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More questions... - 9/9/2003 9:56:08 PM   
peskpesk


Posts: 2347
Joined: 7/17/2003
From: Stockholm, Sweden
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10 Which EiA Options are include in the game (I know some might not make it)

11 Which EiH Options are include in the game (I know some might not make it)

12 Is the Ai script based so it can be enhanced by every one?

13 How big challange (Very Bad, Poor, Normal, Moderat, Hard) is the AI now?

14 Which diplomatic choices can you make with a AI player?

15 Which new combat choices are added, if any?

16 How does the new Naval interception rule affect the game
and game balance?

(in reply to ABP)
Post #: 1
- 9/9/2003 10:19:37 PM   
Bart Koehler

 

Posts: 277
Joined: 12/16/2002
From: Mt. Olive, NJ
Status: offline
[QUOTE=ABP]I - for one - want to object to the idea of eliminating TCP/IP play.[/QUOTE]

Dully noted. I will have a conversation with the dev team and figure out what impact this would have on the schedule.

To give you some idea as to what goes through our heads with this type of thing. It is not so much that we want to take this out. Not at all. We definitely will have this support. It is a matter of creating a longer testing/QA process. The ultimate goal is to get the game in your hands in the best possible condition. And, in order to get things into a specific schedule it becomes necessary to make decision that will be unpopular, as the usually include removing a feature. So, it is a trade off and if we can live without TCP/IP for a while, it creates a shorter process to delivery.

Bart

(in reply to ABP)
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