Hanekem
Posts: 90
Joined: 5/22/2010 Status: offline
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One of th things that I was more iffy about was the ship designer, I am not sure if I am sold on the idea of hulls as opposed to max size, but I liked what I saw in the latest video, and I can see how it is an improvement over the old system (far less annoying with the crew/life support thingie for one) I was thinking mostly late game or the like, or alternative ways of constructing hulls and, at the end of the day one thing I liked of the old system was that I could build my ships as big and powerful (and/or cheap) as I felt they needed to be. With the current system it seems I would need to research hulls, and we could end up with lots of hull designs. Which can be both good and bad, would it be possible to "erase" a particular hull type, for instance (if not erase, to remove it from the options in the construction menu) Another thing I think could be interesting is if we could build an escort out of, say, a frigate hull, maybe as an option for late game or as an expensive alternative (assuming trying to build tall instead of wide, it could be useful to have fewer, far more capable ships, so having a Frigate (defensive) taking the slot of the escort could be something worth exploring, or alternatively using a "combat frigate" for offensive fleet work that is a cheaper destroyer hull or even a cruiser hull. Anyway, hoping we will see a release this year, this is shaping to be a must buy at this stage! (Well, it always was, even if I was argumentative about it)
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