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Severe combat bug I never seen before

 
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Severe combat bug I never seen before - 10/7/2021 5:16:21 PM   
Lebatron


Posts: 2166
Joined: 5/30/2005
From: Upper Michigan
Status: offline
I don't see how the new patch could have introduced this bug, but maybe I've just missed it for years. What has happened twice now during playtesting of Deluxe is that in one case a CAG just kept killing everything run through on op-fire. In the second, it was an Arty killing ships that passed a straight. Since I'm playtesting I do goofy things, and deciding to run another ship through after the first is blown away doesn't seem sound but it revealed that the op-fire roll of a critical hit is not resetting for each roll of op-fire. So once the first roll is a critical I can continue the crit roll indefinitely as long as I have more ships to run through the straight. After seeing this twice and noting the large number of 100% crits there is no way it's just pure chance the 5% crit just happened to hit several time in a row.

Has anyone ever seen the crit get locked like this?

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Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
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RE: Severe combat bug I never seen before - 10/7/2021 5:43:15 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Not me, but I don't generally run against op fire. I can't imagine it would be a new bug since very little of the old code was touched. In fact, pretty much just the port to port infinite rebase was fixed, and not much else changed that I can remember.

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All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Lebatron)
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