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Laundry List of Questions - 12/26/2021 7:42:13 PM   
archmache


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I have read through the manual and I cannot figure out the answer to these questions so I figured I would ask them here:

1) NM Blockade Hexes
- Does the unit strength of the Entente ship need to be at a minimum threshold to trigger the blockade? Can a supply zero strength 1 sub in silent also trigger the blockade (for example French)
- Do Entente Naval Mines also trigger it (thus freeing up ships)
- What is the NM trigger for each hex?

2) Unrestricted Sub Warfare
- What is the NM for each hex for CP ship? Can a ship raid and have the NM hit or is it one or the other? Do the ships need to be in raid mode or can they just sit there? Does silent sub count as triggering it? What is the exact number of hexes need to be occupied to shut of the shipping lane (or is it -1 each turn)
- There are "different" shipping lanes which ones are which (can they be colored coded?) and which convoys do they shut down?
- What triggers the Lusitania?
- do silent CP subs trigger it?
- there is a message at the end of the CP and beginning of CP turn that says "NM boosted b/c of unrestricted sub warfare." Does that mean the NM boost occurs every turn (2x?)

3) NM on Ports
- if I surround a port (for example Adriatic Sea) and the port goes to 0 does the CP player still get NM points for that port. It say on the tooltip the port is supply 0 but NM 12. Is there any point to making a port go to zero? Ports have no MPP value so I'm not sure.

4) Entrenchment
- Does entrenchment stack on a city or mountain? Also why do sometimes a unit can move but then get 4 points of entrenchment after moving?

5) Readiness
- Given IW can get to lvl 4 does that mean theoretically you could get 140% readiness? Add in NM bonus is it possible to have 150%? I'm trying to figure out how the IW tech actually changes combat..

Is there a list of scripts that explain in detail what will happen for each event? I feel like I am playing in the dark and not sure what will occur if I do what (I've played WiE enough such that I've seen every rendition) but not enough for WW1. For example the red hexes next to ottoman ports. What do these do? Are they the same as the Halifax red hexes? There is no message that says MPPs are reduced. Do they have effect on NM? Meaning what is the exact outcome of say having a Russian sub there.

Additionally is there any plans to add a way to get rid of mines other than running over them? For example if CP mines Halifax then I have to run a destroyer over them but then you can't repair the destroyer to full b/c the Canadian Port is not strength 10.

Long list of questions I know ... if there is a thread that answers (I search but could not find) feel free to post that.

Thanks!


Post #: 1
RE: Laundry List of Questions - 12/27/2021 10:00:44 AM   
BillRunacre

 

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I think it's best we tackle some of the questions separately as there are quite a few.

3) NM on ports.
The strength of the port is irrelevant, it is ownership that counts for NM penalties and bonuses.



< Message edited by BillRunacre -- 12/27/2021 10:02:03 AM >


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RE: Laundry List of Questions - 12/27/2021 10:00:52 AM   
BillRunacre

 

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quote:

ORIGINAL: archmache
Is there a list of scripts that explain in detail what will happen for each event? I feel like I am playing in the dark and not sure what will occur if I do what (I've played WiE enough such that I've seen every rendition) but not enough for WW1. For example the red hexes next to ottoman ports. What do these do? Are they the same as the Halifax red hexes? There is no message that says MPPs are reduced. Do they have effect on NM? Meaning what is the exact outcome of say having a Russian sub there.


The Strategy Guide will help if you've not already looked at that. It can be accessed either via the Launcher or in-game via one of the buttons at the top right of the screen.

As to the red hexes, yes, they work in exactly the same way as the Halifax red hexes in WWII, reducing the strength of Ottoman resources, and therefore their supply and economic value. They don't affect NM though.

Perhaps try it out in Hotseat mode with Fog of War disabled to see the effects in action.

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RE: Laundry List of Questions - 12/27/2021 10:12:14 AM   
BillRunacre

 

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quote:

2) Unrestricted Sub Warfare
- What is the NM for each hex for CP ship? Can a ship raid and have the NM hit or is it one or the other? Do the ships need to be in raid mode or can they just sit there? Does silent sub count as triggering it? What is the exact number of hexes need to be occupied to shut of the shipping lane (or is it -1 each turn)
- There are "different" shipping lanes which ones are which (can they be colored coded?) and which convoys do they shut down?
- What triggers the Lusitania?
- do silent CP subs trigger it?
- there is a message at the end of the CP and beginning of CP turn that says "NM boosted b/c of unrestricted sub warfare." Does that mean the NM boost occurs every turn (2x?)


Please see page 68 of the 1914 Call to Arms Strategy Guide.

Boosts and penalties occur every turn, and it is the presence of a naval unit, rather than its setting, that fires the relevant scripts.

In terms of the different sea areas in which unrestricted naval warfare can be used, you'll notice that there are slightly different NM icons in (say) the Bristol Channel to those in the Irish Sea and St George's Channel (those in the Bristol Channel have a hex outline).

They can raid too if they wish too as this will likely increase the hit to the UK's income, the downside being it will help give away their position and reduce their supply too, so they won't be able to stay in place for so long.

One German naval unit in each sea area will be enough to start clogging up British ports and leading to them stopping being able to handle shipping. More naval units will however increase the NM impact on the UK.

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RE: Laundry List of Questions - 12/27/2021 10:15:26 AM   
BillRunacre

 

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quote:

1) NM Blockade Hexes
- Does the unit strength of the Entente ship need to be at a minimum threshold to trigger the blockade? Can a supply zero strength 1 sub in silent also trigger the blockade (for example French)
- Do Entente Naval Mines also trigger it (thus freeing up ships)
- What is the NM trigger for each hex?


The Distant Blockade is worth 10 NM points per turn, the Northern one 20.

