elliotg
Posts: 3597
Joined: 9/10/2007 Status: offline
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quote:
ORIGINAL: Jorgen_CAB quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: Jorgen_CAB In Aurora 4x you can actually build a more or less infinite number of sub fleets... but that game have both admin, fleet and sub-fleet elements and then admirals assigned to them individually. The Admin command then give military and/or logistical bonuses to its fleet elements based on range. Sorry, understood now but I haven't played Aurora and we do not plan to have sub-fleets, which does not mean you can't have smaller fleets, larger ones, fleets with various roles and admirals assigned where you want, it's just not the exact same system you described. I understand that this late i development this would be allot to ask... but can we at least sort fleets by name so we can use a clever naming system to sort fleets by location, area of operation or similar things? One of my major gripe with the way things worked in DW1 was that it was a horrible way to organise your fleets, task-force and squadrons and forced you to put them in just large fleets when you often wanted a bit more control but manage them in the interface was difficult and time consuming. At a later date I would very much at least like to have some way to organise fleets and task-forces so they are easy to identify and manage that way. It does not need to have a mechanical impact on the game, just for ordering and structuring fleets and squadrons for the player. Sorting options on the Fleet list currently includes: - Strength, highest first - Strength, lowest first - Size, highest first - Size, lowest first - Troop Attack Strength - Name ...and we can add more as needed :) There are also defined fleet types: Main Attack fleets, Raiding fleets, Invasion fleets, Defense fleets. There's also a number of other tactical options that control how fleets work. So in summary, there's a lot more control over fleets in DW2 that didn't exist in DW1.
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