stjeand
Posts: 1508
Joined: 1/10/2021 From: Aurora, NC Status: offline
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quote:
ORIGINAL: Szilard After fiddling around with the editor and the game, I get left with the following issues which break the game for me as an historical simulation, to a greater or lesser extent: - As far as I can see, there is no provision for improving airfields or ports. The US ability to quickly create & upgrade facilities, compared to the Japanese, was a major factor in the war. Not sure why you feel the need to improve airfields or ports. 1) Airfields no matter what can house 1 plane. That is it. So improving it would do nothing. 2) If you could improve ports again...why? There are more than enough ports to get done what you need to do. The scale of the game is to big in my eyes for minor things like this but again that is my opinion. Plus the AI would never be able to handle all this effectively. quote:
- Related to this, any historical game IMO needs to include something about wastage. Eg: because the Japanese had relatively poor infrastructure they lost a huge proportion of aircraft in accidents just trying to reinforce/replenish the Solomons, and because their airfields were more primitive, their servicability rates were relatively low, degrading over time a airfields were degarded by constant bombing. This was a big factor and I think an historical game needs to pay some attention to it: what would ahve happened if the Japanse had better infrastructure? etc etc This is build into the effectiveness...as your units move they lose it and it comes back over time. If the Japanese had better infrastructure they would still have lost...they do not have the resources to continue a war. quote:
- AA defenses. There is no differentiation as far as I can see between Japanese and Allied capbilities, and no technology progression? The Japanese can construct AA in cities sufficient to completely toast Allied strategic bombers. That doesn't correspond to anything real, IMO. You are correct...Japan can fill their cities with AA...but then they could not buy planes or troops to also fill and guard them and the US could invade easily. AA does not matter when a corp walks into the city. Again...Japan can not afford to build 2 dozen AA and not bother repairing their aircraft or ships...or building home guard. 200PP goes SO fast...In WPE I have over 600PP as the Germans and have NO chance to keep up with my opponent...Japan can never get anywhere near that much. quote:
- Fleet oilers. Everybody has the ability to replensih at sea, limited only by construction of oiler units, regardless of tactical situation. In reality, the US had much better methods and provision for replensihment at sea, and it had a major bearing on their tempo of operations. As the Battle of the Coral Sea showed, however, oilers were vulnerable if the tactial situation wasn't favourable; in the game, anybody can refuel at any time. Correct anyone can refuel...but it is not 100% successful. The US can build dozens upon dozens of oilers...Japan again will run out of money making all this. This game was not made so that you would have to micro-manage every aspect. If that is what you want this is not the game for you. WitPAE is more your style though you need a few years of your time not 2 months to play a game.
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