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RE: Asterisk - 8/27/2009 2:17:32 PM   
Chris21wen

 

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* Please refer to the footnotes






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Post #: 31
RE: Asterisk - 8/28/2009 11:36:34 AM   
morganbj


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quote:

ORIGINAL: Kumppi

War in the Pacific Asterisk Edition.

Excellent!!

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Post #: 32
RE: Asterisk - 8/28/2009 11:54:24 AM   
vlcz


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From: Spain
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quote:

ORIGINAL: Strjder

Any Asterix FAQ out there?


http://gb.asterix.com/


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Post #: 33
RE: Asterisk - 8/28/2021 6:44:53 PM   
Tanaka


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Joined: 4/8/2003
From: USA
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Asterisk next to parts of a Division? What does that mean?

Can the Japanese 55th Division ever be put together when parts say N/A and Inactive?

< Message edited by Tanaka -- 8/28/2021 6:48:55 PM >


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Post #: 34
RE: Asterisk - 8/28/2021 8:24:49 PM   
RangerJoe


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There may be battalions that need to reform into a regiment/brigade. There may be subunits destroyed. There may be part(s) that are assigned to a different headquarters. How about a screenshot?

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Post #: 35
RE: Asterisk - 8/28/2021 8:40:26 PM   
Tanaka


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quote:

ORIGINAL: RangerJoe

There may be battalions that need to reform into a regiment/brigade. There may be subunits destroyed. There may be part(s) that are assigned to a different headquarters. How about a screenshot?


Japanese first turn so nothing destroyed.




Attachment (1)

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Post #: 36
RE: Asterisk - 8/28/2021 8:44:43 PM   
btd64


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If you combine the 3 battalions you will get the 143 reg. Then combine all elements and get 55th division....GP

< Message edited by btd64 -- 8/28/2021 8:45:27 PM >


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Post #: 37
RE: Asterisk - 8/28/2021 9:04:56 PM   
Tanaka


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quote:

ORIGINAL: btd64

If you combine the 3 battalions you will get the 143 reg. Then combine all elements and get 55th division....GP


Ah gotcha thanks!

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Post #: 38
RE: Asterisk - 8/28/2021 10:07:03 PM   
RangerJoe


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When the division is (re)formed there may be additional devices that need to be supplied to the unit as reinforcements.

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Seek peace but keep your gun handy.

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“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Tanaka)
Post #: 39
RE: Asterisk - 8/30/2021 2:24:36 AM   
geofflambert


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quote:

ORIGINAL: CEDeaton

I've noticed an asterisk out next to several leaders when going in to try and reassign a leader to an air unit (may be there for ships and LCU's as well, just hadn't noticed it). What does this represent? Are they already assigned to other units or something?


This means there's a chance the leader may have the gaul to run a squadron but probably not the right temperament for the job. Avoid those.




Attachment (1)

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Post #: 40
RE: Asterisk - 8/30/2021 3:15:13 AM   
Peleliu

 

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Always had a soft spot for Obelix myself.

(in reply to geofflambert)
Post #: 41
RE: Asterisk - 8/30/2021 6:47:55 PM   
littleike

 

Posts: 159
Joined: 10/3/2007
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From a faithful lurker

Symbols

Army screen shows a '+' next to under-strength devices that are in pool, a '=' next to device if the upgrade in the pool. Helps to see what replacements can be used. 
An '**' after the device indicates that the device differs between the sub-units (/C showing '**' means it has the different device than the rest of units, so it would stop recombining of subunits).
Sub TF, returning to home base at Manila. In the Set TF Routing, Patrol Zone line/button on the ship screen the symbols ~(!!) appear at the end.
First one is routing - I dont know what ~ is as all TFs of mine either have nothing for normal or ** for safer, safest or absolute.
Second one is the threat tolerance. (!!) = absolute. + is high, - is low and nothing is normal again.
Leader Combat Modifiers
The plus and minus signs (+/-) listed in the combat report under combat modifiers refers to whether or not a leader, in this case, passed or failed various checks to add their 'uniqueness' to the combat results. Therefore a combat report entry that shows "leader (-)' would mean that a leader failed to influence combat most likely due to bad dice rolls.
LCU screen:
'+' next to under-strength devices that are in pool, a '=' next to device if upgrade possible from pool.'**' for weapon not allowing split units to combine
I have searched all of the notes, and I can't find an explanation for the "*" next to some LCU's on the ground units screen. Also, I see some transports now have a -t (i.e. xAK-t) appended to their type. Can anyone clue me in as to what these mean?


