Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question about sonobuoy?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Question about sonobuoy? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question about sonobuoy? - 9/30/2021 1:59:05 PM   
qsmiron


Posts: 107
Joined: 12/4/2019
From: Poland
Status: offline
It is possible to give an order airplane to throw sonobuoys like in Harpoon? I am just trying to get dumped
buoys along the designated flight path.

_____________________________

Post #: 1
RE: Question about sonobuoy? - 9/30/2021 2:04:05 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
From the in-game hotkey list

Shift + [ Drop Passive Sonobuoy, Shallow - Over Layer
[ Drop Passive Sonobuoy, Deep - Under Layer
Shift + ] Drop Active Sonobuoy, Shallow - Over Layer
] Drop Active Sonobuoy, Deep - Under Layer
Shift + D Deploy Dipping Sonar


_____________________________

You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes

(in reply to qsmiron)
Post #: 2
RE: Question about sonobuoy? - 9/30/2021 2:04:58 PM   
qsmiron


Posts: 107
Joined: 12/4/2019
From: Poland
Status: offline
if I remember correctly, such an order could have been left at the waypoint. When the airplane reached the waypoint it started dropping buoys regularly until the next waypoint

_____________________________


(in reply to qsmiron)
Post #: 3
RE: Question about sonobuoy? - 9/30/2021 2:05:48 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
And in the manual pg 268

Shift+ [: Drop Passive Sonobuoy Above Layer
[: Drop Passive Sonobuoy Below Layer
Shift+]: Drop Active Sonobuoy Above Layer
]: Drop Active Sonobuoy Below Layer
Shift+D: Deploy Dipping Sonar

_____________________________

You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes

(in reply to qsmiron)
Post #: 4
RE: Question about sonobuoy? - 9/30/2021 2:10:20 PM   
qsmiron


Posts: 107
Joined: 12/4/2019
From: Poland
Status: offline
quote:

From the in-game hotkey list

Shift + [ Drop Passive Sonobuoy, Shallow - Over Layer
[ Drop Passive Sonobuoy, Deep - Under Layer
Shift + ] Drop Active Sonobuoy, Shallow - Over Layer
] Drop Active Sonobuoy, Deep - Under Layer
Shift + D Deploy Dipping Sonar


I know it. It's just that here we drop one and if you want to drop more, you have to tap the keyboard every time. I am asking about something more automated that was in the harpoon game

(in reply to thewood1)
Post #: 5
RE: Question about sonobuoy? - 9/30/2021 2:10:50 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
As far as dropping at waypoints, I think you'd have to do it through lua. I typically set up multiple patrol zones and use loops to do that.

_____________________________

You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes

(in reply to thewood1)
Post #: 6
RE: Question about sonobuoy? - 9/30/2021 2:22:52 PM   
qsmiron


Posts: 107
Joined: 12/4/2019
From: Poland
Status: offline
Check out the video below, from 20:20 mins to 25:38 mins. In the game Harpoon, you could order drop buoys to leave the waypoint by using the semicolon key.
https://www.youtube.com/watch?v=O8fGUchgKfE&list=PLLafQQK5xZnJPSb9B4wSEIs7crrWtgerx&index=6
(the movie is not in english)

(in reply to qsmiron)
Post #: 7
RE: Question about sonobuoy? - 9/30/2021 2:38:39 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
You asked specifically how you drop sonobouys in your first post. I answered that. I'm familiar with Harpoon and how Harpoon does it.

I also pointed out the only way to do it automatically in CMO is through lua or a loop mission. Using missions is, generally, the preferred way to do stuff like that for more seasoned players. There are some players where lua scripts are easier than building missions, but for those mortals amongst us, missions are the only way I know of to do it.

_____________________________

You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes

(in reply to qsmiron)
Post #: 8
RE: Question about sonobuoy? - 9/30/2021 7:56:58 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
The question is whether Command copies H3's paradigm of "one sonobuoy on each course waypoint" (which IIRC means that, for instance, to lay 100 sonobuoys you have to create a 100-leg course). The short answer is that it doesn't; it uses a different method.

To drop sonobuoys at a very specific location, you drive the carrier platform on the desired spot and drop the sonobuoy manually.

Otherwise, in order to automatically flood an area with sonobuoys, you create an ASW patrol on that area and assign the carrier platform to it.

< Message edited by Dimitris -- 9/30/2021 8:02:10 PM >


_____________________________


(in reply to thewood1)
Post #: 9
RE: Question about sonobuoy? - 9/30/2021 8:26:52 PM   
HalfLifeExpert


Posts: 911
Joined: 7/20/2015
From: California, United States
Status: offline

quote:

ORIGINAL: Dimitris

The question is whether Command copies H3's paradigm of "one sonobuoy on each course waypoint" (which IIRC means that, for instance, to lay 100 sonobuoys you have to create a 100-leg course). The short answer is that it doesn't; it uses a different method.

To drop sonobuoys at a very specific location, you drive the carrier platform on the desired spot and drop the sonobuoy manually.

Otherwise, in order to automatically flood an area with sonobuoys, you create an ASW patrol on that area and assign the carrier platform to it.


Yeah I remember this method was used in the short lived game Naval War Arctic Circle from 2012. Using that method can cause map clutter issues among other things. I like Command's method better.

(in reply to Dimitris)
Post #: 10
RE: Question about sonobuoy? - 10/1/2021 2:51:03 AM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
Status: offline
quote:

also pointed out the only way to do it automatically in CMO is through lua

---
Just fyi, this actually can't be done in Lua precisely (there is no way to issue the drop commands via lua ...yet), it has been brought up a couple of times that I know of a as a desired addition to the api though.

(in reply to HalfLifeExpert)
Post #: 11
RE: Question about sonobuoy? - 10/1/2021 3:14:17 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
Then missions it is.

_____________________________

You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes

(in reply to KnightHawk75)
Post #: 12
RE: Question about sonobuoy? - 10/1/2021 8:37:27 AM   
altipueri

 

Posts: 869
Joined: 11/14/2009
Status: offline
Due to bad eyesight I read that as a question about sodomy.

I only wanted enlightenment.

(in reply to thewood1)
Post #: 13
RE: Question about sonobuoy? - 10/1/2021 11:52:35 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
I'm sure you'll get it.

_____________________________

You are like puss filled boil on nice of ass of bikini model. You are nasty to everybody but then try to sweeten things up with a nice post somewhere else. That's nice but you're still a boil on a beautiful thing! - BDukes

(in reply to altipueri)
Post #: 14
RE: Question about sonobuoy? - 10/2/2021 4:38:00 AM   
qsmiron


Posts: 107
Joined: 12/4/2019
From: Poland
Status: offline
Very very thx for all answer :D

_____________________________


(in reply to thewood1)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Question about sonobuoy? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.781