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[FIXED] Tomahawk Missiles "Smashed into the ground"

 
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[FIXED] Tomahawk Missiles "Smashed into the ground... - 5/16/2021 7:52:00 PM   
eschatzy

 

Posts: 14
Joined: 12/19/2002
Status: offline
I've seen this issue a number of years ago, when the Tomahawk missiles are smashing into the ground and I know that it was fixed. It looks like it is happening again to me, consistently.

I'm running the newest version of command: Command v1.03 - Build 1147.23
I'm in the Live scenario: "The Korean Missile Crisis".

There are 30 RGM-109c Tomahawk Blk III and 20 RGM-109E Tomahawk Blk IV missiles launched from the Reagan Strike Group. They begin to crash just before Cheongsong gun and continue to crash into the ground all the way across Korean, until they have all been destroyed.

I've attached a zip file with three files. The files are as follows:
* Image of the Raw Message Log showing the crashes.
* A save file before the missiles launch from the Reagan Strike Group
* A save file before the missiles reach Cheongsong gun and begin to smash into the ground.

Let me know if you need any more info.

Thanks,
Eric

Attachment (1)

< Message edited by Dimitris -- 5/19/2021 8:06:12 AM >
Post #: 1
RE: Tomahawk Missiles "Smashed into the ground" - 5/16/2021 7:55:02 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
Not related to the issue, the newest version is the public beta ending in .24. Might still have the issue though.

_____________________________

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(in reply to eschatzy)
Post #: 2
RE: Tomahawk Missiles "Smashed into the ground" - 5/17/2021 1:59:27 AM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
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quote:

and I know that it was fixed.

It wasn't confirmed to be fixed, they made some tweaking hoping it would fix it, because the devs could not reproduce the issue on their systems, but it didn't stop it from happening at least sometimes when I retested after that.
related refs:
https://www.matrixgames.com/forums/tm.asp?m=4945537
https://www.matrixgames.com/forums/tm.asp?m=4947034

< Message edited by KnightHawk75 -- 5/17/2021 2:01:10 AM >

(in reply to eschatzy)
Post #: 3
RE: Tomahawk Missiles "Smashed into the ground" - 5/17/2021 3:15:01 AM   
eschatzy

 

Posts: 14
Joined: 12/19/2002
Status: offline
quote:

ORIGINAL: KnightHawk75

quote:

and I know that it was fixed.

It wasn't confirmed to be fixed, they made some tweaking hoping it would fix it, because the devs could not reproduce the issue on their systems, but it didn't stop it from happening at least sometimes when I retested after that.
related refs:
https://www.matrixgames.com/forums/tm.asp?m=4945537
https://www.matrixgames.com/forums/tm.asp?m=4947034

Thanks for the heads up about the fix. Interesting commentary in the links.

One this that is different in my situation is that the scenario is just starting and enemy forces are not anywhere near the missiles and the missile are flying over friendly territory. So there is no chance of crashing due to enemy fire.

I've replayed this situation several times now and the same thing happens each time.

Hopefully, they can find a good fix.

(in reply to KnightHawk75)
Post #: 4
RE: Tomahawk Missiles "Smashed into the ground" - 5/17/2021 1:41:20 PM   
WSBot

 

Posts: 182
Joined: 1/17/2021
Status: offline
0014561

(in reply to eschatzy)
Post #: 5
RE: Tomahawk Missiles "Smashed into the ground" - 5/17/2021 6:56:40 PM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
Status: offline
quote:

ORIGINAL: eschatzy

quote:

ORIGINAL: KnightHawk75

quote:

and I know that it was fixed.

It wasn't confirmed to be fixed, they made some tweaking hoping it would fix it, because the devs could not reproduce the issue on their systems, but it didn't stop it from happening at least sometimes when I retested after that.
related refs:
https://www.matrixgames.com/forums/tm.asp?m=4945537
https://www.matrixgames.com/forums/tm.asp?m=4947034


One this that is different in my situation is that the scenario is just starting and enemy forces are not anywhere near the missiles

That's also the case in 4947034 to my recollection (there is nothing left really of the enemy at that point in OP's scene).
quote:

I've replayed this situation several times now and the same thing happens each time.
Interesting...assuming you restarted CMO between attempts.

If that is the case (consistent between multiple restarts of CMO) there is an attachment in https://www.matrixgames.com/forums/tm.asp?m=4947034 post#28 from me that has a simple testing scene with some rigging to drop X' on destruction, press play speed up to like 5x and just let it run. I'm curious if you also get ground smashes with that testrig one. Would be good news (the consistency aspect) if you actually always get it on that one between restarts.



< Message edited by KnightHawk75 -- 5/17/2021 6:58:48 PM >

(in reply to eschatzy)
Post #: 6
RE: Tomahawk Missiles "Smashed into the ground" - 5/18/2021 2:00:52 AM   
eschatzy

 

Posts: 14
Joined: 12/19/2002
Status: offline
quote:


That's also the case in 4947034 to my recollection (there is nothing left really of the enemy at that point in OP's scene).
quote:

I've replayed this situation several times now and the same thing happens each time.


Interesting...assuming you restarted CMO between attempts.

Looks like you are right. After restarting CMO, I was not able to recreate the missile crashing and everything worked as expected.

There must be some state that CMO gets in where the crashes start happening. I do know that before the crashes did happened I click on one of the missiles to see how things were going with it. After a little while it started climbing into the 1000s of feet and then diving back down again and up and down until it eventually crashed into the ground.

I have not been able to recreate again after restarting CMO.

(in reply to KnightHawk75)
Post #: 7
RE: Tomahawk Missiles "Smashed into the ground" - 5/19/2021 8:05:59 AM   
Dimitris

 

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Joined: 7/31/2005
Status: offline
This _should_ no longer happening with Build 1147.25 .

_____________________________


(in reply to eschatzy)
Post #: 8
RE: Tomahawk Missiles "Smashed into the ground" - 5/19/2021 11:59:23 AM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
Status: offline

quote:

ORIGINAL: Dimitris

This _should_ no longer happening with Build 1147.25 .


Can confirm (at least as far as past test where it would happen) it seems fixed.
15x restarts - my testrig scene, result: 0 instances of issue. This used to produce at least 1 if not more instances of the issue in 12-15 tries.
10x restarts - 4947034 op's original scene, result: 0 instances of issue, this always produced at least 1 if not more instances.

I've never had 25 restarts of not finding it happen at least twice if not more, so yup I think this one may be finally licked! Appreciate the efforts that went into smashing this one.

(in reply to Dimitris)
Post #: 9
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