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Stop the Japanese AI from suicidal invasions and CA sacrifices at Pearl Harbor

 
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Stop the Japanese AI from suicidal invasions and CA sac... - 9/18/2021 7:23:33 PM   
huda0816

 

Posts: 75
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From: Austria
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I had a really enjoyable game against the AI. Now it is October 1942 and the AI started to send unescorted invasions towards New Zealand where a small cruiser-taskforce is sinking them one after another.

The other problem for the AI is it's tendency to send small taskforces to Pearl Harbor where they are slaughtered by divebombers. I even reloaded turns to let the crippled taskforces escape.

So my question is, if there are any triggers which will stop the AI from suicidal behavior such as taking specific bases?
Post #: 1
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/18/2021 9:33:49 PM   
RangerJoe


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Let them take those bases. Or let enough time pass.

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“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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(in reply to huda0816)
Post #: 2
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/18/2021 11:34:37 PM   
ggeilman

 

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Pearl Harbor?

(in reply to RangerJoe)
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RE: Stop the Japanese AI from suicidal invasions and CA... - 9/18/2021 11:48:05 PM   
Tanaka


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From: USA
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quote:

ORIGINAL: huda0816

I had a really enjoyable game against the AI. Now it is October 1942 and the AI started to send unescorted invasions towards New Zealand where a small cruiser-taskforce is sinking them one after another.

The other problem for the AI is it's tendency to send small taskforces to Pearl Harbor where they are slaughtered by divebombers. I even reloaded turns to let the crippled taskforces escape.

So my question is, if there are any triggers which will stop the AI from suicidal behavior such as taking specific bases?


You should be playing AndyMacs updated Scens. He wrote the AI for the game and keeps the Scens updated:

https://www.matrixgames.com/forums/tm.asp?m=4692890

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Post #: 4
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 6:03:52 AM   
Andy Mac

 

Posts: 15222
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The pearl harbour issue was fixed in patch 1 or 2 10 years ago did you update tot he 2012 updates or my latest ?

(in reply to Tanaka)
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RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 9:59:08 AM   
huda0816

 

Posts: 75
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Thank you for all your replies.

@Andy Mac:

This is the version number shown at the start screen:

[image][/image]

I am playing scenario 2 and downloaded your updated scenarios but I am not sure how to confirm that the installation worked.

I had the impression that the AI is/was quite competent until the middle of 1942 and had some nice surprises in store.

Also those things are definitely not game-breaking as there should be enough ships and units left on the Japanese side.

I am only feeling sorry for all the AI sailors and soldiers.




Attachment (1)

(in reply to Andy Mac)
Post #: 6
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 10:07:43 AM   
RangerJoe


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It is not the version that is the problem. When you did the updated scenarios, you had to remove the old AI scripts.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to huda0816)
Post #: 7
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 10:17:21 AM   
huda0816

 

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quote:

ORIGINAL: RangerJoe

It is not the version that is the problem. When you did the updated scenarios, you had to remove the old AI scripts.


How does one do that? I only extracted the zipped scenarios and put them into the scenario folder.

Those are the more recently updated files in the scenario-folder:






Attachment (1)

(in reply to RangerJoe)
Post #: 8
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 10:40:49 AM   
Andy Mac

 

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Do you have files aei02-01.dat
aei02-02.dat
aei02-03.dat
aei02-03.dat
aei02-03.dat
etc etc

If yes then the AI randomlly picks 1 AI script out of the main scenario 1 and 16 variants

You MUST DELETE all the aei02-xx.dat files or there is only a 1/17 chance of playing the current AI

The problem is prior to release everyone was saying the old WITP AI was too boring so for the release version and about a year after the AI was supercharged to be recklessly aggressive and it had massive number of variants - it worked for about 3 months then players figured it out and started usign small SCTF to cream the Ai - also a number of variants the AI simply didnt have the assets ina scen1 or 2 game to use effectively

So I re wrote it to make it a littel slower and to better cover its invasions - it is still bad at it dont get me wrong AI is weaker than a player would be in providing good cover for Amphibs but it got better at it in later versions and I removed most of the options as it was to hard to maintain 17 versions of scripts

(in reply to huda0816)
Post #: 9
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 11:00:22 AM   
HansBolter


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Players need to learn that they are NOT OBLIGATED to trash and destroy the AIs forces when it makes stupid moves.

While the AI may not be able to stop sending surface combat TFs to Pearl, the player is most certainly capable of standing down the dive bombers at Pearl.

_____________________________

Hans


(in reply to Andy Mac)
Post #: 10
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 11:04:08 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
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quote:

ORIGINAL: HansBolter

Players need to learn that they are NOT OBLIGATED to trash and destroy the AIs forces when it makes stupid moves.

While the AI may not be able to stop sending surface combat TFs to Pearl, the player is most certainly capable of standing down the dive bombers at Pearl.