"*" this mean units is a part of bigger unit like Division etc. and if condition are meet in can rebuild. Enter unit and click "unit organization of..." button, it will show what other units are required to rebuild.

-t this mean that ship is modified to transport troops. Normal cargo ships also can transport troops but capacity is smaller. -t is used also for subs that can transport troops.

When selecting a new commander from the pool pay attention to the asterisks next to the commanders' names. Commanders with asterisks are pilots
of the squadron, do not select those.

LCUs

On LCU display: ** for weapon not allowing split units to combine.
On LCU display: ** in front and back of a device indicates it is a static devise
On LCU display: * in back of "This unit is composed of" indicates that the unit has an upgrade. (Select Show unit TOE and select the yellow hyperlink to see the upgrade)

On LCU display: + next to under-strength devices that are in pool,
On LCU display: = next to device if upgrade possible from pool.
On LCU display: "out of theater" means loses devices.
On LCU Withdraw List: * at end of name means withdrawn unit loses devices


Ships

On TF display: # behind ship to indicate command of TF
On TF display # behind weapon if is antiair capable.
On TF display: * in ammo column if there are mine devices in the pool; acts as a quick check if mines could be loaded.

On TF display: ! next to mine ammo if can reload at base
On Ship information screen * display near weapon range mean weapon has antiaircraft capability

Added column for fuel required to Auto Convoy screen; '+' next to value indicates ships in port
(Could not find an example)

Air

On air units screen: # indicates unit has a withdraw date (Squadron’s name may be clicked on to access its Air Unit Information Screen)
On air units screen: * after Search when patrol squadron has more than one patrol level set
On air units screen: * indicates the location of the parent of this group (applicable to fragments and sub-units).
On the Air destination screen: –r and -R identifies bases that the air unit can transfer to overland by rail = by road= ( do I have these backwards?)
On the Air destination screen: The –s designation identifies bases that the air unit can transfer by ship.

Bases

On base list, * (friendly) and ^ (enemy) to indicate mines are present or detected

On the convoy screen: * to base name if supplied from the western Allied supply base.
(I don't understand this one, auto convoy is off for Bataan)
On the Bases list screen: * indicates Airfield is overstacked.
On the Bases list screen: b indicates that port/af have building turned on
On Manage Ship Repair display: # to show cannot complete repairs

Miscellaneous

Added mouse-over on device pool upgrade date with * shows upgrade detail.

The exclamation points and crossed swords over bases were added in Patch 1. They are as follows: Red exclamation point - either you lost a VP last turn from low garrison or the base has critically low supply Yellow exclamation point - the base is low on supply Crossed swords - Deliberate or Shock attack occurred in that hex last turn.

in combat report 12 x B-24D1 Liberator bombing from 25000 feet * Airfield Attack: 5 x 500 lb GP Bomb This particular asterisk means the bombers are flying with a reduced (long-range) bombload. Either they are at extended range or they are flying from a base that is not large enough to accomodate that model of bomber.

