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RE: Napoleonic Battles

 
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RE: Napoleonic Battles - 6/5/2021 2:13:24 PM   
Angiel


Posts: 128
Joined: 10/31/2006
From: Toscana Italy
Status: offline

Now you can choose between counters and figures.
An example of some French counters:



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Post #: 31
RE: Napoleonic Battles - 6/5/2021 6:26:09 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Very nice, love the options.

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Post #: 32
RE: Napoleonic Battles - 6/6/2021 2:32:51 PM   
rommel222

 

Posts: 725
Joined: 9/21/2015
Status: offline
Greetings Angiel,
The counters remind me of my Martial Enterprises/Clash of Arms La Bataille series of grand tactical, Napoleonic battle games. Look great!
https://labataille.me/published-by-me

https://boardgamegeek.com/boardgamefamily/109/series-la-bataille-clash-arms-games



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Post #: 33
RE: Napoleonic Battles - 6/11/2021 3:50:47 PM   
Angiel


Posts: 128
Joined: 10/31/2006
From: Toscana Italy
Status: offline
Hi
A short clip on the new Napoleonic Battles game.



https://youtu.be/s8Rhyt3KQr4

< Message edited by Angiel -- 6/11/2021 3:55:50 PM >


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Post #: 34
RE: Napoleonic Battles - 6/14/2021 4:56:38 PM   
Angiel


Posts: 128
Joined: 10/31/2006
From: Toscana Italy
Status: offline
Hi
Marengo: 9 am, Austrian attack on the Perderbona farmhouse.
farmhouse






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Post #: 35
RE: Napoleonic Battles - 6/17/2021 11:47:18 AM   
Angiel


Posts: 128
Joined: 10/31/2006
From: Toscana Italy
Status: offline

Bug fixes and additions:

- Added WASD keys for scrolling
--On-off music
- Fire animations (ball, bullet, sword)
- Faster fire animations
--Ai now moves faster (150 instead of 100) = faster Ai turn
--Marengo playable
- Cavalry attacking artillery + 2 (was +1)
- Fixed bug of Prussians entering by mistake, on turn 1 in Waterloo
--Fixed French cavalry bug that loops in movement

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