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Bugs: Eupen, Ships in port, Blimp strategic bombardment

 
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Bugs: Eupen, Ships in port, Blimp strategic bombardment - 12/17/2021 8:57:20 PM   
Checksumchecks

 

Posts: 4
Joined: 12/17/2021
Status: offline
Hello,

I believe I have found some bugs:

1. In the division-level scenarios the German/Belgian border is drawn incorrectly: The Imperial German town of Eupen is shown to lie on Belgian territory.

2. Successfully attacking enemy ships in port results in wonky statistics: In the reports and also with regards to NM losses, the damage suffered by the ship in port is counted by both the defending (=correctly) and the attacking (=incorrectly)side, i.e. the attacker loses NM (and gets an incorrect report) for the loss suffered by the enemy, see pictures Before and After for reference. I only tried this with surface vessels, not sure if the bug persists with u boats as attackers.

3. Successfully attacking resources with blimps did not show up in the Reports: Strategic bombardment remained steadily at 0, even when I successfully attacked several different enemy mines with blimps. An AI attack with a strategic bomber on one of my cities did register, though.

Can this be fixed? Failing that, is there any way I can fix it myself by modding the game?

PS: Thank you very much for a great game! Easily understandable and yet difficult (but fun) to master, with a rather competent AI, a surprisingly dynamic and interesting flow and a lot of atmosphere.

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RE: Bugs: Eupen, Ships in port, Blimp strategic bombard... - 12/17/2021 9:01:04 PM   
Checksumchecks

 

Posts: 4
Joined: 12/17/2021
Status: offline
And here is the second picture showing that the Austrians suffered not only the 1 pt of damage to their own ship, but also the 5 pt of damage they did to the Italian PD that was at the port.

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(in reply to Checksumchecks)
Post #: 2
RE: Bugs: Eupen, Ships in port, Blimp strategic bombard... - 12/18/2021 10:54:48 AM   
Checksumchecks

 

Posts: 4
Joined: 12/17/2021
Status: offline
4. Another bug occurrs when a land unit is shattered: The winning attacker does not gain his NM bonus when the shattered unit was below 5 supply and, regardless of supply, the attackers HQ does not gain any experience for the successful attack. Meanwhile, the losing defender does not lose any NM for the shattered unit and the loss does not register in the MPP statistics report either.

(in reply to Checksumchecks)
Post #: 3
RE: Bugs: Eupen, Ships in port, Blimp strategic bombard... - 12/19/2021 12:23:46 AM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
Thanks for the reports, I'll be looking into them over the next week or so as we will be a bit slower than usual due to the holidays

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(in reply to Checksumchecks)
Post #: 4
RE: Bugs: Eupen, Ships in port, Blimp strategic bombard... - 12/19/2021 1:05:27 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
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Thanks, I'll take a look at Eupen and adjust the border as necessary.

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(in reply to Hubert Cater)
Post #: 5
RE: Bugs: Eupen, Ships in port, Blimp strategic bombard... - 1/6/2022 1:55:23 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
Hi Checksumchecks,

2. and 3. should now be fixed on my end, unfortunately this will only show in the next update as there is nothing that can be adjusted in game or via the editor to correct this.

4. I'm unable to repeat this, e.g. I've shattered a low supply corps with an attacking artillery and both my HQ registered the experience bonus, the losing side registered a bit of NM loss as well as it showing in the MPP chart as a loss.

The winning side did receive their NM bonus when mouse hovering over the NM bars at the center top, but if already at 100% NM it won't show beyond 100% in the NM graph.

If you have a specific example that shows otherwise, please do send a saved turn where I can repeat this to support@furysoftware.com

Thanks!
Hubert

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(in reply to BillRunacre)
Post #: 6
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