Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Message for Ralph Tricky

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> RE: Message for Ralph Tricky Page: <<   < prev  1 2 3 [4] 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Message for Ralph Tricky - 6/20/2021 2:42:21 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
More coding assets equals faster results. But since no one is going to ask for volunteer help there will always be a one man 'team'. Oh wait, volunteers will steal the code. Forgot that one.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Curtis Lemay)
Post #: 91
RE: Message for Ralph Tricky - 6/20/2021 2:46:19 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Lobster

More coding assets equals faster results. But since no one is going to ask for volunteer help there will always be a one man 'team'. Oh wait, volunteers will steal the code. Forgot that one.

I've pointed out the dificulties Matrix faces in that regard. You live in a fantasy world and choose to ignore them.

But, Matrix can do whatever they want. I have no control one way or the other.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Lobster)
Post #: 92
RE: Message for Ralph Tricky - 6/20/2021 3:09:10 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
You could ask for help. Volunteer or otherwise. Have you done that?

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Curtis Lemay)
Post #: 93
RE: Message for Ralph Tricky - 6/20/2021 3:13:28 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Lobster

You could ask for help. Volunteer or otherwise. Have you done that?


That's up to Matrix. They're the only ones that know the full situation.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Lobster)
Post #: 94
RE: Message for Ralph Tricky - 6/20/2021 4:18:31 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: Lobster

You could ask for help. Volunteer or otherwise. Have you done that?


That's up to Matrix. They're the only ones that know the full situation.


You have not asked for help. I thought as much.

We are doomed.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Curtis Lemay)
Post #: 95
RE: Message for Ralph Tricky - 6/20/2021 4:29:22 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Lobster


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: Lobster

You could ask for help. Volunteer or otherwise. Have you done that?


That's up to Matrix. They're the only ones that know the full situation.


You have not asked for help. I thought as much.

We are doomed.

Yes. Matrix is totaly ignorant of all things TOAW.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Lobster)
Post #: 96
RE: Message for Ralph Tricky - 6/20/2021 6:19:46 PM   
parmenio

 

Posts: 266
Joined: 8/6/2009
From: United Kingdom
Status: offline

quote:

ORIGINAL: cathar1244


I was hasty with that comment. The blog hadn't updated since then, but I found other comments from the developer from last year. Apparently he had a round with cancer and the fellow doing the non-AI programming was also sick for a while.

But, yeah, one hopes that a product of some kind is eventually released. The map editor looks interesting.

Note this effort is for 17-18-19 century battles.

Cheers

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: cathar1244

https://www.general-staff.com/about/

This looked promising, but no updates since 2017, it seems. It was a project by the guy who programmed Universal Military Simulator I and II way back when.

Cheers

Note that they solicited donations to kickstart it. Got over $16K. Wonder how those folks feel now?




This is a two-man band and Andy O'Neill has a full-time job other than working on the General Staff game. I've been following this for over 12 months... blog and the Grogheads forum where the developer posts:

http://www.grogheads.com/forums/index.php?board=87.0

Remember when Ralph used to *actually* *post* *updates* ....


(in reply to cathar1244)
Post #: 97
RE: Message for Ralph Tricky - 6/20/2021 6:21:21 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: Lobster


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: Lobster

You could ask for help. Volunteer or otherwise. Have you done that?


That's up to Matrix. They're the only ones that know the full situation.


You have not asked for help. I thought as much.

We are doomed.

Yes. Matrix is totaly ignorant of all things TOAW.


That or doesn't care.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Curtis Lemay)
Post #: 98
RE: Message for Ralph Tricky - 6/20/2021 7:51:29 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
quote:

ORIGINAL: Curtis Lemay
Since it wasn't based upon any evidence from the contributors, yes, it was baseless.

Wasn't based upon any evidence from the contributors? You mean other than all of the contributor comments on the Kickstarter project? Where I didn't see any contributors lamenting their "squandered" contribution? Game development is continuing, and from what I can see, the contributors are waiting patiently for further developments and updates. But other than that, right, no evidence...

[EDIT] I will add that in the kickstarter project and the forum parmenio linked, there is much more information about the development and reason for delays for that game than there is here for TOAW.