Good point....GP

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AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to HansBolter)
Post #: 11
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 11:09:23 AM   
huda0816

 

Posts: 75
Joined: 8/7/2021
From: Austria
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quote:

ORIGINAL: Andy Mac

Do you have files aei02-01.dat
aei02-02.dat
aei02-03.dat
aei02-03.dat
aei02-03.dat
etc etc

If yes then the AI randomlly picks 1 AI script out of the main scenario 1 and 16 variants

You MUST DELETE all the aei02-xx.dat files or there is only a 1/17 chance of playing the current AI

The problem is prior to release everyone was saying the old WITP AI was too boring so for the release version and about a year after the AI was supercharged to be recklessly aggressive and it had massive number of variants - it worked for about 3 months then players figured it out and started usign small SCTF to cream the Ai - also a number of variants the AI simply didnt have the assets ina scen1 or 2 game to use effectively

So I re wrote it to make it a littel slower and to better cover its invasions - it is still bad at it dont get me wrong AI is weaker than a player would be in providing good cover for Amphibs but it got better at it in later versions and I removed most of the options as it was to hard to maintain 17 versions of scripts


That is the problem. I did not delete the variants.

I am not sure if I should start over now. Will the AI stop doing overly aggressive things and switch to a defensive stance at some date?

And my last question: Which scenario do you recommend if I want to play as Japan against the AI?

(in reply to Andy Mac)
Post #: 12
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 11:22:04 AM   
huda0816

 

Posts: 75
Joined: 8/7/2021
From: Austria
Status: offline

quote:

ORIGINAL: HansBolter

Players need to learn that they are NOT OBLIGATED to trash and destroy the AIs forces when it makes stupid moves.

While the AI may not be able to stop sending surface combat TFs to Pearl, the player is most certainly capable of standing down the dive bombers at Pearl.


This is what I did some times at the cost of some ships on ASW duty.

As I am relatively new to the game I just recently read about using PT Boat taskforces in harbors to soak up the surface attack.

(in reply to HansBolter)
Post #: 13
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 11:54:16 AM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline

quote:

ORIGINAL: huda0816


quote:

ORIGINAL: Andy Mac

Do you have files aei02-01.dat
aei02-02.dat
aei02-03.dat
aei02-03.dat
aei02-03.dat
etc etc

If yes then the AI randomlly picks 1 AI script out of the main scenario 1 and 16 variants

You MUST DELETE all the aei02-xx.dat files or there is only a 1/17 chance of playing the current AI

The problem is prior to release everyone was saying the old WITP AI was too boring so for the release version and about a year after the AI was supercharged to be recklessly aggressive and it had massive number of variants - it worked for about 3 months then players figured it out and started usign small SCTF to cream the Ai - also a number of variants the AI simply didnt have the assets ina scen1 or 2 game to use effectively

So I re wrote it to make it a littel slower and to better cover its invasions - it is still bad at it dont get me wrong AI is weaker than a player would be in providing good cover for Amphibs but it got better at it in later versions and I removed most of the options as it was to hard to maintain 17 versions of scripts


That is the problem. I did not delete the variants.

I am not sure if I should start over now. Will the AI stop doing overly aggressive things and switch to a defensive stance at some date?

And my last question: Which scenario do you recommend if I want to play as Japan against the AI?



The AI script in your current game is already in use, so you would need to start a new game.

As a new player and trying Japan for the first time, I would suggest scenario 1. There's a lot of resources here to help setup the Japanese economy. Just remember to save the game before each change that you make....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to huda0816)
Post #: 14
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 12:47:27 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Personally as a player who understands mechanics and wants a historical game more or less I would play scen 10

Its not as immersive breaking as Scen 21 and 22 but it allows the AI some redundancy to take the inevitable losses

https://www.matrixgames.com/forums/tm.asp?m=4694832

(in reply to btd64)
Post #: 15
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 12:48:42 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
BUT delete aei10-01.dat etc

(in reply to Andy Mac)
Post #: 16
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 1:30:33 PM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline

quote:

ORIGINAL: Andy Mac

Personally as a player who understands mechanics and wants a historical game more or less I would play scen 10

Its not as immersive breaking as Scen 21 and 22 but it allows the AI some redundancy to take the inevitable losses

https://www.matrixgames.com/forums/tm.asp?m=4694832





Yep. If you want a challenge play Andy's ironman III.

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(in reply to Andy Mac)
Post #: 17
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 1:31:19 PM   
huda0816

 

Posts: 75
Joined: 8/7/2021
From: Austria
Status: offline
Thanks again for your replies. I just downloaded all updated scenarios and deleted the old ai-version-files.

Which difficulty-level do you recommend:

If I play scenario 10 as Allied?
If I play scenario 7 as Japanese?

< Message edited by huda0816 -- 9/19/2021 1:49:24 PM >

(in reply to Andy Mac)
Post #: 18
RE: Stop the Japanese AI from suicidal invasions and CA... - 9/19/2021 3:23:27 PM   
Kull


Posts: 2625
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From: El Paso, TX
Status: offline
You should always play at least on "Hard", as it does not give combat bonuses to the AI, but simply provides a small amount of supply to all it's units. "Very hard" provides both a combat bonus and an increased amount of supply and is very appropriate for Scen 1, 2 and 8 but less necessary when playing an Ironman variant. You should never play any of the "Quiet China" scenarios (i.e. 7-9) as they do not have an updated AI.

Edit: Worth noting that "Difficulty levels" can be altered from one turn to the next, so you could - for example - give the Japanese AI extra help by using "Very Hard" for the first few months and then switching to "Hard". Or if you are trying to starve out a garrison, go to "Normal" for several turns during the siege and then back to H or VH when it's over. Lots of flexibility here.

< Message edited by Kull -- 9/19/2021 3:28:14 PM >


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