bridge to allow short legged F4Fs and SBDs to get to islands that they don't have the range for as I out eh Long Island between the bases and allow it to be a landing and launch site between distant bases. I might have to steam a day in either direction to allow the aircfart to be within range to make the hop. So if u have an F4F without drop tank option use the CVE Long Island south of PH and land on it the sail towards one of your central pac bases like Canton and when you get within range launch the F4Fs squadron. Even for planes with longer range like the SBD, which could go from Hilo to Palmyra to Canton, you can cut out one step by landing the SBD squadron on Long Island and then sail a day if needed towards Canton and launch them there. This works best early war before your naval squadrons upgrade to 27 aircraft from 18, the Long Island can handle the entire 18 plane squadron but not a 27 plane squadron. Using it later for convoy escort giving so CAP capability is always helpful.

(in reply to Axe1999)
Post #: 47
RE: Another noob AAR vs JAP AI - 4/18/2021 6:09:43 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
SITREP - Mid June '42

NoPac:
Japanes have occupied Attu and Kiska, meanwhile Adak got a small garrison and Seabees Bn, AS and AR and its becoming a forward submarine base.

Central Pacific:
Yamato centered TF came in to bombard Pearl and it was intercepted by Saratoga, crippled by her and ultimately sank by USS Tennessee, so one less BB to worry about. Few minor CV raids on Midway. Christmas Island is slowly starting to build up as a jumping off point of liberation of Canton and Baker, and ultimately invasion of Gilberts.

Burma/China/India:
Rangoon fell June 17th, Im expecting a break on Slim line till monsoon ends. My line is anchored at Akyab with 200k supply, lvl 4 forts and 1000AV and Imphal with lvl 4 forts and 800 AV.

DEI:
Palembang still holds, but barely. Thats pretty much only resistance left in DEI.

SWPAC:
Rabaul is getting hit by B-17s intermittently, giving me some respite in Solomon sea to raid Japanese supply lines to Guadalcanal and Tulagi.

Big carrier battle ensued when I sent Enterprise and Lexington to raid Lunga, but came across Hiryu, Soryu and Shokaku. Battle resulted with all three of Japanese fleet carriers hugging the bottom of the ocean for the price of 2 almost slaughtered SBD squadrons. Hefty price, but one Im willing to pay for that kind of damage. To add salt to their wound, My B-17s based on Espiritu Santo are slowly reducing evacuated JAP CV planes evacuated to Guadalcanal to dust.

Invasion of Guadalcanal and some surrounding bases is in the cards for July 15th 1942.


< Message edited by Axe1999 -- 4/18/2021 6:10:16 PM >

(in reply to Axe1999)
Post #: 48
RE: Another noob AAR vs JAP AI - 4/18/2021 6:14:00 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Ships sunk:




Attachment (1)

(in reply to Axe1999)
Post #: 49
RE: Another noob AAR vs JAP AI - 4/22/2021 8:56:39 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Aug 7th Sitrep

Invasion of Southern Solomons set of from Espirito Santu on July 20th, marking beginning of the first phase of Operation Wachtower.

Lunga was secured after a week of fighting, while Tulagi proved to be quite a tough nut. I certainly didnt expect armor regiment there, so it took me more than two weeks of constant bombardment from land, sea and air to finally dislodge defenders there. A lot of lessons learned from my first invasion, for an example having reserve units prepped for reinforcement. Losses on Allied side were not that bad on land, on sea USS Wasp ate a torpedo from CV Junyo, and is sitting at 35 flt. I got my revenge though, and Dauntlesses and Avengers from Lexington sank Junyo in next two days of consecutive strikes. That is fourth Japanese CV sank and life will be much more easier for now, considering I havent lost any yet, despite few close calls.

Some other dot bases were taken over by Allies, including Russel Island, Auki and Thousand Ships Bay.

Goal of the second phase of the operation is secure Guadalcanal completely, and creep closer to Bougainville and Rabaul by capturing Vela Lavella, Munda, and Chouiseul Bay, planned for December.
Future plans in the area consist of capturing Rossel Island, Woodwark, Deboyne, and capturing/isolating Rabaul/Bougainville.

Other than SWPAC, Tarawa and Makin offensive is planned for fall of '43, but that requires previous capture of Baker and Canton Island.
With KB crippled, much needed rest for my carrier force is coming, all of them are in dire need of refitting, rebuilding its air groups, and training new pilots.

Crazy air battles rage over New Guinea and Akyab, with Japanese facing almost 100 losses daily.

< Message edited by Axe1999 -- 4/22/2021 9:03:21 PM >

(in reply to Axe1999)
Post #: 50
RE: Another noob AAR vs JAP AI - 4/22/2021 8:59:36 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
SWPAC




Attachment (1)

(in reply to Axe1999)
Post #: 51
RE: Another noob AAR vs JAP AI - 4/22/2021 9:00:33 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Intel screen




Attachment (1)

(in reply to Axe1999)
Post #: 52
RE: Another noob AAR vs JAP AI - 4/22/2021 9:01:04 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Ships sunk




Attachment (1)

(in reply to Axe1999)
Post #: 53
RE: Another noob AAR vs JAP AI - 4/26/2021 3:07:54 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
So I need some advice as to what to pursue in 1942 after Southern Solomons campaign.

