Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Distant Worlds 2 - Dev Diary #6

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Coming Soon] >> Distant Worlds 2 >> RE: Distant Worlds 2 - Dev Diary #6 Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Distant Worlds 2 - Dev Diary #6 - 11/15/2021 1:44:23 AM   
Retreat1970


Posts: 948
Joined: 11/6/2013
From: Wisconsin
Status: offline
19? I've had 3, 80+, and everything in between.

There's more than one path to victory, and more than one way to play.

(in reply to zgrssd)
Post #: 31
RE: Distant Worlds 2 - Dev Diary #6 - 11/15/2021 4:32:24 AM   
StormingKiwi

 

Posts: 63
Joined: 2/11/2021
Status: offline
quote:

ORIGINAL: Jorgen_CAB
Well... they were not 90% of your economy in DW by mid game so I doubt they will be in this version either.

Really?

It's mid-game.
Current homeworld GDP: 1574.
Current total empire GDP without other empire homeworlds: 1786.

Do you have a calculator handy?
quote:

ORIGINAL: zgrssd


Why did you spam 19(!) colonies? Get one colony, then work to make it profitable before you go grabbing more stuff.

A very early introduction talked at lenght about how colony spamming is not the way to victory.


I didn't "spam" 19 colonies. Some of those colonies have been established for many many years. Their individual contribution to my total GDP is still dwarfed by the homeworld.

I'm unsurprised, the point I'm making is that colonising is a noob-trap.

(in reply to zgrssd)
Post #: 32
RE: Distant Worlds 2 - Dev Diary #6 - 11/15/2021 7:48:18 AM   
Jorgen_CAB

 

Posts: 336
Joined: 3/17/2010
Status: offline

quote:

ORIGINAL: StormingKiwi

quote:

ORIGINAL: Jorgen_CAB
Well... they were not 90% of your economy in DW by mid game so I doubt they will be in this version either.

Really?

It's mid-game.
Current homeworld GDP: 1574.
Current total empire GDP without other empire homeworlds: 1786.

Do you have a calculator handy?
quote:

ORIGINAL: zgrssd


Why did you spam 19(!) colonies? Get one colony, then work to make it profitable before you go grabbing more stuff.

A very early introduction talked at lenght about how colony spamming is not the way to victory.


I didn't "spam" 19 colonies. Some of those colonies have been established for many many years. Their individual contribution to my total GDP is still dwarfed by the homeworld.

I'm unsurprised, the point I'm making is that colonising is a noob-trap.


Not sure how you play but I usually have a couple of colonies that will at least be half if not more of the home world income by mid game, you probably are taxing your colonies too much so they don't grow their development and population fast enough.

(in reply to StormingKiwi)
Post #: 33
RE: Distant Worlds 2 - Dev Diary #6 - 11/15/2021 5:08:31 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
Can we expect Dev Diary 7 this week?

(in reply to Jorgen_CAB)
Post #: 34
RE: Distant Worlds 2 - Dev Diary #6 - 11/15/2021 5:15:31 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
It will be finished this week, whether it goes out to the public this week or next remains to be seen.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Webbco)
Post #: 35
RE: Distant Worlds 2 - Dev Diary #6 - 11/15/2021 6:19:22 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline

quote:

ORIGINAL: Erik Rutins

It will be finished this week, whether it goes out to the public this week or next remains to be seen.

Thanks Erik. Do you envisage completing the Dec diary series significantly before DW2 releases?

(in reply to Erik Rutins)
Post #: 36
RE: Distant Worlds 2 - Dev Diary #6 - 11/15/2021 6:54:01 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
I expect there will always be more to talk about. Once we get to release, the rest will be in the manual and in-game galactopedia and as is usual these days we'll likely switch over to previewing parts of that and then the whole thing as we get closer.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Webbco)
Post #: 37
RE: Distant Worlds 2 - Dev Diary #6 - 11/16/2021 5:59:55 AM   
CaptBeefheart


Posts: 2301
Joined: 7/4/2003
From: Seoul, Korea
Status: offline
Not sure how hard it would be to program, but it would be easier to read those numbers if the 4+ digit ones had commas.