< Message edited by 76mm -- 6/20/2021 8:13:04 PM >

(in reply to Curtis Lemay)
Post #: 99
RE: Message for Ralph Tricky - 6/20/2021 8:27:53 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
quote:

ORIGINAL: 76mm

quote:

ORIGINAL: Curtis Lemay
Since it wasn't based upon any evidence from the contributors, yes, it was baseless.

Wasn't based upon any evidence from the contributors? You mean other than all of the contributor comments on the Kickstarter project? Where I didn't see any contributors lamenting their "squandered" contribution? Game development is continuing, and from what I can see, the contributors are waiting patiently for further developments and updates. But other than that, right, no evidence...

[EDIT] I will add that in the kickstarter project and the forum parmenio linked, there is much more information about the development and reason for delays for that game than there is here for TOAW.

Alright. Yesterday it appeared that develpment had halted back in 2017. Now it appears it is still in active development. If you knew that yesterday, you should have said so.

We could use some of those supporters who are willing to wait over four years without getting anything but talk.

< Message edited by Curtis Lemay -- 6/20/2021 8:49:36 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to 76mm)
Post #: 100
RE: Message for Ralph Tricky - 6/20/2021 10:14:37 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
quote:

ORIGINAL: Curtis Lemay
We could use some of those supporters who are willing to wait over four years without getting anything but talk.

I understand that you are in an awkward position, but the fact is that, for instance in the forum for that other game, the dev explains what he's working on now, why the delays with development, prognosis, etc. While substantively really not very information is provided, you at least get the feeling that the dev (1) cares about the project and 2) is sharing whatever he knows.

Meanwhile, you are apparently unable to say anything other than that the game is being worked on; but there has been no news for years on key issues such as what if Ralph's involvement at this point, if any? What are Matrix's plans for the game? What features are being worked on? Is there a realistic prospect of further development?

From what you say, discussion of these topics is not up to you, but that does not make the almost complete lack of info (and lack of visible progress) less frustrating...Ralph, Matrix, or both should post on this forum to tell us what is going on (or permit you to do so). Please tell us who to contact at Matrix on these topics, and I'm sure many of us will do so (just pls don't tell us to contact Bart, who AFAIK has not ever graced this forum with his presence).

(in reply to Curtis Lemay)
Post #: 101
RE: Message for Ralph Tricky - 6/20/2021 10:27:43 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: 76mm

quote:

ORIGINAL: Curtis Lemay
We could use some of those supporters who are willing to wait over four years without getting anything but talk.

I understand that you are in an awkward position, but the fact is that, for instance in the forum for that other game, the dev explains what he's working on now, why the delays with development, prognosis, etc. While substantively really not very information is provided, you at least get the feeling that the dev (1) cares about the project and 2) is sharing whatever he knows.

Meanwhile, you are apparently unable to say anything other than that the game is being worked on; but there has been no news for years on key issues such as what if Ralph's involvement at this point, if any? What are Matrix's plans for the game? What features are being worked on? Is there a realistic prospect of further development?

From what you say, discussion of these topics is not up to you, but that does not make the almost complete lack of info (and lack of visible progress) less frustrating...Ralph, Matrix, or both should post on this forum to tell us what is going on (or permit you to do so). Please tell us who to contact at Matrix on these topics, and I'm sure many of us will do so (just pls don't tell us to contact Bart, who AFAIK has not ever graced this forum with his presence).


We've had this information:

https://www.matrixgames.com/forums/tm.asp?m=4869825

Otherwise, the Matrix rationale for not talking about developments too far in advance wasn't just a prohibition. It made sense for good reasons.

TOAW IV is for sale now. Spouting about features that may never see daylight could turn out to be deceptive. That project is not for sale yet (so far as I know).

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to 76mm)
Post #: 102
RE: Message for Ralph Tricky - 6/21/2021 1:22:02 AM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
quote:

ORIGINAL: Curtis Lemay
Otherwise, the Matrix rationale for not talking about developments too far in advance wasn't just a prohibition. It made sense for good reasons.

