Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI Naval support allocation

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Tech Support >> AI Naval support allocation Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI Naval support allocation - 4/19/2021 6:36:58 AM   
Aetius2

 

Posts: 27
Joined: 12/11/2010
Status: offline
How does the AI decide wich BG gets naval support (all on naval supported maps)?

A while back i've seen a post about this subject in the matrix forums but after a lot of searching i can't find it anymore.

Aetius
Post #: 1
RE: AI Naval support allocation - 4/20/2021 4:50:27 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
AI Naval support assignment is very simple -- it's designed for a campaign where there are only a few choices for where naval support is possible on any given turn. It's done by checking all the battle groups in the operation/campaign for those that can possibly receive naval support, with priority given to BGs with an 'attack' order.

A unit can receive naval support if:
- It's not moving and the current map allows naval support OR it is moving and the destination map allows naval support.
- It is in full supply OR the battle group has the 'organic heavy artillery' flag set in formations.txt.



(in reply to Aetius2)
Post #: 2
RE: AI Naval support allocation - 4/23/2021 5:41:42 AM   
Aetius2

 

Posts: 27
Joined: 12/11/2010
Status: offline
Thanks for the clarification.

I tried to allocate naval support to all 64 maps.
But there seems to be a 59 map limit.

Aetius

(in reply to SteveMcClaire)
Post #: 3
RE: AI Naval support allocation - 4/23/2021 3:24:41 PM   
ineffable


Posts: 410
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
Wouldn't setting the 'organic heavy artillery' flag for all formations in formations.txt have the same effect as assigning naval support to all maps?

_____________________________

Quid si

(in reply to Aetius2)
Post #: 4
RE: AI Naval support allocation - 4/23/2021 6:53:02 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
In Maps/Stratmap.txt you need to change the first entry for naval support maps to 64 (in the stock game it is 59) -- this is the count of how many naval support map indexes follow -- and then follow this with 0-64 to cover all the maps.

(in reply to Aetius2)
Post #: 5
RE: AI Naval support allocation - 4/23/2021 6:54:39 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Even if the formation has 'organic heavy artillery' set to true they still can't use it on maps that aren't flagged for naval support. In my previous post I should have put a 'AND' between the two lines of conditions to make the logic clear.



< Message edited by SteveMcClaire -- 4/23/2021 6:55:38 PM >

(in reply to ineffable)
Post #: 6
RE: AI Naval support allocation - 4/24/2021 7:46:06 AM   
Aetius2

 

Posts: 27
Joined: 12/11/2010
Status: offline
" -- and then follow this with 0-64 to cover all the maps. "
Don't you mean 0-63?

That's exactly what i did (first entry 64 then the count 0->63)but i get an error message when opening the exe, see attachment.

When i start to remove maps one by one it only works again with 59 maps.

Aetius




Attachment (1)

(in reply to SteveMcClaire)
Post #: 7
RE: AI Naval support allocation - 4/24/2021 9:23:19 AM   
SchnelleMeyer

 

Posts: 221
Joined: 3/26/2014
Status: offline
Yeah, you need to input the screen coordinates for the scenario editor screen too. You must increase the coordinate entries to 64 as well.

(in reply to Aetius2)
Post #: 8
RE: AI Naval support allocation - 4/24/2021 10:45:17 AM   
Aetius2

 

Posts: 27
Joined: 12/11/2010
Status: offline
That did the trick, thanks mate

(in reply to SchnelleMeyer)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Tech Support >> AI Naval support allocation Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.656