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[FIXED] Damage Ctrl dialog - Rudder and BridgeCIC change no-refresh

 
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[FIXED] Damage Ctrl dialog - Rudder and BridgeCIC chang... - 11/21/2021 2:40:57 PM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
Status: offline
Minor gui issue.
This is a follow up to : https://www.matrixgames.com/forums/tm.asp?m=5060163 (which related to sensors: already fixed)

That same issue applies to Rudder and BridgeCIC, they technically update, but don't refresh in the current view.
The workaround is the same as it was for sensors, close window after change, and re-open.

Attached a scene were you can experience it.
Load scene in editor, Note the Red MOB that's being targeted. Change to Red, select that MOB, select damage-ctrl window, scroll down to Rudder and BridgeCIC, change from damaged to light damage, there is no refresh of the new setting. Close window, re-open, your prior changes will now show.

Version 1147.36/35 (probably back to when the rework was done on dmg-ctrl)

Attachment (1)

< Message edited by Dimitris -- 11/26/2021 3:29:02 PM >
Post #: 1
RE: Damage Ctrl dialog - Rudder and BridgeCIC change no... - 11/26/2021 1:38:35 PM   
Deserere

 

Posts: 36
Joined: 10/13/2021
Status: offline
Fixed for the next update release

(in reply to KnightHawk75)
Post #: 2
RE: Damage Ctrl dialog - Rudder and BridgeCIC change no... - 11/26/2021 11:07:47 PM   
KnightHawk75

 

Posts: 1450
Joined: 11/15/2018
Status: offline
Thanks Deserere.

(in reply to Deserere)
Post #: 3
RE: Damage Ctrl dialog - Rudder and BridgeCIC change no... - 11/30/2021 1:18:35 AM   
DWReese

 

Posts: 1824
Joined: 3/21/2014
From: Miami, Florida
Status: offline
Deserere,

Please see my latest post in Tech Support (Version 37 and Land Unit Repairs).

I don't believe that THIS was fixed in the latest release (Version 37).

< Message edited by DWReese -- 11/30/2021 1:21:22 AM >

(in reply to Deserere)
Post #: 4
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