kbfchicago
Posts: 359
Joined: 10/17/2009 From: NC, USA Status: offline
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Pilot training is one of the many "games within the game" which really sets WITP-AE apart. It's an aspect I particularly enjoy. I put a lot of time into it. Rotating pilots, watching skill levels coming out of flight school, maximizing on map training squadrons, cross training, leveraging 2nd line units as interim training points, focusing on getting truely combat ready pilots into the most critical/highly engaged squadrons. I have seen various posts in the past which reinforce: - Sets of "10" are important to get TRACOM benefits, not 9, 10 pilots of a type give you benefit. - There has been some discussion in the past if it is just the first 10 or each set of 10 that give you benefit. Since I use TRACOM as a "reserve" of good pilots the point is mote to me, like you I'll have dozens in TRACOM, deploying them as needed to reinforce new squadrons, increase effectiveness at key points in time, critical battles, etc... As an allied player it just continues to stack up over time. For IJ you'll definitely hit a peak late(r) in the war, then start dropping...rapidly. - Because I like realism...I also try to rotate pilots out after +1000 missions, especially as Allies. IJ, as IRL just don't get a chance to catch a break. ("sustained" individual pilot, ship crew, and land unit fatigue is something I'd really like to see modeled better in any future update) Additionally I'll place one highly qualified pilot into my training groups, along with a high leadership/inspirational squadron leader, to help accelerate progress. I don't think I've seen consensus this helps but speculation was raising the average did increase training speed...and to me it reflects a level of realism that I like, nothing better than a mentor who's been there to help the lads along. One of these days I keep thinking I'll do a sandbox test on pilot management...but a part of me just doesn't want to break down the coded results to facts and just play it like it feels right . The search/ASW game within the game is the same way...but a different topic entirely.
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