Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Something is wrong with city forts

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Something is wrong with city forts Page: [1]
Login
Message << Older Topic   Newer Topic >>
Something is wrong with city forts - 8/3/2021 3:12:23 AM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline

Defending in north Moscow. 40k troops, level 32 fort, all units both inside and outside the fort are 80%+ supply, 100%+ ammo and fuel with a full depot in the hex. 1298 German vs 2279 Soviet raw combat value, no air on either side. 1114 German to 178 Soviet resolved combat value with 6.2:1 resolved ratio.

WHY would the Soviets drop from 1114 to 178 in the combat resolution?

in the same turn with similar forces, in west Moscow with similar supply status 1708 to 2632 raw combat value reduced to 1490 to 187 final combat value.

And many turns previously the same thing happened at Sevastopol. I would have done better with far fewer troops in I had not used the fort capability and just left a couple of units on top.
Post #: 1
RE: Something is wrong with city forts - 8/3/2021 4:08:56 AM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
Do you have a screenshot of the combat with the details expanded?

(in reply to pompack)
Post #: 2
RE: Something is wrong with city forts - 8/3/2021 1:04:12 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
There are several factors. one is moral of the combat commander
we prob should dig into the formula

(in reply to jubjub)
Post #: 3
RE: Something is wrong with city forts - 8/3/2021 1:16:47 PM   
Jajusha


Posts: 249
Joined: 12/21/2010
Status: offline
Unit moral and TOE?
Commanders? Units linked to STAVKA? Overloaded HQ?
Year?

It's happened to me too mind you, even had a screenshot saved because of my failed defense of Odessa with similar ratios but the truth is if you look in detail to most of your defenses in 41 and 42, this happens alot. Defenses of 62 turning 2 aren't uncommon, outside or inside city forts. The CV ratios displayed for the soviet side are your best estimate, i usually divide it by 2 during 41 and 42 now.

Your infantry TOE till Dec 41 is using outdated infantry squads. Even after that only a portion is updated to the new squads. You have the artilery firing penalty due to lack of ammo. Your National moral lowers from 50 to 45. You'll have manpower problems.

< Message edited by Jajusha -- 8/3/2021 1:17:16 PM >

(in reply to freeboy)
Post #: 4
RE: Something is wrong with city forts - 8/3/2021 2:50:31 PM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline
morale was 47-50 and the units were fully linked to army then front then STAVKA with no overloads. Commanders were all the best that you can get for summer 42.

(in reply to Jajusha)
Post #: 5
RE: Something is wrong with city forts - 8/3/2021 3:33:44 PM   
jubjub

 

Posts: 493
Joined: 5/2/2021
Status: offline
The explanation that makes the most sense to me is that you only had 40,000 troops defending against over 100,000. You will easily have half of your elements killed, damaged, or disabled in this fight. This automatically halves the initial CV. On top of this, you probably lost a fort level, which is another 11% reduction. So there's already a 55% reduction in CV that we can easily account for.


Let's say 30,000 German troops are taken out in combat. You now have 70,000 vs 20,000. The combat engine gives bonuses for outnumbering your opponent, and at 3:1, it's probably a pretty significant factor here. Another possible element is air support. There are unseen bonuses for flying ground support, so if the VVS CAS didn't fly this battle while the Luftwaffe's did, that might have influenced the result.


I'm sure there's other explanations, but the fact is 3-4 infantry divisions aren't enough to stop a huge assault like that. In this case, the initial and displayed CV drastically overestimates the combat ability of what's in the hex. Again, if you can show the combat result, that would help show what happened with more detail and accuracy.


(in reply to pompack)
Post #: 6
RE: Something is wrong with city forts - 8/3/2021 6:55:47 PM   
821Bobo


Posts: 2311
Joined: 2/8/2011
From: Slovakia
Status: offline
Yes 40k troops is too few and even not worth spending APs on such small garrison. I have over 100k in Odessa and 11th Army have been wrecked in futile attempts to take the city. What also matters is if the city is isolated and in what shape are the troops.

(in reply to jubjub)
Post #: 7
RE: Something is wrong with city forts - 8/3/2021 9:16:21 PM   
squatter

 

Posts: 1033
Joined: 6/24/2006
Status: offline
Anecdotal evidence from the few games I've played is that city forts have always fallen on the first attack.

(in reply to 821Bobo)
Post #: 8
RE: Something is wrong with city forts - 8/3/2021 11:12:16 PM   
Rosencrantus

 

Posts: 318
Joined: 1/9/2021
From: Canada
Status: offline
A city fort with 7+ good units in a 3+ fort is practically not worth assaulting for both sides unless you have it isolated. You just needed more good units in there.

Edit: I am also quite sure that city forts just allow you to stack more units into the hex; it does not change any of the units CV value or anything. It is just meant to be a tool to stack more units.

< Message edited by Rosencrantus -- 8/3/2021 11:13:39 PM >

(in reply to squatter)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Something is wrong with city forts Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.906