Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: East Front 41-45 Updated to Version 6! 9/2021

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> RE: East Front 41-45 Updated to Version 6! 9/2021 Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: East Front 41-45 Updated to Version 6! 9/2021 - 9/5/2021 6:30:46 AM   
cathar1244

 

Posts: 1003
Joined: 9/5/2009
Status: offline
My take is that the biggest weaknesses of the 'minors' are logistical more than anything else. Hungarians fought like tigers when defending their homeland; that defense may have been made easier because they were close to their depots. But then, the Italians fought hard in the East Africa campaign; Keren was no cakewalk, and they were a LONG way from Italy. Didn't the Romanians crack the defense of Odessa? Took a lot of losses when fighting against the Germans, too (helped by deliberate Soviet direction that ensured heavy casualties).

So maybe the 'weakness' of the minors should reflect in formation vice unit ratings?

Ben's comment about ceaselessly attacking units is a weakness across many wargames.

At any rate, for a scenario about the entire Eastern Front, it doesn't seem like one minor or the other being rated too highly would seriously impact gameplay.

Cheers

(in reply to sPzAbt653)
Post #: 61
RE: East Front 41-45 Updated to Version 6! 9/2021 - 10/20/2021 6:00:20 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
I just wanted to thank you, Governato, for continually polishing this scenario. I haven't played the game since it was last updated almost two years ago, and your scenario reminded me of just how powerful, accurate (and playable) this game engine can be.

The scenario is perfectly scaled to allow one to play the entire Eastern Front in a doable manner. (WitE2 is going to have to wait a bit).

The first turn playing as the Soviet is a bit unnerving, but the outcome with the AI playing as Axis is imminently believable.

Thanks once again for sparking my interest in a game that deserves quality time. Best wishes!

(in reply to cathar1244)
Post #: 62
RE: East Front 41-45 Updated to Version 6! 9/2021 - 10/25/2021 8:52:50 PM   
governato

 

Posts: 1079
Joined: 5/6/2011
From: Seattle, WA
Status: offline

quote:

ORIGINAL: Rosseau

I just wanted to thank you, Governato, for continually polishing this scenario. I haven't played the game since it was last updated almost two years ago, and your scenario reminded me of just how powerful, accurate (and playable) this game engine can be.

The scenario is perfectly scaled to allow one to play the entire Eastern Front in a doable manner. (WitE2 is going to have to wait a bit).

The first turn playing as the Soviet is a bit unnerving, but the outcome with the AI playing as Axis is imminently believable.

Thanks once again for sparking my interest in a game that deserves quality time. Best wishes!


Thank you for the kind words and I hope you like V6. It has some further refinements to the Programmed opponent strategy.

(in reply to Rosseau)
Post #: 63
RE: East Front 41-45 Updated to Version 6! 9/2021 - 10/29/2021 4:15:27 AM   
r6kunz


Posts: 1103
Joined: 7/4/2002
From: near Philadelphia
Status: offline
Rosseau, I could not have said it better. I just started a game. A sweet spot of playability/historical accuracy.

Thanks, Governato.

_____________________________

Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.

(in reply to Rosseau)
Post #: 64
RE: East Front 41-45 Updated to Version 6! 9/2021 - 11/1/2021 9:21:01 PM   
governato

 

Posts: 1079
Joined: 5/6/2011
From: Seattle, WA
Status: offline

quote:

ORIGINAL: r6kunz

Rosseau, I could not have said it better. I just started a game. A sweet spot of playability/historical accuracy.

Thanks, Governato.


Tx for the comments! And if you have and end of file for V6, please send them my way, it's the best way to see how the scenario is doing.

These days I am keeping an eye on trucks and fighter planes inventory, with the TOAW engine modelling only battle losses and not permanent breakdowns I feel most East Front scenarios end up having a surplus of both, especially for the attacking side.

(in reply to r6kunz)
Post #: 65
RE: Eastern Front 1941-1945 V5 for TOAWIV - 12/1/2021 12:59:06 PM   
Elemental

 

Posts: 24
Joined: 9/5/2015
Status: offline

quote:

ORIGINAL: governato

quote:

ORIGINAL: fulcrum28

Great scenario. Thanks for making and improving this.
RR German units can repair rails automatically, or you have to actually select "Repair Rails" for each unit? I guess it is probabilistic and sometimes they can repair and sometimes they fail to repair.


Why tx! Also, thanks everybody for all the questions, I am happy to explain the details of the scenario and also to make sure that everything has been tested.


From the manual:

"RR repair units: they are vital to move supply forward. Their number (four) has been
chosen to allow an historical rate of advance of the rail heads.
Each Axis RR units start split
in three, thus providing the maximum rail repair rate. Two hexes are repaired automatically
every turn (1 from late Fall 1942 and later). Some RR units will withdraw in 1942."