The strength, type and supply value of the unit carrying out the blockade doesn't matter, though be careful because the enemy will find it much easier to sink weaker ones.

Naval Mines do trigger it too, because they will also impede shipping.

< Message edited by BillRunacre -- 12/27/2021 10:16:20 AM >


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RE: Laundry List of Questions - 12/27/2021 10:28:12 AM   
BillRunacre

 

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quote:

5) Readiness
- Given IW can get to lvl 4 does that mean theoretically you could get 140% readiness? Add in NM bonus is it possible to have 150%? I'm trying to figure out how the IW tech actually changes combat..


It's their Morale that is directly boosted, and it can only go up to a maximum of 125%.

In reality enemy artillery will probably reduce that, and NM is more likely to be less than more than 100% if the game reaches the stage where someone has level 4 Infantry Warfare. Or they are about to win anyway!

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RE: Laundry List of Questions - 12/27/2021 10:28:24 AM   
The Land

 

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quote:

ORIGINAL: archmache

4) Entrenchment
- Does entrenchment stack on a city or mountain? Also why do sometimes a unit can move but then get 4 points of entrenchment after moving?

5) Readiness
- Given IW can get to lvl 4 does that mean theoretically you could get 140% readiness? Add in NM bonus is it possible to have 150%? I'm trying to figure out how the IW tech actually changes combat..




Re 4 - Entrenchment values do not stack. I think the resource overrides the terrain (or it may be the higher of the 2, but I think resource takes priority).

Re 5 - I think it's more like IW increases your readiness cap from 80% to 120% as units seem not to start at 100% even in full supply. Which means a 50% increase in damage given, and something like a 33% reduction in damage taken.

And yes the NM-based bonus to morale will increase this further (if you ever get it, lol, NM mainly only goes down in this game). Basically Infantry Warfare significantly increases your units' combat capabilities - it is better value for the MPPs than Infantry Weapons (though you need both).


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RE: Laundry List of Questions - 12/27/2021 10:34:26 AM   
BillRunacre

 

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quote:

4) Entrenchment
- Does entrenchment stack on a city or mountain? Also why do sometimes a unit can move but then get 4 points of entrenchment after moving?


Max Entrenchment will go up by 1 if on a city or mountain.

If you're moving into a trench or fortress then you automatically obtain up to half the maximum entrenchment value, please see page 153 of the Manual..



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RE: Laundry List of Questions - 12/27/2021 11:20:30 AM   
Bavre


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quote:


4) Entrenchment
- Does entrenchment stack on a city or mountain?

You mean the entrenchment and the terrain def bonus? Yes, they stack.

quote:


Also why do sometimes a unit can move but then get 4 points of entrenchment after moving?

That's the instant entrenchment effect. Whenever you dig trenches/enter existing trenches/ enter a fortess etc you get 50% (rounded down) of that fields max entrenchment instantly. To test just start a hotseat vs yourself and move the unit from Metz out and back in. Entrenchment should go from 0/3 to 1/3.

Oops, too late..
But to add to Bills answer: as IW gives morale and 10% of morale give 5% of readiness, IW is actually not THAT strong (still very useful, though)

< Message edited by Bavre -- 12/27/2021 11:27:23 AM >

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Post #: 9
RE: Laundry List of Questions - 12/28/2021 9:09:15 PM   
archmache


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Joined: 10/2/2021
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quote:

ORIGINAL: BillRunacre


quote:

ORIGINAL: archmache
Is there a list of scripts that explain in detail what will happen for each event? I feel like I am playing in the dark and not sure what will occur if I do what (I've played WiE enough such that I've seen every rendition) but not enough for WW1. For example the red hexes next to ottoman ports. What do these do? Are they the same as the Halifax red hexes? There is no message that says MPPs are reduced. Do they have effect on NM? Meaning what is the exact outcome of say having a Russian sub there.


The Strategy Guide will help if you've not already looked at that. It can be accessed either via the Launcher or in-game via one of the buttons at the top right of the screen.

As to the red hexes, yes, they work in exactly the same way as the Halifax red hexes in WWII, reducing the strength of Ottoman resources, and therefore their supply and economic value. They don't affect NM though.

Perhaps try it out in Hotseat mode with Fog of War disabled to see the effects in action.


Ah ok I just went and looked and saw that the "Manual" is different than the "Strategy Guide" - Will look through and read this. This is the level of detail I was looking for! Thanks!

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Post #: 10
RE: Laundry List of Questions - 12/28/2021 9:12:16 PM   
archmache


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Ok this makes sense that they 1/2 the entrenchment. This seems to be a bit strong though. What if the amount of entrenchment was capped at the amount of movement points left. For example if you move one hex, then you can entrench 3 points. This would make mobility a valuable research. The reason I put this forward is that it seems a bit ahistorical to get 4 levels of entrenchment (concrete bunkers) after one turn of sitting there. Usually taking a trench was vulnerable from the opposite side and counteracts would happen instantly. Building up high entrenchment levels right after capturing a hex seems gimmicky.

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Post #: 11
RE: Laundry List of Questions - 12/28/2021 9:13:20 PM   
archmache


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quote:

ORIGINAL: BillRunacre

I think it's best we tackle some of the questions separately as there are quite a few.

3) NM on ports.
The strength of the port is irrelevant, it is ownership that counts for NM penalties and bonuses.




Got it - so what is the point then of getting a port down to 0 supply then? If you attack the ships in the harbor the harbor still does damage back to the ships attacking.

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Post #: 12
RE: Laundry List of Questions - 12/29/2021 5:16:38 PM   
Hubert Cater

 

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One thing you can do if the port is reduced to 0 strength is pass through them, e.g. a port at Gibraltar would not be able to block your units from passage if you could reduce the port to 0 strength

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