btd64
Posts: 9973
Joined: 1/23/2010 From: Mass. USA. now in Lancaster, OHIO Status: offline
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quote:
ORIGINAL: huda0816 quote:
ORIGINAL: Andy Mac Do you have files aei02-01.dat aei02-02.dat aei02-03.dat aei02-03.dat aei02-03.dat etc etc If yes then the AI randomlly picks 1 AI script out of the main scenario 1 and 16 variants You MUST DELETE all the aei02-xx.dat files or there is only a 1/17 chance of playing the current AI The problem is prior to release everyone was saying the old WITP AI was too boring so for the release version and about a year after the AI was supercharged to be recklessly aggressive and it had massive number of variants - it worked for about 3 months then players figured it out and started usign small SCTF to cream the Ai - also a number of variants the AI simply didnt have the assets ina scen1 or 2 game to use effectively So I re wrote it to make it a littel slower and to better cover its invasions - it is still bad at it dont get me wrong AI is weaker than a player would be in providing good cover for Amphibs but it got better at it in later versions and I removed most of the options as it was to hard to maintain 17 versions of scripts That is the problem. I did not delete the variants. I am not sure if I should start over now. Will the AI stop doing overly aggressive things and switch to a defensive stance at some date? And my last question: Which scenario do you recommend if I want to play as Japan against the AI? The AI script in your current game is already in use, so you would need to start a new game. As a new player and trying Japan for the first time, I would suggest scenario 1. There's a lot of resources here to help setup the Japanese economy. Just remember to save the game before each change that you make....GP
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Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330 AKA General Patton WPO,WITP,WITPAE-Mod Designer/Tester DWU-Beta Tester TOAW4-Alpha/Beta Tester "Do everything you ask of those you command"....Gen. George S. Patton
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