Cheers,
CB

_____________________________

Beer, because barley makes lousy bread.

(in reply to zgrssd)
Post #: 38
RE: Distant Worlds 2 - Dev Diary #6 - 11/30/2021 11:49:35 AM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
I think I'm ready for #7 now...

(in reply to CaptBeefheart)
Post #: 39
RE: Distant Worlds 2 - Dev Diary #6 - 12/7/2021 5:04:50 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
Well, it's been almost 5 weeks since the last Dev diary.

(in reply to Webbco)
Post #: 40
RE: Distant Worlds 2 - Dev Diary #6 - 12/14/2021 2:11:48 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
Might we get the next diary entry in time for Chriarmas?

I'm not being impatient, just super excited

Edit: just realised I've unintentionally bumped this thread 3 times!

< Message edited by Webbco -- 12/14/2021 2:13:19 PM >

(in reply to Webbco)
Post #: 41
RE: Distant Worlds 2 - Dev Diary #6 - 12/14/2021 3:29:08 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline

quote:

ORIGINAL: Webbco

Edit: just realised I've unintentionally bumped this thread 3 times!

I think this old saying applies:
"If you were not doing it, I would."

(in reply to Webbco)
Post #: 42
RE: Distant Worlds 2 - Dev Diary #6 - 12/15/2021 3:03:28 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Ok, how about some requests for the topic for future Dev Diaries?

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to zgrssd)
Post #: 43
RE: Distant Worlds 2 - Dev Diary #6 - 12/15/2021 1:24:35 PM   
Galaxy227


Posts: 142
Joined: 12/1/2020
Status: offline
For me personally, I'd love to see map modes expanded on. How the galaxy map has improved, how maps work seamlessly with the "playing galaxy" now, and ultimately what information is shown through the medium of map modes as a whole. Another topic would be diplomacy, giving a breakdown on the various treaties available. Lastly, maybe a simple overview of the lore of Distant Worlds, where we're introduced to the seven playable races, their roles in the galaxy, and the overarching theme of the narrative.

Edit: changooman's reply below reminded me about planetary invasions. I'd love to see them shown off in-depth as well, considering new units & mechanics have been added.


< Message edited by Galaxy227 -- 12/16/2021 6:06:44 AM >

(in reply to Erik Rutins)
Post #: 44
RE: Distant Worlds 2 - Dev Diary #6 - 12/16/2021 4:47:19 AM   
changooman

 

Posts: 1
Joined: 12/16/2021
Status: offline

quote:

ORIGINAL: Erik Rutins

Ok, how about some requests for the topic for future Dev Diaries?


Would love to see a dev diary on planetary invasions. Thank you for making this amazing game also and looking forward to playing it!

(in reply to Erik Rutins)
Post #: 45
RE: Distant Worlds 2 - Dev Diary #6 - 12/17/2021 1:21:59 PM   
beyondwudge

 

Posts: 74
Joined: 12/22/2020
Status: offline
To be honest, I'd really love a developer diary outlining how a normal game might progress. I can see there has been a lot of good work done already. What I'd like is to get some idea of how all of these changes hang together in a playthrough. I'd especially like it given as a compare and contrast with how DWU might play under a similar set of initial conditions.

However, that is a bit different from the kind of topics you've been answering so far, so I understand if I just have to wait until release.

(in reply to changooman)
Post #: 46
RE: Distant Worlds 2 - Dev Diary #6 - 12/17/2021 1:57:02 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The next official dev diary will be in January, but I'm going to post something special up for you all here over the holidays.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to beyondwudge)
Post #: 47
RE: Distant Worlds 2 - Dev Diary #6 - 12/18/2021 4:30:12 AM   
PlacidDragon

 

Posts: 117
Joined: 6/15/2004
From: Norway
Status: offline
Much appreciated Erik, thank you :)

(in reply to Erik Rutins)
Post #: 48
RE: Distant Worlds 2 - Dev Diary #6 - 12/31/2021 12:30:06 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline

quote:

ORIGINAL: Erik Rutins

The next official dev diary will be in January, but I'm going to post something special up for you all here over the holidays.

Any news on the special holiday announcement?