(in reply to Peleliu)
Post #: 42
RE: Asterisk - 8/30/2021 7:28:24 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: littleike

From a faithful lurker

Symbols

Army screen shows a '+' next to under-strength devices that are in pool, a '=' next to device if the upgrade in the pool. Helps to see what replacements can be used. 
An '**' after the device indicates that the device differs between the sub-units (/C showing '**' means it has the different device than the rest of units, so it would stop recombining of subunits).
Sub TF, returning to home base at Manila. In the Set TF Routing, Patrol Zone line/button on the ship screen the symbols ~(!!) appear at the end.
First one is routing - I dont know what ~ is as all TFs of mine either have nothing for normal or ** for safer, safest or absolute.
Second one is the threat tolerance. (!!) = absolute. + is high, - is low and nothing is normal again.
Leader Combat Modifiers
The plus and minus signs (+/-) listed in the combat report under combat modifiers refers to whether or not a leader, in this case, passed or failed various checks to add their 'uniqueness' to the combat results. Therefore a combat report entry that shows "leader (-)' would mean that a leader failed to influence combat most likely due to bad dice rolls.
LCU screen:
'+' next to under-strength devices that are in pool, a '=' next to device if upgrade possible from pool.'**' for weapon not allowing split units to combine
I have searched all of the notes, and I can't find an explanation for the "*" next to some LCU's on the ground units screen. Also, I see some transports now have a -t (i.e. xAK-t) appended to their type. Can anyone clue me in as to what these mean?


"*" this mean units is a part of bigger unit like Division etc. and if condition are meet in can rebuild. Enter unit and click "unit organization of..." button, it will show what other units are required to rebuild.

-t this mean that ship is modified to transport troops. Normal cargo ships also can transport troops but capacity is smaller. -t is used also for subs that can transport troops.

When selecting a new commander from the pool pay attention to the asterisks next to the commanders' names. Commanders with asterisks are pilots
of the squadron, do not select those.

LCUs

On LCU display: ** for weapon not allowing split units to combine.
On LCU display: ** in front and back of a device indicates it is a static devise
On LCU display: * in back of "This unit is composed of" indicates that the unit has an upgrade. (Select Show unit TOE and select the yellow hyperlink to see the upgrade)

On LCU display: + next to under-strength devices that are in pool,
On LCU display: = next to device if upgrade possible from pool.
On LCU display: "out of theater" means loses devices.
On LCU Withdraw List: * at end of name means withdrawn unit loses devices


Ships

On TF display: # behind ship to indicate command of TF
On TF display # behind weapon if is antiair capable.
On TF display: * in ammo column if there are mine devices in the pool; acts as a quick check if mines could be loaded.

On TF display: ! next to mine ammo if can reload at base
On Ship information screen * display near weapon range mean weapon has antiaircraft capability

Added column for fuel required to Auto Convoy screen; '+' next to value indicates ships in port
(Could not find an example)

Air

On air units screen: # indicates unit has a withdraw date (Squadron’s name may be clicked on to access its Air Unit Information Screen)
On air units screen: * after Search when patrol squadron has more than one patrol level set
On air units screen: * indicates the location of the parent of this group (applicable to fragments and sub-units).
On the Air destination screen: –r and -R identifies bases that the air unit can transfer to overland by rail = by road= ( do I have these backwards?)
On the Air destination screen: The –s designation identifies bases that the air unit can transfer by ship.

Bases

On base list, * (friendly) and ^ (enemy) to indicate mines are present or detected

On the convoy screen: * to base name if supplied from the western Allied supply base.
(I don't understand this one, auto convoy is off for Bataan)
On the Bases list screen: * indicates Airfield is overstacked.
On the Bases list screen: b indicates that port/af have building turned on
On Manage Ship Repair display: # to show cannot complete repairs

Miscellaneous

Added mouse-over on device pool upgrade date with * shows upgrade detail.

The exclamation points and crossed swords over bases were added in Patch 1. They are as follows: Red exclamation point - either you lost a VP last turn from low garrison or the base has critically low supply Yellow exclamation point - the base is low on supply Crossed swords - Deliberate or Shock attack occurred in that hex last turn.

in combat report 12 x B-24D1 Liberator bombing from 25000 feet * Airfield Attack: 5 x 500 lb GP Bomb This particular asterisk means the bombers are flying with a reduced (long-range) bombload. Either they are at extended range or they are flying from a base that is not large enough to accomodate that model of bomber.



Nice thanks!

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Post #: 43
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