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Militia tracing supply to home city...

 
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Militia tracing supply to home city... - 11/30/2021 8:25:47 AM   
Cassini

 

Posts: 26
Joined: 11/30/2021
Status: offline
I participated in the Beta over two years ago, and just purchased the game a few days ago and dove in - MUCH has changed from the days of the 0.96, 0.97 versions of the Beta!!!!

My FIRST suggestion is in regards to the tracing of militia supply.

In my start up game, I gained a few client minor states. All is well. Another major power declared war on the client minor power and its forces came under my control.

Here's the problem - the supply 'rules' has supply (for attached units) traced to the SHQ - I only had one SHQ at this point. All the units of this minor (formerly) were promptly out of supply since I couldn't get a supply line to the now militia units.

Fix: change the 'code' to allow militia (ONLY) units to trace supply to either their 'home' city hex OR the SHQ to which they are attached (which ever is more advantageous to the unit). This would fix this problem.

As for all the 'special' units that pop up within a zone (once it becomes controlled by the player) - these need to be 'assigned' to militia forces too (if a valid supply line cannot be traced back to SHQ) - as all of these are promptly out of supply once the former client minor becomes a friendly controlled zone (without a supply line back to SHQ).

Without this change - making a minor into a client state is actually counter productive for the player - since the forces of this former minor (should it be invaded by a major) cannot possibly resist an invasion while out of supply.

Another issue... the manual that came with the game is MUCH reduced from the manual that accompanied the beta versions two years ago (there was MUCH more info regarding what is going on in the game in the Beta manual). Is there anyway to get the Beta manual put up too? (with all the necessary disclosures that it isn't updated to current standards). Once I was no longer able to participate in the Beta, I completely uninstalled all files and had my anti-virus 'shred' them to comply with the terms of the Beta testing.
Post #: 1
RE: Militia tracing supply to home city... - 11/30/2021 1:17:17 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
If your empire is cut, just make a second SHQ for the seperated part.
You already have the tools to fix the issues.

(in reply to Cassini)
Post #: 2
RE: Militia tracing supply to home city... - 11/30/2021 1:19:05 PM   
Cassini

 

Posts: 26
Joined: 11/30/2021
Status: offline
I went ahead and added an SHQ to the former minor in question and will try to fight it out using the base industry as a source of IP and buying material to add critical units for defense. Still, shouldn't be in this situation.

As an additional item, why can't a zone's militia have a OHQ for it??? This would allow OHQ cards to be played on it and have another position for a low level character to occupy.

(in reply to Cassini)
Post #: 3
RE: Militia tracing supply to home city... - 11/30/2021 9:39:27 PM   
SamuraiProgrmmr

 

Posts: 353
Joined: 10/17/2004
From: Paducah, Kentucky
Status: offline
Just my opinion...

By definition, militia are irregular. I think that is enough reason to not give them an OHQ.

As for your suggestion about militia supply originating in their city... I don't know that it would always be advisable. It would be the same problem if the militia were on the SHQ side of the logistics problem. I don't necessarily keep my militia close to their original city. I, for one, would rather that they draw supplies just like everyone else. Otherwise, it would be much harder to figure out supply problems.



_____________________________

Bridge is the best wargame going .. Where else can you find a tournament every weekend?

(in reply to Cassini)
Post #: 4
RE: Militia tracing supply to home city... - 12/10/2021 4:44:42 AM   
Zanotirn

 

Posts: 113
Joined: 3/12/2021
Status: offline
I do agree that in some cases the current system just looks unrealistic. Like how sometimes a village militia will join you after an event and then promptly begin starving in their home village. Similarly, a zone that previously worked fine as independent shouldn't break down economically because last week there was an agreement signed on them joining a bigger regime. At least the game can have a grace period when previously independent forces join you via events like this, that would waive SHQ connection requirement for the first several turns - representing time needed to integrate them with your military organization.

< Message edited by Zanotirn -- 12/10/2021 4:49:40 AM >

(in reply to SamuraiProgrmmr)
Post #: 5
RE: Militia tracing supply to home city... - 1/13/2022 2:59:41 AM   
Pankatron

 

Posts: 5
Joined: 4/7/2021
Status: offline
Logistics system is a convoluted mess, indeed, but I am still incredibly annoyed when I offer protection to a minor faction on my border, they get attacked and join my faction. Seems perfectly normal?

Guess what happens then?

5000 troops worth of militia forces starve to death in their own city because I didn't have enough industrial points to connect to their city (the AI didn't even bother making a road on their side). All that happened before the big bad major could even reach them. This is maddeningly stupid.

I'd rather the logistics system gets more complicated if it is otherwise cursed to be a holy river ganges spewing logistics from the single holy city known as SHQ. This is not realistic at all and it is insulting my intelligence.

(in reply to Cassini)
Post #: 6
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