(in reply to Erik Rutins)
Post #: 49
RE: Distant Worlds 2 - Dev Diary #6 - 12/31/2021 12:53:15 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Webbco


quote:

ORIGINAL: Erik Rutins

The next official dev diary will be in January, but I'm going to post something special up for you all here over the holidays.

Any news on the special holiday announcement?


Planning to post something for you all later today.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Webbco)
Post #: 50
RE: Distant Worlds 2 - Dev Diary #6 - 12/31/2021 12:57:36 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
good news can't wait

(in reply to Erik Rutins)
Post #: 51
RE: Distant Worlds 2 - Dev Diary #6 - 12/31/2021 3:21:02 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline

quote:

ORIGINAL: zakblood

good news can't wait

As long as it hopefully comes this year

(in reply to zakblood)
Post #: 52
RE: Distant Worlds 2 - Dev Diary #6 - 12/31/2021 7:25:09 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Galaxy227
For me personally, I'd love to see map modes expanded on. How the galaxy map has improved, how maps work seamlessly with the "playing galaxy" now, and ultimately what information is shown through the medium of map modes as a whole. Another topic would be diplomacy, giving a breakdown on the various treaties available.


Well, as you replied first, you win the prize. I can't give you all that you requested and more will be revealed in all the requested areas in future dev diaries, but here are some new screenshots along with some additional information below.

Thank you all for your interest in Distant Worlds 2 and have a Happy New Year!

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Galaxy227)
Post #: 53
RE: Distant Worlds 2 - Dev Diary #6 - 12/31/2021 7:27:26 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
One of our goals in DW2 was to visualize more information when we could and to connect the map and the data more closely, so to speak.

First, a map mode you will likely always have on to some degree is the ship vector map mode. As you can see in the bottom right, you can choose which types of ships will be shown. If you show all, it can get quite busy. The vectors are animated and "flow" in the direction of the ship's travel. I usually have it set to "State Only" to show me what my state-controlled ships are doing and use the other options when needed.






Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 54
RE: Distant Worlds 2 - Dev Diary #6 - 12/31/2021 7:28:52 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Another mode you will often keep on is the Location Badge map mode, which adds informational badges to key systems to help you see at a glance the most important details about those systems. There's a basic option that keeps them a bit smaller and a detailed option for maximum information.




Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 55
RE: Distant Worlds 2 - Dev Diary #6 - 12/31/2021 7:31:00 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The Resource Flow Map Mode shows you, when resources are travelling between systems, where they are coming from and where they are going overall. This along with the Resources menu can quickly let you know the key resource locations and vulnerabilities of your economy. Typically this is used to see the flow for a particular key resource as many resources are common enough that there is a lot of flow from multiple locations, at least in times of peace and prosperity.

As with the ship vectors, these red lines are animated and flow to show the source and the main destination. The thickness of the line shows the quantity of the flow.




Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 56
RE: Distant Worlds 2 - Dev Diary #6 - 12/31/2021 7:32:37 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Similar to the Resource Flow, you now also have a Migration Flow Map Mode, which can be set by species and otherwise works just like the Resource Flow.




Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 57
RE: Distant Worlds 2 - Dev Diary #6 - 12/31/2021 7:33:55 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
And along with Resources and Migration, you can also see how your Tourism flows into and out of your empire. In this case, I also opened the resort base menu so that we can see the locations of the existing resort bases highlighted. We can see that our best resort base is the main draw at present.




Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 58
RE: Distant Worlds 2 - Dev Diary #6 - 12/31/2021 7:34:52 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The exploration map mode lets you see at a glance which systems are fully explored and which need more exploration, as the tooltip on the bottom right helps explain.





Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 59
RE: Distant Worlds 2 - Dev Diary #6 - 12/31/2021 7:36:25 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The Long Range Scanner Map Mode shows you the range and power of your long range scanners. The more bright/opaque the higher the power, which matters for detection capabilities in DW2. You will also see a faint border circle that marks the absolute farthest extent of any sensor power for clarity.




Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [Coming Soon] >> Distant Worlds 2 >> RE: Distant Worlds 2 - Dev Diary #6 Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.625