Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Bunkerization

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> War Room >> Bunkerization Page: [1]
Login
Message << Older Topic   Newer Topic >>
Bunkerization - 6/28/2021 5:58:11 PM   
Soar_Slitherine

 

Posts: 426
Joined: 6/7/2020
Status: offline
This was added in the latest beta patch.
quote:

-Added Bunkerization Asset Types level I to VII. Each bunker point halves one structural damage point the hex it is in suffers and adds 'extra entrenchment bonus' to troops defending the hex.
-Other Asset levels provide some bunker points as well for the purpose of entrenchment bonus. This makes urban and industrial centers easier to defend. *
-Bunker Assets do not need logistical point link with Zone City to produce their bunker Points.

Here's some details about the mechanics based on some quick testing:
1. Extra entrenchment from bunker points is only added in actual combat, it does not affect the entrenchment shown on the strategic map.
2. It appears to give units an extra entrenchment bonus of up to 50% of their current entrenchment (at least in a plains hex).
3. Bunker points are divided up between the defending units to determine the amount of the extra entrenchment. When I increased the number of troops defending a hex with a Bunker I (400 bunker points) from 800 to 6000, they each got only 12% extra entrenchment rather than 50%.
4. Bunker points can reduce the anti-structure damage from the combat result to 0. (It seems that if the number of bunker points is large enough compared to anti-structure damage, the damage can be halved multiple times until it gets rounded down to 0.) Since bunkers provide from 400 to 50400 bunker points depending on their level, they can offer formidable protection to assets, although constructing them does involve a substantial metal cost.
Post #: 1
RE: Bunkerization - 6/28/2021 7:10:59 PM   
Rodia


Posts: 123
Joined: 9/19/2012
Status: offline
Unironic whoah, bunkers!

IMO, the game was missing some defensive infra.

Gonna turtle big time in my next game.

(in reply to Soar_Slitherine)
Post #: 2
RE: Bunkerization - 6/29/2021 2:57:16 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
would they add to administrative constraint?

_____________________________


(in reply to Rodia)
Post #: 3
RE: Bunkerization - 6/29/2021 9:24:00 PM   
Clandestine

 

Posts: 22
Joined: 6/16/2021
Status: offline
quote:

4. Bunker points can reduce the anti-structure damage from the combat result to 0. (It seems that if the number of bunker points is large enough compared to anti-structure damage, the damage can be halved multiple times until it gets rounded down to 0.) Since bunkers provide from 400 to 50400 bunker points depending on their level, they can offer formidable protection to assets, although constructing them does involve a substantial metal cost.


No viable trench warfare then?
Do the bunker assets get damaged by combat on the hex or are they indestructible?

(in reply to Soar_Slitherine)
Post #: 4
RE: Bunkerization - 6/29/2021 10:12:02 PM   
Soar_Slitherine

 

Posts: 426
Joined: 6/7/2020
Status: offline
Any anti-structure damage that makes it past the bunkers' damage mitigation will be distributed among the assets in the hex, including the bunkers. So wearing down the bunkers requires overmatching their damage mitigation.

(in reply to Clandestine)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> War Room >> Bunkerization Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.422