But the issue extends beyond "not talking about developments"...Matrix has not confirmed that there are actually any plans to release further developments, or how/if they intend to deal with reinforcing the programming team in Ralph's absence. Given that, as you say, all of this is Matrix's decision, their complete silence on these issues for years now does not inspire confidence.

(in reply to Curtis Lemay)
Post #: 103
RE: Message for Ralph Tricky - 6/21/2021 6:35:40 AM   
parmenio

 

Posts: 266
Joined: 8/6/2009
From: United Kingdom
Status: offline
quote:

ORIGINAL: Curtis Lemay

We've had this information:

https://www.matrixgames.com/forums/tm.asp?m=4869825

Otherwise, the Matrix rationale for not talking about developments too far in advance wasn't just a prohibition. It made sense for good reasons.

TOAW IV is for sale now. Spouting about features that may never see daylight could turn out to be deceptive. That project is not for sale yet (so far as I know).


Well maybe rather than not talking about nice shiny new features, there could be talk about fixing existing issues like this one...

https://www.matrixgames.com/forums/tm.asp?m=5039028

(in reply to Curtis Lemay)
Post #: 104
RE: Message for Ralph Tricky - 6/21/2021 8:03:20 AM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: 76mm

But the issue extends beyond "not talking about developments"...Matrix has not confirmed that there are actually any plans to release further developments, or how/if they intend to deal with reinforcing the programming team in Ralph's absence. Given that, as you say, all of this is Matrix's decision, their complete silence on these issues for years now does not inspire confidence.


I think with TOAW in particular it's sensible to simply assume there will be no further developments. Take or leave the game as it is. That way, there's a limit to how much disappointment you'll experience.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to 76mm)
Post #: 105
RE: Message for Ralph Tricky - 6/21/2021 11:23:33 AM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
quote:

ORIGINAL: parmenio
Well maybe rather than not talking about nice shiny new features, there could be talk about fixing existing issues like this one...

Yes, that is part of the issue. So there is some grand set of new but unspecified features which are being worked on, but no bug fixes will be released until those feature are complete, if ever. Bob's told us he's not even working on the bugs at this point. So no bug fixes on the horizon.

(in reply to parmenio)
Post #: 106
RE: Message for Ralph Tricky - 6/21/2021 11:59:45 AM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
quote:

ORIGINAL: golden delicious
I think with TOAW in particular it's sensible to simply assume there will be no further developments. Take or leave the game as it is. That way, there's a limit to how much disappointment you'll experience.


+1

Given the current state of afairs the community is powerless to have any impact whatsoever in the games future so what GD advises is the only sane course. Anything else is just banging your head against a brick wall. This thread bears that out.

< Message edited by Lobster -- 6/21/2021 12:00:35 PM >


_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to golden delicious)
Post #: 107
RE: Message for Ralph Tricky - 6/21/2021 2:07:00 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: parmenio

quote:

ORIGINAL: Curtis Lemay

We've had this information:

https://www.matrixgames.com/forums/tm.asp?m=4869825

Otherwise, the Matrix rationale for not talking about developments too far in advance wasn't just a prohibition. It made sense for good reasons.

TOAW IV is for sale now. Spouting about features that may never see daylight could turn out to be deceptive. That project is not for sale yet (so far as I know).


Well maybe rather than not talking about nice shiny new features, there could be talk about fixing existing issues like this one...

https://www.matrixgames.com/forums/tm.asp?m=5039028


Whatever that issue is (all of a sudden the .40 update can't be installed? Really?), it's an issue for Matrix, not me.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to parmenio)
Post #: 108
RE: Message for Ralph Tricky - 6/21/2021 2:08:52 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: 76mm

Yes, that is part of the issue. So there is some grand set of new but unspecified features which are being worked on, but no bug fixes will be released until those feature are complete, if ever. Bob's told us he's not even working on the bugs at this point. So no bug fixes on the horizon.


Nothing will be released until both features and fixes are finished. So, what difference does it make to the public which is coded first?!