- The withdrawal of RR units in 1942 represents the diversion of resources to repair internal lines after partisan attacks without boring the player with a lot of micromanaging.

- Note that some Supply Units and Red Army HQs also have limited RR capabilities and that the chance to repair a broken RR hex goes down if the unit has spent MPs or is low on supply.

- In playtesting keeping the railheads moving forward and the supply units just ahead of them along the main route of each Army Group is crucial for the Axis to win. In 1941 do not waste time repairing lateral branches. The two RR hexes that are repaired automatically are usually picked by the engine in the vicinity of RR units.

- In late years partisans show up as Guerrilla events changing hexes ownership and so damaging the RR network.








Hey pal,

Which graphics mods are using? Looks great.

(in reply to governato)
Post #: 66
RE: Eastern Front 1941-1945 V5 for TOAWIV - 12/2/2021 3:24:51 PM   
governato

 

Posts: 1079
Joined: 5/6/2011
From: Seattle, WA
Status: offline
I used the 'best of both worlds' map mod
and the 'lightcounters' mod for..the counters ;).

(in reply to Elemental)
Post #: 67
RE: Eastern Front 1941-1945 V5 for TOAWIV - 12/2/2021 6:52:54 PM   
Elemental

 

Posts: 24
Joined: 9/5/2015
Status: offline
Thank you.

(in reply to governato)
Post #: 68
RE: Eastern Front 1941-1945 V5 for TOAWIV - 12/21/2021 8:08:44 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Thanks for continuing to support this excellent scenario. Playing Soviets against the computer, I have noticed this weak attack on turn one and I was surprised.




Attachment (1)

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to Elemental)
Post #: 69
RE: Eastern Front 1941-1945 V5 for TOAWIV - 12/21/2021 8:10:26 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
This is sure that a rail repair unit against two mechanized corps is not a good idea even for the AI.
I don't know if you can change anything with the PO scripts at your disposal.




Attachment (1)

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 70
RE: Eastern Front 1941-1945 V5 for TOAWIV - 12/21/2021 9:19:53 PM   
governato

 

Posts: 1079
Joined: 5/6/2011
From: Seattle, WA
Status: offline

Tx for the compliments and for showing me this. I had not seen it happen before!

Clearly in your meta-Universe railway repair units are all volunteer fanatical Nazis...In mine the rail repair units...recombined and sat there. I just re-tested it :).

The TOAW AI/script is not supersmart and the Axis is set to 'berserk' for the first few turns...so
the AI sets everything to `ignore losses' even if their parent formation is not, which is not good if you are armed only with rivets and hammers.

Jokes apart, I v6.1 I will set their path strictly along railways and set them to minimize losses. Will see if it helps.

Btw playing the Red Army vs the AI should be fun! Split you runits and protect your HQs!
Send me a couple of end of turn if you can, always very useful. my email is on the scenario description.

(in reply to ncc1701e)
Post #: 71
RE: Eastern Front 1941-1945 V5 for TOAWIV - 12/21/2021 9:44:41 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: governato

Btw playing the Red Army vs the AI should be fun! Split you runits and protect your HQs!
Send me a couple of end of turn if you can, always very useful. my email is on the scenario description.


Yes, this is fun. I will send you few saves. By the way, I do have a question. In the game notes, you are saying the following. The thing is I have no idea how I can take over the PO at a given time.




Attachment (1)

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to governato)
Post #: 72
RE: Eastern Front 1941-1945 V5 for TOAWIV - 12/21/2021 9:45:52 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
And yes, I have splitted my armies into three corps to try to form a decent front line.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 73
RE: Eastern Front 1941-1945 V5 for TOAWIV - 12/30/2021 12:55:06 AM   
governato

 

Posts: 1079
Joined: 5/6/2011
From: Seattle, WA
Status: offline

quote:

ORIGINAL: ncc1701e


quote:

ORIGINAL: governato

Btw playing the Red Army vs the AI should be fun! Split you runits and protect your HQs!
Send me a couple of end of turn if you can, always very useful. my email is on the scenario description.


Yes, this is fun. I will send you few saves. By the way, I do have a question. In the game notes, you are saying the following. The thing is I have no idea how I can take over the PO at a given time.




sorry for the slow reply, here is how to shift between AI and Human player for the same side. A little more advanced, but you can also reprogram the Rail repair unit as the game unfolds forcing them to follow a much more strict path along the chosen railway..that should keep them out of trouble;)




Attachment (1)

(in reply to ncc1701e)
Post #: 74
RE: Eastern Front 1941-1945 V5 for TOAWIV - 1/16/2022 4:16:24 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Thanks for your reply, I have figured it out after posting.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to governato)
Post #: 75
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> RE: East Front 41-45 Updated to Version 6! 9/2021 Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.313