Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Multiple logistics numbers in a hex

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Multiple logistics numbers in a hex Page: [1]
Login
Message << Older Topic   Newer Topic >>
Multiple logistics numbers in a hex - 10/6/2020 12:23:07 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
What does it mean when there are multiple, different colored logistic numbers in a hex?
For example, the following pic shows initial points with grey and yellow numbers.
A couple of the hexes even have three(!) numbers in them.

Thanks for any thoughts,
-Mark R.





Attachment (1)
Post #: 1
RE: Multiple logistics numbers in a hex - 10/6/2020 1:07:41 PM   
DTurtle

 

Posts: 443
Joined: 4/26/2010
Status: offline
That was introduced with some patch.
Taking the hex on the ocean shore as an example:
There are 3172 total points available in the hex.
There are 3131 points available to move stuff from the hex to the north east.
There are 3170 points available to move stuff from the hex to the south.

(in reply to mroyer)
Post #: 2
RE: Multiple logistics numbers in a hex - 10/6/2020 4:20:36 PM   
solops

 

Posts: 814
Joined: 1/31/2002
From: Central Texas
Status: offline
Oh, good to know. I thought one was for trucks and the other was for rail. What happens it the rail runs E - W?

_____________________________

All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand

(in reply to DTurtle)
Post #: 3
RE: Multiple logistics numbers in a hex - 10/6/2020 10:54:23 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
Hmmm... interesting. Until just now, I thought logistic points were non-directional; i.e., they indicate how much "cargo" (my word) can go through the hex in any direction.

What causes some of the LP to be associated with a particular direction of cargo movement?

It's particularly curious since this turn (the very next turn following the image I posted above), I have no yellow LP numbers anywhere throughout the regime.

-Mark R.

(in reply to solops)
Post #: 4
RE: Multiple logistics numbers in a hex - 7/6/2021 8:05:08 PM   
mattpilot

 

Posts: 65
Joined: 3/8/2018
Status: offline
Does anyone know what the number in the grey box means .. the 107 and 100 ?


(in reply to mroyer)
Post #: 5
RE: Multiple logistics numbers in a hex - 7/6/2021 8:51:41 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
these are the pull numbers from rural assets
in other words, these buildings require 100 and 107 logistical points to operate

_____________________________


(in reply to mattpilot)
Post #: 6
RE: Multiple logistics numbers in a hex - 7/6/2021 9:38:42 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
quote:

ORIGINAL: mattpilot

Does anyone know what the number in the grey box means .. the 107 and 100 ?



You just necroed a thread that was dead for exactly 9 months.
With this game, such a old thread might relate to a game mechanic that has been utterly reworked.

Luckily logistics still works like this. Those are indeed pull points.
While assets do not consume the Logistics Points, they do still need them to pass. So they can fracture your logistics network.
But on a main road that has logistics flow to the next city or front anyway? They basically run for free on that front.

< Message edited by zgrssd -- 7/6/2021 9:40:13 PM >

(in reply to mattpilot)
Post #: 7
RE: Multiple logistics numbers in a hex - 7/7/2021 6:46:15 AM   
mattpilot

 

Posts: 65
Joined: 3/8/2018
Status: offline
Sorry for the necro - i did a lot of google searching and this was the only one that at least at an image to my question. :-)

Thanks for the explanation. I suppose now i have a follow up question -> How do i know how much a hex will 'pull' ? Or is that grey box the required amount? Like what if only 50 supply points flow through, how do i know i would need to increase it to 100?

(in reply to zgrssd)
Post #: 8
RE: Multiple logistics numbers in a hex - 7/7/2021 12:52:23 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline

quote:

ORIGINAL: mattpilot

Sorry for the necro - i did a lot of google searching and this was the only one that at least at an image to my question. :-)

Thanks for the explanation. I suppose now i have a follow up question -> How do i know how much a hex will 'pull' ? Or is that grey box the required amount? Like what if only 50 supply points flow through, how do i know i would need to increase it to 100?

Hexes only pull as much as the assets in it need. However the pulling is not additive (as they do not consume the logistics points).
Cities and Units do the most pulling and they are additive.
Logistics beyond pull points are by default split evenly.

(in reply to mattpilot)
Post #: 9
RE: Multiple logistics numbers in a hex - 7/7/2021 2:05:32 PM   
newageofpower


Posts: 261
Joined: 12/3/2020
Status: offline
Also, don't do what this guy did in the picture (putting logistical assets directly on a main arterial line); you want to use Dturtle's LIS injection method, especially for trains.

He did a writeup somewhere in the War Room IIRC and you can ask the crew on Discord too.

(in reply to zgrssd)
Post #: 10
RE: Multiple logistics numbers in a hex - 7/8/2021 7:14:03 AM   
mattpilot

 

Posts: 65
Joined: 3/8/2018
Status: offline
What do the color codes mean above the pull boxes? I also have one that has a blue strip next to the green one.


(in reply to newageofpower)
Post #: 11
RE: Multiple logistics numbers in a hex - 7/8/2021 8:46:04 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline

quote:

ORIGINAL: mattpilot

What do the color codes mean above the pull boxes? I also have one that has a blue strip next to the green one.





From my game-rules notes:





Attachment (1)

(in reply to mattpilot)
Post #: 12
RE: Multiple logistics numbers in a hex - 7/8/2021 9:04:41 AM   
mattpilot

 

Posts: 65
Joined: 3/8/2018
Status: offline
Thanks!

(in reply to mroyer)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Multiple logistics numbers in a hex Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.500