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to 76mm)
Post #: 109
RE: Message for Ralph Tricky - 6/21/2021 2:10:55 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Lobster

quote:

ORIGINAL: golden delicious
I think with TOAW in particular it's sensible to simply assume there will be no further developments. Take or leave the game as it is. That way, there's a limit to how much disappointment you'll experience.


+1

Given the current state of afairs the community is powerless to have any impact whatsoever in the games future so what GD advises is the only sane course. Anything else is just banging your head against a brick wall. This thread bears that out.

These are both from insiders who should know better. Clearly, Lobster has now shifted into full sabotage mode.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Lobster)
Post #: 110
RE: Message for Ralph Tricky - 6/21/2021 2:34:41 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
quote:

ORIGINAL: Curtis Lemay
Nothing will be released until both features and fixes are finished. So, what difference does it make to the public which is coded first?!

Well, that's the issue, isn't it? Why not fix bugs first in a patch--the pretty much universal approach among computer games--before adding new features? Especially when, as you have said, there is only one programmer now?

(in reply to Curtis Lemay)
Post #: 111
RE: Message for Ralph Tricky - 6/21/2021 2:48:08 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
quote:

ORIGINAL: Curtis Lemay


These are both from insiders who should know better.


I'm aware you're working on the game. However, to play or design for the game based on a hypothetical future feature or fix- even if I knew such a thing was planned- seems like a pathway to disappointment to me, given the bumpy development history of the game to date.

To be clear: I've worked on TOAW IV scenario design quite a lot over the last year. This puts me firmly in the "take it" rather than the "leave it" camp. If I wasn't, then it would be singularly pointless for me to be on this forum at all.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Curtis Lemay)
Post #: 112
RE: Message for Ralph Tricky - 6/21/2021 3:16:33 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: Lobster

quote:

ORIGINAL: golden delicious
I think with TOAW in particular it's sensible to simply assume there will be no further developments. Take or leave the game as it is. That way, there's a limit to how much disappointment you'll experience.


+1

Given the current state of afairs the community is powerless to have any impact whatsoever in the games future so what GD advises is the only sane course. Anything else is just banging your head against a brick wall. This thread bears that out.

These are both from insiders who should know better. Clearly, Lobster has now shifted into full sabotage mode.


Right because I'm the only one saying that. We will all be dead, including you, before we get a bug fix patch unless Ralph returns and saves the day. You said the new features and the fixes will be released at the same time. And the feature list is extensive. Very much so.

quote:

ORIGINAL: Curtis Lemay
Nothing will be released until both features and fixes are finished. So, what difference does it make to the public which is coded first?!


Being an 'insider' I know what you have planned. So what GD says is fairly true. BTW, notice he said that and I agreed. So is he a sabateur also? And the others who said basically the same thing. More sabateurs? So now we are a group of sabateurs and software pirates.

BTW, I would rather be a sabateur and software pirate with this fine group of people than a volunteer helping you any day of the week.

< Message edited by Lobster -- 6/21/2021 3:18:42 PM >


_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Curtis Lemay)
Post #: 113
RE: Message for Ralph Tricky - 6/21/2021 3:22:04 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Lobster

BTW, notice he said that and I agreed. So is he a sabateur also?


I would like to take this opportunity to distance myself from Mr. Lobster...

I like to think I have a fairly neutral stance here: I have no expectations of further development, nevertheless I appreciate Bob is putting in a lot of really quite thankless work to do what he feels will make the game better, and I'll be grateful for any improvements that do result from that effort- I'm simply not relying on them doing so.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Lobster)
Post #: 114
RE: Message for Ralph Tricky - 6/21/2021 3:30:46 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
But that makes you a sabateur by Bob's standards. I've said the same thing.

I've also said I appreicate the work Bob has done. If anyone bothered to pay attention they would know that I've been concerned by a lack of work force. If you would ignore Bob's deflections you would know that.

Regardless of what anyone thinks of me I regard this community as a whole as one of the best.

BTW, more deflections and name calling incoming. It's what Bob does best.

< Message edited by Lobster -- 6/21/2021 3:38:03 PM >


_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to golden delicious)
Post #: 115
RE: Message for Ralph Tricky - 6/21/2021 5:14:50 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline

quote:

ORIGINAL: Curtis Lemay
Nothing will be released until both features and fixes are finished. So, what difference does it make to the public which is coded first?!


