tumbi1
Posts: 43
Joined: 2/8/2013 Status: offline
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That's interesting in regards the bonus the AI gets in terms of reaction. That nullifies one of the biggest advantages the German's would have gotten if they had captured Moscow, and I have found capturing Moscow doesn't seem to count for much in the game, aside from the lost production and VPs. To my mind, if the Germans had actually captured Moscow, it would have crippled Russia, as they effectively wouldn't have been able to move strategically north to south, and Leningrad would have been more of less cut off. Neither of these occur. The old WIR was better in that regard, as you were better rewarded for strategic achievements like that. I'm not a programmer/game developer, (I'm a 'cousin' in IT support), so I can't comment on the difficulty of allowing for the strategic benefits to be gained whilst still assisting the AI, which can't 'think', but it is a pity you don't see them. Also I don't think the game allows for the German player to stop at the beginning of October, entrench, and subsequently better survive the winter, as they would have if they had planned it that way. I have tried, and the army just melts away with the blizzard even after a good 6 weeks of preparing. That winter was famous because it was severe and the Germans kept attacking into it, so they naturally suffered hugely, but it wouldn't have happened that way if they had instead stopped and prepared.
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