BillRunacre -> RE: Laundry List of Questions (12/27/2021 10:12:14 AM)
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2) Unrestricted Sub Warfare - What is the NM for each hex for CP ship? Can a ship raid and have the NM hit or is it one or the other? Do the ships need to be in raid mode or can they just sit there? Does silent sub count as triggering it? What is the exact number of hexes need to be occupied to shut of the shipping lane (or is it -1 each turn) - There are "different" shipping lanes which ones are which (can they be colored coded?) and which convoys do they shut down? - What triggers the Lusitania? - do silent CP subs trigger it? - there is a message at the end of the CP and beginning of CP turn that says "NM boosted b/c of unrestricted sub warfare." Does that mean the NM boost occurs every turn (2x?) Please see page 68 of the 1914 Call to Arms Strategy Guide. Boosts and penalties occur every turn, and it is the presence of a naval unit, rather than its setting, that fires the relevant scripts. In terms of the different sea areas in which unrestricted naval warfare can be used, you'll notice that there are slightly different NM icons in (say) the Bristol Channel to those in the Irish Sea and St George's Channel (those in the Bristol Channel have a hex outline). They can raid too if they wish too as this will likely increase the hit to the UK's income, the downside being it will help give away their position and reduce their supply too, so they won't be able to stay in place for so long. One German naval unit in each sea area will be enough to start clogging up British ports and leading to them stopping being able to handle shipping. More naval units will however increase the NM impact on the UK.
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