If there are at least 2-4 developers working on the software then it does make some difference.

If the team only has two developers then one can work on the bugs and the other on feature enhancements (but this scenario would be counter productive, i.e. a waste of resources, both should be working on bug fixes before any enhancements to the software)

If the team has four developers one team of two can go work on bugs and the other two can go work on enhancements.

If there is only one developer then ideally he should be knocking out all the bugs first before implementing any feature work.

This is pretty much an industry standard.

I know I have been a professional software engineer since 1998.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Curtis Lemay)
Post #: 116
RE: Message for Ralph Tricky - 6/21/2021 5:41:37 PM   
Peresvet

 

Posts: 38
Joined: 5/4/2021
Status: offline
quote:

Nothing will be released until both features and fixes are finished.


No doubt, the new features will initially contain bugs as well. With such approach, there's no hope the new features will become bug-free in my lifetime...

(in reply to Curtis Lemay)
Post #: 117
RE: Message for Ralph Tricky - 6/21/2021 7:20:07 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
quote:

ORIGINAL: 76mm

quote:

ORIGINAL: Curtis Lemay
Nothing will be released until both features and fixes are finished. So, what difference does it make to the public which is coded first?!

Well, that's the issue, isn't it? Why not fix bugs first in a patch--the pretty much universal approach among computer games--before adding new features? Especially when, as you have said, there is only one programmer now?

As I've said repeatedly, if every little thing has priority over new features there never will be any new features. For once, new features have priority. Since both will be released at the same time, what does it matter to the public which is addressed first internally.

Pointless to estimate coding time to anything. But, as I've posted elsewhere, the current update was divided into four parts. Three of those parts are finished, and a significant fraction of the fourth is as well. That, of course, doesn't say anything about how much longer will be required, but, statements from insiders that it's hopeless to expect it ever to be finished border on sabotage - depending upon how frequently they visit the DB.

Everybody should be inspired by those kickstarters for that other project: If they can wait over four years with nothing but talk for their money, surely TOAW lovers can wait far less - with the game in their hands - for a more fulsome update than ever before.

< Message edited by Curtis Lemay -- 6/21/2021 7:43:50 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to 76mm)
Post #: 118
RE: Message for Ralph Tricky - 6/21/2021 7:58:48 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline

quote:

ORIGINAL: Curtis Lemay

quote:

ORIGINAL: 76mm

quote:

ORIGINAL: Curtis Lemay
Nothing will be released until both features and fixes are finished. So, what difference does it make to the public which is coded first?!

Well, that's the issue, isn't it? Why not fix bugs first in a patch--the pretty much universal approach among computer games--before adding new features? Especially when, as you have said, there is only one programmer now?

As I've said repeatedly, if every little thing has priority over new features there never will be any new features. For once, new features have priority. Since both will be released at the same time, what does it matter to the public which is addressed first internally.

Pointless to estimate coding time to anything. But, as I've posted elsewhere, the current update was divided into four parts. Three of those parts are finished, and a significant fraction of the fourth is as well. That, of course, doesn't say anything about how much longer will be required, but, statements from insiders that it's hopeless to expect it ever to be finished border on sabotage - depending upon how frequently they visit the DB.

Everybody should be inspired by those kickstarters for that other project: If they can wait over four years with nothing but talk for their money, surely TOAW lovers can wait far less - with the game in their hands - for a more fulsome update than ever before.


Your in error, see post #116


_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Curtis Lemay)
Post #: 119
RE: Message for Ralph Tricky - 6/21/2021 8:00:49 PM   
Zovs


Posts: 6668
Joined: 2/23/2009
From: United States
Status: offline
Just to repeat. In all software ventures, the developers always fix all know bugs first, there is really no point in moving forward with new features that will undoubtly contain more bugs. A basic software engineering principle for over 60+ years.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Zovs)
Post #: 120
Page:   <<   < prev  1 2 3 [4] 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> RE: Message for Ralph Tricky Page: <<   < prev  1 2 3 [4] 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.047