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[Answered] Vampire can't be engaged because of altitude problem

 
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[Answered] Vampire can't be engaged because of altitude... - 4/20/2021 12:55:32 AM   
AlexinCT

 

Posts: 83
Joined: 10/31/2015
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Have a scenario where a vampire (ss-n-26 I believe) flying over terrain where terrain altitude is over 700 ft but the weapon is at 198 ft and can't be engaged by air defenses.

See attachment for screenshot and saved game...

Attachment (1)

< Message edited by WSBot -- 4/22/2021 11:29:02 AM >
Post #: 1
RE: Vampire can't be engaged because of altitude problem - 4/20/2021 4:15:39 PM   
guanotwozero

 

Posts: 651
Joined: 12/27/2013
Status: offline

quote:

ORIGINAL: AlexinCT

Have a scenario where a vampire (ss-n-26 I believe) flying over terrain where terrain altitude is over 700 ft but the weapon is at 198 ft and can't be engaged by air defenses.

See attachment for screenshot and saved game...


Bear in mind that is the detected altitude, not the actual one. The problem is that the aerostat's search radar is only getting an approximate measure of its location. More significantly no air defence weapons systems have yet detected the vampire with their fire-control radars (FCRs) which would be needed to attack it.

It's normal that a search radar will tell you roughly where an enemy is, but you still need a more precise FCR (or other sensor) to actually target it.

If you load that save in the editor and change sides, you'll see it's happily flying along above the ground. So it's WAD.


(in reply to AlexinCT)
Post #: 2
RE: Vampire can't be engaged because of altitude problem - 4/20/2021 5:32:43 PM   
BDukes

 

Posts: 1695
Joined: 12/27/2017
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quote:

ORIGINAL: guanotwozero


quote:

ORIGINAL: AlexinCT

Have a scenario where a vampire (ss-n-26 I believe) flying over terrain where terrain altitude is over 700 ft but the weapon is at 198 ft and can't be engaged by air defenses.

See attachment for screenshot and saved game...


Bear in mind that is the detected altitude, not the actual one. The problem is that the aerostat's search radar is only getting an approximate measure of its location. More significantly no air defence weapons systems have yet detected the vampire with their fire-control radars (FCRs) which would be needed to attack it.

It's normal that a search radar will tell you roughly where an enemy is, but you still need a more precise FCR (or other sensor) to actually target it.

If you load that save in the editor and change sides, you'll see it's happily flying along above the ground. So it's WAD.




A nice to have would be some sort of gating or filtering of any detection values that don't make sense (underground, water, etc.). Many systems have this in real life. I've seen it in the sonar world.

Mike

(in reply to guanotwozero)
Post #: 3
RE: Vampire can't be engaged because of altitude problem - 4/20/2021 5:45:04 PM   
Schr75


Posts: 803
Joined: 7/18/2014
From: Denmark
Status: offline
Hi AlexinCT

Your problem is two fold.
First you are trying to fire at an old contact, 18sec at scen start.
You need an accurate target fix to be able to fire, that´s why you get the altitude message.

Second.
You have a small mountain between the Patriot battery and the target, so the battery will never detect the target because of LOS limitations.
If you move the battery to the top of the mountain roughly 3nm west of the battery, it will detect and engage the target.

You can actually see this from the weapons allocation menu.
When you get the "No directors able to etc. (see attached pic), the firing unit is telling you that no radar directors can see the target, so it need external targeting data if it´s CEC capable, or it have to wait until it detects the target by itself.

Hope this helped.

Søren




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< Message edited by Schr75 -- 4/20/2021 6:00:41 PM >

(in reply to guanotwozero)
Post #: 4
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