Marcinos1985
Posts: 430
Joined: 1/22/2020 Status: offline
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quote:
(until the reload bug is fixed and I fully agree with another veteran, Elvis JJonesRambo, that this is a big issue) What is this bug? Was it introduced in new update? quote:
I suggest to change the game and deploy the Siberians in Novosibirsk out of reach of Japanese bombers. That's the easiest fix, but it doesn't touch the main issue. I believe game was not tested/balanced for a scenario "JAP DoWs USSR early". Axis AI almost certainly doesn't play like that. Problem is that Japan is in no way penalized for such a strategy. Yes, there is a script "Axis gains in Syberia", but now we have manual how to circumvent it. At the same time, they got so much stuff for free, that they are able to attack China, USSR and Pacific at the same time. IRL, China and Pacific proved to much. I undestand why they get so many units for free, otherwise AI would probably not play in the Pacific at all, but human players leverage those free resources. Those are balance issues (or maybe not), but there is also an etiquette issue. Call me (very) naive, but I strongly believe players should refrain from abusing engine/scripts, because it simply destroys gaming experience and forces both players to play artificially, even in anticipation of weird things that may occur. You may of course house rule many things out, but soon both sides will come for a game with their lawyers. There are things like: 1. Usual ELO rules - no diplo on majors, no ussr dow in 1940, no Bulgaria diplo 2. Bringing all RN to Pacific and attacking JAP while they load troops on transport 3. Scouting with JAP fleet for other Axis powers 4. Blocking Red Sea with japanese ships 5. Bringing JAP SF to Africa in 1940 6. This new STR Bomber in Syberia 'strategy' 7. Atacking neutrals in Pacific by Allies to prevent JAP from taking them for free 8. 'All of France strategy' by dropping paras near Algiers (or was this fixed? That was serious issue, but not heard of this for some time) I believe there are more. But do we really want to start each game by negotiating these points? Funny thing, but most of them concern Axis. Allies are strongly penalized for going astray, for example point 2, US will get mobilization hit. Meanwhile, Axis may DOW everybody anytime and move quite freely on the map. Dynamics of the game would differ completely, if USSR could DOW JAP after all Kwantung army is sent to China, in exchange for few garrisons. Sadly, we may only watch.
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