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Question on Night Activity (playing Allies)

 
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Question on Night Activity (playing Allies) - 12/24/2021 5:58:28 AM   
Tempest5

 

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Joined: 12/14/2011
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I guess since I am grounded in John Tiller PZC maxims on unit DISRUPTION I rarely move a unit at night...just if one is a long way and I want it near my battle area. Rarely a ground attack.
Does unit movement at night impact unit readiness [fatigue/cohesion]? I am sure attacking at night does. And what about simple truck movement? Congestion on roads?

One other night tactic I use if a German unit is nearby...but I only see a question mark... I let them have it with with a ranged attack every artillery asset I have-even if they are in a town or bunkers. In real life that would certainly impact energy levels by lack of sleep. I cannot see any casualties but I am sure my opponent is taking losses.

Only played the small scenarios with UNCERTAINTY Rule on.

Thoughts?

Deep game.

< Message edited by Tempest5 -- 12/24/2021 9:04:58 PM >
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RE: Question on Night Activity (playing Allies) - 12/24/2021 7:48:21 AM   
Stelteck

 

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Night is the ideal time to rest (with 50% bonus to vigor restoration if you stay idle), so if you do something at night (moving, fighting), you will use the best opportunity to test.

Also, recon is terrible at night and you will fall in deadly ambush.


(in reply to Tempest5)
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RE: Question on Night Activity (playing Allies) - 12/24/2021 9:54:47 AM   
JacquesDeLalaing

 

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quote:

One other night tactic I use if a German unit is nearby...but I only see a question mark... I let them have with with a ranged attack every artillery asset I have-even if they are in a town or bunkers. In real life that would certainly impact energy levels by lack of sleep. I cannot see any casualties but I am sure my opponent is taking losses.


I was wondering about this as well. I've run a quick test and it seemed as if artillery bombardement did not prevent vigor recovery. I think only active/offensive actions prevent vigor recovery.

The manual p. 52 says that if a unit is attacked by the enemy its vigor recovery is reduced based on its current readiness level. I wonder if ranged fire is considered an attack or if it refers exculsively to close combat assaults?

Nevertheless, just by keeping an enemy unit adjacent to your unit, you will reduce their vigor recovery (units get +50% vigor recovery if out of enemy ZoCs). Also, in the very unlikely case that your artillery causes many casualties, the enemy's vigor might drop a tiny bit. For each % of its elements lost, a unit loses 0.5 points of vigor (as it is based on %, unit size matters...)

(Vigor = the cap on a units' maximum allowed readiness; for active units, it goes down during the day quite a lot when a unit moves, fires, bombards)

< Message edited by JacquesDeLalaing -- 12/24/2021 9:57:30 AM >

(in reply to Tempest5)
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RE: Question on Night Activity (playing Allies) - 12/25/2021 9:37:34 AM   
GiveWarAchance

 

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I only do a couple of attacks on night turns and almost no movement because there is a devastating -61% attack penalty.

(in reply to JacquesDeLalaing)
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