AlvaroSousa
Posts: 9927
Joined: 7/29/2013 Status: offline
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quote:
ORIGINAL: incbob Mr. Sousa, I in no way mean to disparage either you or WPP. I am very well aware that this game is 1.00. I know it needs balancing and playing and this is why I bring up the issue. I see a lot of people talking about balance, waiting, and good or bad players, or waiting to see what tactics people come up with. So here is the question and I feel that this is a serious question. Do we as players say, "Give us play balance and if that has nothing to do with WW2 fine?" So, for example if play balance needs require the US to start the game with 7 CVs that is fine, since the game is balanced. or Do we want play balance and something that resembles WW2 Pacific Theatre? Right now, unless the Japanese player is bad like me, they can easily conquer everything they did IRL and be attacking Australia and/or India. The Japanese are at least two months ahead of where they were IRL. For those saying wait, what are you waiting for? What magical allied strategy is going to make the Japanese not be able to take everything I have said they can take? I challenge anyone to come up with an Allied Strategy that keeps the Japanese from taking the entire DEI, the Philippines, and at least half of the Solomon Islands by the end of December. Unless the Japanese player is bad, you are also going to lose the rest of the Solomon Islands, Port Moresby, and probably some South Pacific Islands prior to the end of January. So, someone throw me a lifeline. What can the Allies do? It is not a straw man argument to ask that since Germany IRL by June 1940 had conquered Poland, France, Belgium, Netherlands, Denmark, and Norway if we would be happy with a game that unless the German player is bad, they have not done all the same before April 1940. Mr. Sousa... hehe.. I am just a normal person. No need to apologize for anything man :) This is a game and I know it is very likely unbalanced with initial release. At least it seems to be in better shape than WPE. More human games are needed to test. There are a lot of tricks and tactics the Allies can do. Usually I'd say the approach is for the Allies early on... "...Attack your enemy where he is unprepared, appear where you are not expected..." Another issue is the A.I. also. The main scenarios need to be easy enough early so the A.I. can do it's thing. The Pacific Theater was more difficult to script than Europe. I went through 4.5 full script changes with the final one being a combination of two of them. The Allies are to delay as much as possible early on. If they can do that in 1944/1945 they can press a few ports and win. Check out this video on Allied expansion 1944/1945. As you can see they didn't take much. https://www.youtube.com/watch?v=tS-BWXfFkVY Start at 7:45 timemark
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Creator Kraken Studios - WarPlan - WarPlan Pacific Designer Strategic Command - Brute Force (mod) SC2 - Assault on Communism SC2 - Assault on Democracy SC2 - Map Image Importer SC3
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