Two avenues I see are advance up the Solomons to the Bougainville simultaneously with push up the coast of New Guinea to threaten Rabaul, or dedicate my assets for limited offensive in Marshalls-Gilberts (probably Tarawa/Makin or Roi Namur/Kwajalein). The latter would require either taking back Baker and Canton or building up one of the dot bases in Gilberts before, and a lot of stuff there are atolls, not sure how well would I fare before getting APAs/LCIs.

As things stand now Im pretty sure IJN has Akagi, Kaga and Zuikaku operational regarding fleet carriers.

Another option is take a break till APAs appear and meanwhile focus on reducing Rabaul/SWPAC with my 4EBs.

< Message edited by Axe1999 -- 4/26/2021 3:08:32 PM >

(in reply to Axe1999)
Post #: 54
RE: Another noob AAR vs JAP AI - 4/26/2021 3:29:21 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Taking real estate just to make the map look less cluttered is not good reason. If the Gilberts/Marshalls are currently quiet and not causing interdiction of your lines of communication, ignore them. I suspect from your sketchy info that Rabaul is more of a PITA, so isolating it is strategically useful. Your overall aim should be getting within strategic bombing range of Japan by mid 1944.

As for how to isolate Rabaul, you will have to assess that yourself. If the bases on the north side of NG are strongly held, island hopping up the Solomons might be the best plan.

Don't obsess on the APA/AKA/LST requirement. If you use lots of xAPs and xAKs, preferably small ones, you can offload all the troops and equipment in one turn and have only supply left on board. APDs and AMCs that carry troops are also useful. The main thing is to bring enough fighting ships to gain control of air, sea and subsurface, including mine removal and placement of your own. If the enemy can't interdict your landing you can let your ships unload for days.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Axe1999)
Post #: 55
RE: Another noob AAR vs JAP AI - 4/26/2021 4:03:50 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Well Marshall-Gilberts certainly arent actively attacking my convoys but they are making me go a longer route to SWPAC, so its neutralization would shorten sailing time quite a bit.

Regarding Rabaul, I think every HB I can scrounge is currently in PM/Lugainville/Noumea so that combined with naval bombardements should shut it down relatively easily.

On another note, whats the best way to help AI a bit without going to very hard? IJN lost 700-800 ships already and Im seeing way less xAKs around and bases out of supply so Im afraid they are slowly running short.

(in reply to BBfanboy)
Post #: 56
RE: Another noob AAR vs JAP AI - 4/26/2021 7:02:50 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
You have been using your carriers to hit the Japanese transports and cargo ships. Leave those to your subs and have your carriers only go after warships like bombardment TFs and raiders. Same for your Cruiser TFs.

For your LBA and Patrol aircraft, continue Nav Search and if you identify TFs with troops aboard, attack them but if they just look like cargo TFs, don't set any naval attacks.

While you are letting the AI play catch-up, review all your ships for missed/pending upgrades and send them to the appropriate size port/shipyard. If your carriers have been at sea a long time you can probably upgrade their aircraft and even resize some squadrons if you wish. E.G., because naval attacks usually go after individual ships in packs of 4 maximum (lower numbers indicate fractions of the four), I try to expand my TB squadrons to a multiple of 4, 20 Avengers or 16 Albacores/Swordfish.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Axe1999)
Post #: 57
RE: Another noob AAR vs JAP AI - 4/26/2021 7:56:39 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
Didnt actually know about chunks of 4, looks like I havent been paying too much attention on combat replays.

Anyways, thanks a lot for the tips, nice to see people following

(in reply to BBfanboy)
Post #: 58
RE: Another noob AAR vs JAP AI - 4/26/2021 8:16:47 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
I actually like to get the TBs set up so they have exactly two attacks with torpedoes. Although the Yamato did not like the bombs from the carrier planes this last game.

quote:

Afternoon Air attack on TF, near Deboyne Islands at 101,138

Weather in hex: Light rain

Raid spotted at 17 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
no flights

Allied aircraft
Albacore I x 16
SBD-3 Dauntless x 8

No Japanese losses

No Allied losses

Japanese Ships
CA Mogami, Bomb hits 8, heavy fires, heavy damage
BB Yamato, Bomb hits 4, and is sunk


_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Axe1999)
Post #: 59
RE: Another noob AAR vs JAP AI - 4/26/2021 8:20:19 PM   
Axe1999


Posts: 145
Joined: 2/14/2021
Status: offline
In my game Im pretty sure Yamato ate 20-30 bomb hits, all armor hits. Had to sortie three Standards to finish it off.

Btw how can you edit size of your carrier wing? I only have option to allow for resize in '43 to 18 (exactly 2 torpedo strikes)

< Message edited by Axe1999 -- 4/26/2021 8:23:17 PM >

(in reply to RangerJoe)
Post #: 60
Page:   <<   < prev  1 [2] 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Another noob AAR vs JAP AI Page: <<   < prev  1 [2] 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.188