Ian R
Posts: 3420
Joined: 8/1/2000 From: Cammeraygal Country Status: offline
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quote:
ORIGINAL: szmike That particular division is weird case, as it shows 0 required devices in TOE, yet the device is listed (bug?). And it didn't happen through accidental upgrades, it arrived as 3 brigades of which one had 2x 3.7" Mountain Guns, others none. Where a unit arrives in pieces (brigades, regiments, battalions etc) device mismathces do not prevent combination into a division (or whatever the larger parent unit is). So, the various bits of the 7th division can be combined (once) despite the equipment oddities. Andymac has said that in that situation, the odd bits of equipment are moved to the bottom of the list. So, if of the initial three brigades of the 7th, two have gun X and the other one has gun Y in corresponding data slots, and Y has not yet upgraded to X, they will combine (usual conditions required - in the same hex, same HQ, same move/combat mode etc, and you need all the various other bits of the division), the division can then take replacement gun X's up to TOE, and the gun Y's become supernumeraries until lost/destroyed. However, when you divide a unit into A/B/C elements, if equipment mismatches develop due to upgrades or in this case, those supernumerary guns being in a data line that is not repeated in the other breakdown units (in this case "wpn-7" in the B element doesn't match and you have 14 lines against 13), it won't recombine until everything is back in place. The suggestion of loading the A element onto a bunch of small ships is not a bad one, and you may not need to send the ones with the offending mountain guns to assault land at Truk to get rid of them - you could try sending that (those) fragment(s) to Sydney, and checking to see if you can disband them back into the pools.
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"I am Alfred"
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